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152
lua/metrostroi/systems/sys_81_71_upo.lua
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152
lua/metrostroi/systems/sys_81_71_upo.lua
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--------------------------------------------------------------------------------
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-- UPO annoncer system
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--------------------------------------------------------------------------------
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-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
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-- Contains proprietary code. See license.txt for additional information.
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--------------------------------------------------------------------------------
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Metrostroi.DefineSystem("81_71_UPO")
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TRAIN_SYSTEM.DontAccelerateSimulation = true
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function TRAIN_SYSTEM:Initialize()
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self.Line = 1
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self.Path = false
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self.Station = 1
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self.Arrived = true
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self.Selected = 0
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self.LineEnabled = false
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self.LineOut = 0
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end
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function TRAIN_SYSTEM:Outputs()
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return {"LineOut"}
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end
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function TRAIN_SYSTEM:Inputs()
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return {"ArriveRandom"}
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end
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if TURBOSTROI then return end
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function TRAIN_SYSTEM:TriggerInput(name, value)
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if name == "ArriveRandom" then self.ArriveRandom = value>0 end
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end
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function TRAIN_SYSTEM:AnnQueue(msg)
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local Announcer = self.Train.Announcer
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if msg and type(msg) ~= "table" then
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Announcer:Queue{msg}
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else
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Announcer:Queue(msg)
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end
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end
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function TRAIN_SYSTEM:Play(dep)
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local tbl = Metrostroi.UPOSetup
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if not tbl then return end
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self.Train.Announcer:TriggerInput("Reset","AnnouncementsUPO")
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local stbl = tbl[self.Station]
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local path = self.Path and 2 or 1
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if not stbl or dep and not stbl.dep or not dep and not stbl.arr and not stbl.arrlast then return end
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if dep and stbl.dep and stbl.dep[path] and (not self.Train.OnUPOArrived or self.Train:OnUPOArrived()) then
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self:AnnQueue(-2)
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self:AnnQueue{"noise_end","buzz_end_upo"}
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if self.Buzz then self:AnnQueue{"buzz_start_upo",self.Buzz} else self:AnnQueue("buzz_end_upo") end
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if self.Clicks then self:AnnQueue("click1") end
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self:AnnQueue(math.Rand(0.0,0.2))
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if self.Noise then self:AnnQueue{"noise_start",self.Noise} else self:AnnQueue("noise_end") end
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self:AnnQueue{math.Rand(0.0,0.2), stbl.tone or "tone"}
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self:AnnQueue(stbl.dep[path])
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self:AnnQueue{math.Rand(0.1,0.4),"noise_end","buzz_end_upo"}
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if self.Clicks then self:AnnQueue("click2") end
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elseif not dep then
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local msg,lastst
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if stbl.arr then msg = stbl.arr[path] end
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if not msg and stbl.arrlast then
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msg = stbl.arrlast[path]
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lastst = true
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end
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if msg and (not self.Train.OnUPOArrived or self.Train:OnUPOArrived()) then
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self:AnnQueue(-2)
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self:AnnQueue{"noise_end","buzz_end_upo"}
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if self.Buzz then self:AnnQueue{"buzz_start_upo",self.Buzz} else self:AnnQueue("buzz_end_upo") end
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if self.Clicks then self:AnnQueue("click1") end
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self:AnnQueue(math.Rand(0.0,0.2))
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if self.Noise then self:AnnQueue{"noise_start",self.Noise} else self:AnnQueue("noise_end") end
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self:AnnQueue{math.Rand(0.0,0.2), stbl.tone or "tone"}
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if lastst then self:AnnQueue{-1} end
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self:AnnQueue(msg)
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self:AnnQueue{math.Rand(0.1,0.4),"noise_end","buzz_end_upo"}
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if self.Clicks then self:AnnQueue("click2") end
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end
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end
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end
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function TRAIN_SYSTEM:Think(dT)
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local Train = self.Train
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local tbl = Metrostroi.UPOSetup
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if not tbl then
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self.State = false
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return
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end
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--local KRUEnabled = Train.KRU and Train.KRU["14/1-B3"] > 0
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--local RVForward = (Train.KV["D4-15"] > 0 or KRUEnabled)
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local UPOWork = Train.Panel.UPOPower>0
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--self.LastStationName = stbl[self.Line][self.Path and self.StartStation or self.EndStation][2]
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if UPOWork then
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local path = Train:ReadCell(49170) --Metrostroi.PathConverter[self.Train:ReadCell(65510)] or 0
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self.Path = path == 2
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local station = Train:ReadCell(49169)
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local stbl
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local distance = math.min(3072, self.Train:ReadCell(49165))
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--Find my station
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self.Station = nil
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for i2, v in ipairs(tbl) do
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if v[1] == station then
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stbl = v
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self.Station = i2
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break
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end
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end
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--local stbl = tbl[self.Line] and tbl[self.Line][self.Station]
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local dist = stbl and stbl.dist or 75
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--print(self.Path,stbl.arr[self.Path and 2 or 1][3],self.Path and 2 or 1)
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if station ~= self.CurrentStation and distance < dist and self.UPOArrived == nil then
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self.UPOArrived = true
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self.CurrentStation = station
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self.Noise = stbl and stbl.noise or 0
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if not self.AnnouncerPlay and stbl then
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self.Clicks = math.random() > 0.4
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self:Play(false)
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end
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end
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if self.UPOArrived and self.AnnouncerPlay then
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self.UPOArrived = false
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if stbl then
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self.Clicks = math.random() > 0.4
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self:Play(true)
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end
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end
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if self.UPOArrived == false and Train.Speed > 0.1 then
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self.UPOArrived = nil
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end
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if distance < 0 or distance > dist and self.CurrentStation then
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if #Train.Announcer.Schedule > 0 then
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Train.Announcer:Reset()
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--Train.Announcer:Queue{"click2"}
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--Train:WriteTrainWire(47, 0)
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end
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self.UPOArrived = nil
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self.CurrentStation = nil
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end
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else
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--self.UPOArrived = nil
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--self.CurrentStation = nil
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end
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local Ann = Train.Announcer
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self.LineOut = (Ann.AnnTable=="AnnouncementsUPO" and Ann.AnnounceTimer) and Train.Panel.UPOPower or 0
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end
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