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init
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133
lua/metrostroi/systems/sys_kru.lua
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133
lua/metrostroi/systems/sys_kru.lua
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--------------------------------------------------------------------------------
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-- Emergency controller
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--------------------------------------------------------------------------------
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-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
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-- Contains proprietary code. See license.txt for additional information.
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--------------------------------------------------------------------------------
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Metrostroi.DefineSystem("KRU")
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function TRAIN_SYSTEM:Initialize()
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self.Enabled = 0
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self.LockX3 = 0
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self.Position = 0
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self.RealPosition = 0
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self.Matrix = {
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{"14/1", "B3" },
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{ 0, 1, 1, 1 },
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{"1/3", "ZM31" },
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{ 0, 1, 1, 1 },
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{"2/3", "ZM31" },
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{ 0, 0, 1, 1 },
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{"5/3", "ZM31" },
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{ 0, 1, 1, 1 },
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{"3/3", "ZM31" },
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{ 0, 0, 0, 1 },
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{"20/3", "ZM31" },
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{ 0, 1, 1, 1 },
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{"11/3", "FR1" },
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{ 0, 1, 1, 1 },
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{"11/3", "D1/1" },
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{ 0, 1, 1, 1 },
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{"15/2", "D8" },
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{ 1, 0, 0, 0 },
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}
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-- Initialize contacts values
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for i=1,#self.Matrix/2 do
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local v = self.Matrix[i*2-1]
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self[v[1].."-"..v[2]] = 0
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end
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end
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function TRAIN_SYSTEM:Inputs()
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return { "LockX3", "Enabled", "Set", "Up", "Down", "SetX1", "SetX2", "SetX3", "Set0","14/1-B3" }
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end
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function TRAIN_SYSTEM:Outputs()
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return { "Position","14/1-B3" }
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end
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function TRAIN_SYSTEM:TriggerInput(name,value)
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local prevReverserPosition = self.ReverserPosition
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-- Change position
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if name == "Enabled" then
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self.Enabled = math.floor(value)
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elseif name == "LockX3" then
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self.LockX3 = math.floor(value)
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elseif name == "Set" then
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if (self.Enabled ~= 0) and (math.floor(value) ~= self.Position) then
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local prevPosition = self.Position
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self.Position = math.floor(value)
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-- Limit motion
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if self.LockX3 == 0 then
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if self.Position > 3 then self.Position = 3 end
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else
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if self.Position > 2 then self.Position = 2 end
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end
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if self.Position < 0 then self.Position = 0 end
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--[[
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-- Play sounds
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if prevPosition < self.Position then
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local P,R = prevPosition,self.Position
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if P == 0 and R == 1 then self.Train:PlayOnce("kru_0_1", "cabin",0.9) end
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if P == 1 and R == 2 then self.Train:PlayOnce("kru_1_2", "cabin",0.9) end
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end
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if prevPosition > self.Position then
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local P,R = prevPosition,self.Position
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if P == 1 and R == 0 then self.Train:PlayOnce("kru_1_0", "cabin",0.9) end
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if P == 2 and R == 1 then self.Train:PlayOnce("kru_2_1", "cabin",0.9) end
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end
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]]
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end
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elseif (name == "Up") and (value > 0.5) then
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self:TriggerInput("Set",self.Position+1)
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elseif (name == "Down") and (value > 0.5) then
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self:TriggerInput("Set",self.Position-1)
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elseif (name == "SetX1") and (value > 0.5) then
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self:TriggerInput("Set",1)
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elseif (name == "SetX2") and (value > 0.5) then
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self:TriggerInput("Set",2)
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elseif (name == "SetX3") and (value > 0.5) then
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self:TriggerInput("Set",3)
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elseif (name == "Set0") and (value > 0.5) then
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self:TriggerInput("Set",0)
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end
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end
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function TRAIN_SYSTEM:Think()
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local Train = self.Train
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if (self.Enabled == 0) and (self.Position ~= 0) then
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self.Position = 0
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end
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-- Move controller
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self.Timer = self.Timer or CurTime()
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if ((CurTime() - self.Timer > 0.15) and (self.Position > self.RealPosition)) then
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local P,R = self.RealPosition,self.Position
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if P == 0 and R == 1 then self.Train:PlayOnce("kru_0_1", "cabin",0.9) end
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if P == 1 and R == 2 then self.Train:PlayOnce("kru_1_2", "cabin",0.9) end
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if P == 2 and R == 3 then self.Train:PlayOnce("kru_2_3", "cabin",0.9) end
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self.Timer = CurTime()
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self.RealPosition = self.RealPosition + 1
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-- Play sounds
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end
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if ((CurTime() - self.Timer > 0.15) and (self.Position < self.RealPosition)) then
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local P,R = self.RealPosition,self.Position
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if P == 1 and R == 0 then self.Train:PlayOnce("kru_1_0", "cabin",0.9) end
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if P == 2 and R == 1 then self.Train:PlayOnce("kru_2_1", "cabin",0.9) end
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if P == 3 and R == 2 then self.Train:PlayOnce("kru_3_2", "cabin",0.9) end
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self.Timer = CurTime()
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self.RealPosition = self.RealPosition - 1
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end
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-- Update contacts
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for i=1,#self.Matrix/2 do
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local v = self.Matrix[i*2-1]
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local d = self.Matrix[i*2]
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self[v[1].."-"..v[2]] = d[self.RealPosition+1]
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end
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end
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