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release branch init
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@@ -5,15 +5,10 @@ return [[
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#######Buttons###########
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#Cameras
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Train.718.BUP = BUP
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Train.718.PPZ = PPZ
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Train.718.VPU = VPU
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Train.718.BUP = BUP #FIXME
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Train.718.PPZ = PPZ #FIXME
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Train.718.VPU = VPU #FIXME
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Train.Buttons.LHalf = Dim #NEW (panel lighting)
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Train.Buttons.LFull = Bright #NEW (panel lighting)
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Train.Buttons.HL5 = Control circuits are not engaged #NEW
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Train.Buttons.HL6 = Protection has tripped or low current #NEW
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Train.Buttons.HL7 = BBE protection has tripped #NEW
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#Common
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Common.718.SB4 = Check circuits assembly
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Common.718.SB5 = Transfer of the controls (ring)
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@@ -556,7 +551,7 @@ Entities.gmod_subway_81-718.Buttons.DriverValveDisconnect.DriverValveDisconnectT
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Entities.gmod_subway_81-718.Buttons.Stopkran.EmergencyBrakeValveToggle = @[Common.ALL.EmergencyBrakeValve]
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Entities.gmod_subway_81-718.Buttons.UAVAPanel.UAVAToggle = @[Common.ALL.UAVA]
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Entities.gmod_subway_81-718.Buttons.UAVAPanel.UAVACToggle = @[Common.ALL.UAVAContact]
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Entities.gmod_subway_81-718.Buttons.UAVAPanel.UAVAContactSet = @[Common.ALL.UAVAContact]
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Entities.gmod_subway_81-718.Buttons.RRI.!RRIOn = @[Common.RRI.RRIOn]
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Entities.gmod_subway_81-718.Buttons.RRIScreen.RRIUp = @[Common.RRI.RRIUp]
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@@ -690,10 +685,6 @@ Entities.gmod_subway_81-719.Buttons.couch_cap.CouchCap
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Entities.gmod_subway_81-719.Buttons.Battery.VBToggle = @[Common.ALL.VB]
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Entities.gmod_subway_81-719.Buttons.Voltages.!BatteryVoltage = @[Common.ALL.BatteryVoltage]
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Entities.gmod_subway_81-719.Buttons.Voltages.!BatteryCurrent = @[Common.ALL.BatteryCurrent]
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Entities.gmod_subway_81-719.Buttons.Pressures.!BCPressure = @[Common.ALL.BLTLPressure]
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Entities.gmod_subway_81-719.Buttons.Pressures.!BLTLPressure = @[Common.ALL.BCPressure]
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#Spawner:
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Entities.gmod_subway_81-718.Spawner.Texture.Name = @[Common.Spawner.Texture]
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Entities.gmod_subway_81-718.Spawner.PassTexture.Name = @[Common.Spawner.PassTexture]
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