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release branch init
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@@ -31,16 +31,12 @@ Panel.DrawCams = Renderuj obraz z kamer
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Panel.DisableHUD = Wyłącz HUD na miejscu maszynisty
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Panel.DisableCamAccel = Wyłącz ruch kamery (wrażenie przyspieszenia)
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Panel.DisableHoverText = Wyłącz podpowiedzi przycisków
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Panel.DisableHoverTextP = Disable additional information\nin tooltips #NEW #FIXME
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Panel.ScreenshotMode = Tryb fotografii (NISKI FPS!)
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Panel.ShadowsHeadlight = Włącz dynamiczne cienie (lampy)
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Panel.RedLights = Enable dynamic light\nof red lights
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Panel.ShadowsOther = Włącz dynamiczne cienie (inne źródła)
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Panel.MinimizedShow = Nie zwalniaj zasobów podczas minimalizacji
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Panel.PanelLights = Enable dynamic lights\nfrom control panel lamps #NEW
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Panel.RouteNumber = Route number #NEW
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Panel.FOV = FOV (pole widzenia)
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Panel.Z = Camera height #NEW
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Panel.RenderDistance = Odległość rysowania
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Panel.ReloadClient = Przeładuj zasoby (klient)
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@@ -55,8 +51,6 @@ Panel.SoftReloadLang = Nie przeładowywuj spawnmenu
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#Common train
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#Cameras
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Train.Common.Camera0 = Miejsce maszynisty
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Train.Common.RouteNumber = Numer brygady
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Train.Common.LastStation = Stacja końcowa
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@@ -66,56 +60,7 @@ Train.Common.PneumoPanels = Pneumatic valves #FIXME
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Train.Common.Voltmeters = Voltmeters and amperemeters #FIXME
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Train.Common.CouplerCamera = Coupler #FIXME
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Common.ARM.Monitor1 = Monitor ARM 1
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Train.Buttons.Sealed = Zaplombowane
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Train.Buttons.Active = Active #NEW
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Train.Buttons.Auto = Auto #NEW
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Train.Buttons.On = On #NEW
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Train.Buttons.Off = Off #NEW
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Train.Buttons.Closed = Closed #NEW
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Train.Buttons.Opened = Opened #NEW
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Train.Buttons.Disconnected = Disconnected #NEW
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Train.Buttons.Connected = Connected #NEW
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Train.Buttons.UAVAOff = Control circuits is open #NEW (OFF)
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Train.Buttons.UAVAOn = Control circuits is closed #NEW (ON)
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Train.Buttons.Freq1/5 = 1/5 autoblocking #NEW
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Train.Buttons.Freq2/6 = 2/6 ALS-ARS #NEW
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Train.Buttons.Left = Left #NEW
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Train.Buttons.Right = Right #NEW
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Train.Buttons.Low = Low #NEW
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Train.Buttons.High = High #NEW #FIXME
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Train.Buttons.LFar = Bright #NEW #FIXME (headlights)
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Train.Buttons.LNear = Dim #NEW #FIXME (headlights)
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Train.Buttons.0 = 0 #NEW
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Train.Buttons.1 = 1 #NEW
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Train.Buttons.2 = 2 #NEW
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Train.Buttons.3 = 3 #NEW
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Train.Buttons.4 = 4 #NEW
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Train.Buttons.Forward = Forward #NEW
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Train.Buttons.Back = Backward #NEW
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Train.Buttons.VentHalf = 1/2 of speed #NEW (of ventilation)
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Train.Buttons.VentFull = Full speed #NEW (of ventilation)
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Train.Buttons.VTRF = Forward oriented wagons #NEW
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Train.Buttons.VTRB = Back oriented wagons #NEW
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Train.Buttons.VTR1 = Even wagons #NEW
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Train.Buttons.VTR2 = Odd wagons #NEW
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Train.Buttons.VTRH1 = First half of train #NEW
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Train.Buttons.VTRH2 = Second half of train #NEW
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Train.Buttons.VTRAll = All wagons #NEW
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Train.Buttons.BatteryVoltage = %d V #NEW
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Train.Buttons.HighVoltage = %d V #NEW
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Train.Buttons.BatteryCurrent = %d A #NEW
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Train.Buttons.EnginesCurrent = %d A #NEW
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Train.Buttons.Speed = %d km/h #NEW
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Train.Buttons.SpeedAll = %d km/h\nSpeed limit: %s km/h #NEW #FIXME
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Train.Buttons.SpeedLimit = %s km/h #NEW
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Train.Buttons.SpeedLimitNext = %s km/h #NEW
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Train.Buttons.04 = NF #NEW (no frequency)
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Train.Buttons.BCPressure = %.1f bar
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Train.Buttons.BLTLPressure = TL: %.1f\nBL: %.1f bar #NEW (TL: Train line, BL: Brake line acronyms)
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Train.Buttons.Locked = Locked #NEW
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Train.Buttons.Unlocked = Unlocked #NEW
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#Train entities
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Entities.gmod_subway_base.Name = Baza pociągu metra
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