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251
lua/metrostroi/systems/sys_81_718_ptti.lua
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251
lua/metrostroi/systems/sys_81_718_ptti.lua
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--------------------------------------------------------------------------------
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-- 81-718 traction controller
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--------------------------------------------------------------------------------
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-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
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-- Contains proprietary code. See license.txt for additional information.
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--------------------------------------------------------------------------------
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Metrostroi.DefineSystem("81_718_PTTI")
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function TRAIN_SYSTEM:Initialize()
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self.State = 0
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self.PTTIState = 0
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self.Zero = false
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self.FreqStart = nil
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self.FreqState = 0
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self.FreqBlock = 0
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self.T = 0
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self.RN = 0
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self.RNState = 0
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self.RNResistance = 1e9
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self.RVState = 0.0
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self.BlockRV = false
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self.RVResistance = 1e9
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self.SubIterations = 16
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end
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function TRAIN_SYSTEM:Inputs()
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return { }
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end
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function TRAIN_SYSTEM:Outputs()
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return { "State","RN","RNState","RN","RNState","FreqState" }
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end
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function TRAIN_SYSTEM:TriggerInput(name,value)
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end
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function TRAIN_SYSTEM:Think(dT,iter)
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local Train = self.Train
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local BUV = Train.BUV
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local T = math.abs(BUV.ISet or 0)
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local I = math.abs(Train.Electric.I13 + Train.Electric.I24)/2
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if self.State ~= BUV.PTTIState then
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--self.PTTIState = BUV.PTTIState or 0
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if self.State ~= 0 then
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self.State = 0
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else
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self.State = BUV.PTTIState or 0
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end
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end
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if self.State ~= 0 and T == 0 and not self.Zero and math.abs(I) < 25 then
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self.Zero = true
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self.State = 0
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end
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if self.State == 0 then
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self.Zero = false
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self.RN = 0
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self.RV = false
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self.RNState = 0
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self.RVState = 0
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self.FreqStart = nil
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self.FreqState = 0
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self.RNBrakeReset = false
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self.T = 0
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self.PrepareElectric = false
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end
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if self.State == 1 then
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if not self.RV and self.RN == 0 then
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self.RN = 1
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self.RV = false
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self.RNState = 0
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self.RVState = 0
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self.FreqState = 0
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self.FreqStart = nil
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end
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---[[
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if BUV.FreqBlock == 0 and not self.FreqStart then self.FreqStart = CurTime() end
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if BUV.FreqBlock > 0 and T > 0 then
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self.FreqState = 1/3
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self.FreqStart = CurTime()
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T = 100
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elseif T > 0 and self.FreqStart and self.FreqStart ~= true then
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self.FreqState = 1/3+(math.max(0,math.floor((CurTime()-self.FreqStart)/2*12)/12))*(2/3)
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--print(math.floor((CurTime()-self.FreqStart)/1.5*12))
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--self.FreqState = 1/3+math.max(0,(CurTime()-self.FreqStart)*1*(2/3))--math.max(0,math.floor((CurTime()-self.FreqStart)*1.5*8)/8)*(2/3)
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T = self.FreqState*T
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end
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if self.FreqState > 1 and self.FreqStart then
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self.FreqStart = true
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self.FreqState = 1
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end--]]
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end
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if self.State == -1 then
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if self.PrepareElectric and (CurTime()-self.PrepareElectric > 0.8 or I > T*0.8) then
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--self.RVState = 0.01
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self.RN = self.RVState == 1 and 1 or 0
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self.RV = self.RVState < 1
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if self.RN == 0 then
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--self.RNBrakeReset = true
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self.RNState = 0
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end
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self.PrepareElectric = false
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end
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--[[ if self.RNState == 0 or self.RN > 0 then
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self.RNBrakeReset = false
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end
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if self.RNBrakeReset then
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self.RNState = math.max(0,math.min(1,self.RNState-0.3*dT))
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end--]]
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--[[ if not self.RV and self.RN == 0 or self.PrepareElectric then
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self.RN = 0
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self.RV = false
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self.RNState = 0.93-(math.max(0,math.min(1,(Train.Engines.Speed-18)/60))^0.6)*0.85
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self.RVState = 1-math.max(0,math.min(1,((Train.Engines.Speed-50)/32))^0.8)*0.75
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if not self.PrepareElectric then self.PrepareElectric = CurTime() end
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end--]]
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if not self.RV and self.RN == 0 and not self.PrepareElectric then
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self.RN = 0
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self.RV = false
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self.RNState = 0.93-(math.max(0,math.min(1,(Train.Engines.Speed-18)/60))^0.6)*0.85
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self.RVState = 1-(math.max(0,math.min(1,(Train.Engines.Speed-50)/32))^0.8)*0.75
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self.PrepareElectric = CurTime()
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end
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end
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if (self.RN > 0 or self.RV) and self.SpeedUp and I > T*0.8 then self.SpeedUp = false end
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--if self.RN == 0 and not self.RV and not self.SpeedUp then self.SpeedUp = true end
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if T < self.T then
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self.T = self.T+(T*(0.95+math.random()*0.1)-self.T)*dT*4--6
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else
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self.T = self.T+(T*(0.95+math.random()*0.1)-self.T)*dT*1.5--3
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end
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self:SolveRV(Train,self.T,dT,I,self.State < 0,self.State == 1 and Train.BUV.BlockRV)
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self:SolveRN(Train,self.T,dT,I,self.State < 0,self.State == 1 and T <= 150)
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end
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function TRAIN_SYSTEM:SolveRN(Train,T,dT,I,brake,start)
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-- General state
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local Active = self.RN > 0--and T > 0
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--local I = math.abs(Train.Electric.I13 + Train.Electric.I24)/2
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self.RNPrevCurrent = Current
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local rnd = 30+math.random()*20
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if self.SpeedUp then
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rnd = brake and 25+((Train.Engines.Speed/80)^4)*100 or 25
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--print(rnd)
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end
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-- Update RN controller signal
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if Active then
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local sign = brake and 1 or 1
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-- Generate control signal
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local dC = math.min(math.abs(T-I),300)
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if T == 0 then
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self.RNState = math.max(0,self.RNState-5*dT*sign)
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elseif I > T then
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self.RNState = math.max(0,math.min(start and 0.1 or 1,self.RNState-dC*1/rnd*dT*sign))
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else
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self.RNState = math.max(0,math.min(start and 0.1 or 1,self.RNState+dC*1/rnd*dT*sign))
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end
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if (not brake and self.RNState == 1 or brake and self.RNState == 0) and self.RN > 0 and not self.RV then
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self.RV = true
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self.RN = 0
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self.RVState = brake and 0.99 or 0.01
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end
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end
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end
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function TRAIN_SYSTEM:SolveRV(Train,T,dT,I,brake,block)
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-- General state
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local Active = self.RV and (not block or self.RVState > 0)
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--local I = math.abs(Train.Electric.I13 + Train.Electric.I24)/2
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self.RNPrevCurrent = Current
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-- Controllers resistance
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local Resistance = 0.036
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local speedMul = math.max(0,math.min(1,(Train.Engines.Speed-40)/40))
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local rnd = 30+math.random()*(20)
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if self.SpeedUp then
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rnd = brake and 25+((Train.Engines.Speed/80)^4)*100 or 25
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end
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-- Update RV controller signal
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if Active then
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local sign = brake and -1 or 1
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-- Generate control signal
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local dC = math.min(math.max(math.abs(T-I),1, 300))
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if not self.PrepareElectric then
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if T == 0 or block then
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self.RVState = math.max(0,self.RVState-5*dT*sign)
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elseif brake and I<T or not brake and I > T then
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self.RVState = math.max(0,math.min(1,self.RVState-dC*1/rnd*dT*sign))
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else
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self.RVState = math.max(0,math.min(1,self.RVState+dC*1/rnd*dT*sign))
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end
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end
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-- Generate resistance
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local keypoints = {
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0.10,0.008,
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0.20,0.018,
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0.30,0.030,
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0.40,0.047,
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0.50,0.070,
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0.60,0.105,
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0.70,0.165,
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0.80,0.280,
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0.90,0.650,
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1.00,15.00,
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}
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local TargetField
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if self.State < 0 then
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TargetField = 0.4 + 0.6*self.RVState
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else
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TargetField = 0.4 + 0.6*(1-self.RVState)
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end
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--TargetField = 0.4 + 0.6*(1-self.RVState)
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local Found = false
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for i=1,#keypoints/2 do
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local X1,Y1 = keypoints[(i-1)*2+1],keypoints[(i-1)*2+2]
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local X2,Y2 = keypoints[(i)*2+1],keypoints[(i)*2+2]
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if (not Found) and (not X2) then
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Resistance = Y1
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Found = true
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elseif (TargetField >= X1) and (TargetField < X2) then
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local T = (TargetField-X1)/(X2-X1)
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Resistance = Y1 + (Y2-Y1)*T
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Found = true
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end
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if (self.State > 0 and self.RVState == 0 or self.State < 0 and self.RVState == 1) and self.RV and self.RN == 0 then
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self.RV = false
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self.RN = 1
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self.RNState = brake and 0.01 or 0.99
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end
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end
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end
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-- Set resistance
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self.RVResistance = Resistance + 1e9 * (Active and 0 or 1)
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end
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