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init
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214
lua/metrostroi/systems/sys_kv_66.lua
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214
lua/metrostroi/systems/sys_kv_66.lua
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--------------------------------------------------------------------------------
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-- KV-66 controller
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--------------------------------------------------------------------------------
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-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
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-- Contains proprietary code. See license.txt for additional information.
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--------------------------------------------------------------------------------
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Metrostroi.DefineSystem("KV_66")
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function TRAIN_SYSTEM:Initialize()
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self.Enabled = 1
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self.RCU = 1
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self.ControllerPosition = 0
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self.ReverserPosition = 0
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self.RealControllerPosition = 0
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self.ChangeSpeed = 0.10
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self.ReverserMatrix = {
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{ "U2" , "4" },
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{ 1, 0, 0 },
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{ "U2" , "5" },
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{ 0, 0, 1 },
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{ "D" , "D1" },
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{ 1, 0, 1 },
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{ "B2" , "F1" },
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{ 1, 1, 0 },
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{ "10" , "14A"},
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{ 1, 1, 0 },
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{ "0" , "4" },
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{ 0, 0, 1 },
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{ "F" , "F7" },
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{ 0, 0, 1 },
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{ "7D" , "7G" },
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{ 1, 0, 1 },
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}
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self.ControllerMatrix = {
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{"10", "8" },
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{ 1, 0, 0, 0, 0, 0, 0 },
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{"U2", "10AK"},
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{ 1, 1, 1, 0, 1, 1, 1 },
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{"U2", "2" },
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{ 1, 1, 0, 0, 0, 1, 1 },
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{"U2", "3" },
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{ 0, 0, 0, 0, 0, 0, 1 },
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{"33", "10AK"},
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{ 0, 0, 0, 0, 1, 1, 1 },
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{"10AK", "1"},
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{ 0, 0, 0, 1, 1, 1, 1 },
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{"U2", "6" },
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{ 1, 1, 1, 0, 0, 0, 0 },
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{"U2", "20"},
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{ 1, 1, 1, 0, 1, 1, 1 },
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{"6", "25"},
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{ 0, 1, 0, 0, 0, 0, 0 },
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{"10AK", "17"},
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{ 0, 0, 0, 1, 0, 0, 0 },
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{"15A", "15B"},
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{ 1, 1, 1, 1, 0, 0, 0 },
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{"14A", "14B"},
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{ 0, 0, 0, 1, 1, 1, 1 },
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}
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-- Initialize contacts values
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for i=1,#self.ReverserMatrix/2 do
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local v = self.ReverserMatrix[i*2-1]
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self[v[1].."-"..v[2]] = 0
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end
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for i=1,#self.ControllerMatrix/2 do
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local v = self.ControllerMatrix[i*2-1]
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self[v[1].."-"..v[2]] = 0
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end
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end
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function TRAIN_SYSTEM:Inputs()
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return { "Enabled", "RCU","ControllerSet", "ReverserSet",
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"ControllerUp","ControllerDown","ReverserUp","ReverserDown",
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"SetX1", "SetX2", "SetX3", "Set0", "Set0Fast", "SetT1", "SetT1A", "SetT2",}
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end
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function TRAIN_SYSTEM:Outputs()
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return { "ControllerPosition","RealControllerPosition", "ReverserPosition", "10AS-33","D4-15","RCU" }
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end
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function TRAIN_SYSTEM:TriggerInput(name,value)
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local prevReverserPosition = self.ReverserPosition
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-- Change position
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if name == "Type" then
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self.Type = math.floor(value)
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elseif name == "Enabled" then
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self.Enabled = math.floor(value)
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elseif name == "RCU" then
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if self.RCU ~= math.floor(value) then
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self.RCU = math.floor(value)
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self.Train:PlayOnce(self.RCU==1 and "rcu_on" or "rcu_off", "cabin",0.9)
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end
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elseif name == "ControllerSet" then
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if (self.Enabled ~= 0) and (self.ReverserPosition ~= 0) and (math.floor(value) ~= self.ControllerPosition) then
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local prevControllerPosition = self.ControllerPosition
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self.ControllerPosition = math.floor(value)
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-- Limit motion
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if self.ControllerPosition > 3 then self.ControllerPosition = 3 end
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if self.ControllerPosition < -3 then self.ControllerPosition = -3 end
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end
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elseif name == "ReverserSet" then
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if (self.Enabled ~= 0) and (math.floor(value) ~= self.ReverserPosition) and self.ControllerPosition == 0 then
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local prevReverserPosition = self.ReverserPosition
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self.ReverserPosition = math.floor(value)
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if self.ReverserPosition > 1 then self.ReverserPosition = 1 end
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if self.ReverserPosition < -1 then self.ReverserPosition = -1 end
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if prevReverserPosition ~= self.ReverserPosition then
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if self.ReverserPosition == -1 then self.Train:PlayOnce("ezh3_revers_0-b","cabin",1) end
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if self.ReverserPosition == 0 then
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if prevReverserPosition == -1 then
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self.Train:PlayOnce("ezh3_revers_b-0","cabin",1)
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else
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self.Train:PlayOnce("ezh3_revers_f-0","cabin",1)
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end
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end
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if self.ReverserPosition == 1 then self.Train:PlayOnce("ezh3_revers_0-f","cabin",1) end
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end
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end
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elseif (name == "ControllerUp") and (value > 0.5) then
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self:TriggerInput("ControllerSet",self.ControllerPosition+1)
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self.Timer = CurTime()-self.ChangeSpeed
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self.SecondSound = true
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elseif (name == "ControllerDown") and (value > 0.5) then
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self:TriggerInput("ControllerSet",self.ControllerPosition-1)
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self.Timer = CurTime()-self.ChangeSpeed
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self.SecondSound = true
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elseif (name == "ReverserUp") and (value > 0.5) then
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self:TriggerInput("ReverserSet",self.ReverserPosition+1)
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elseif (name == "ReverserDown") and (value > 0.5) then
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self:TriggerInput("ReverserSet",self.ReverserPosition-1)
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elseif (name == "SetX1") and (value > 0.5) then
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self:TriggerInput("ControllerSet",1)
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elseif (name == "SetX2") and (value > 0.5) then
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self:TriggerInput("ControllerSet",2)
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elseif (name == "SetX3") and (value > 0.5) then
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self:TriggerInput("ControllerSet",3)
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elseif (name == "Set0") and (value > 0.5) then
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self:TriggerInput("ControllerSet",0)
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elseif (name == "Set0Fast") and (value > 0.5) then
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self:TriggerInput("ControllerSet",0)
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self.ChangeSpeed = 0.05
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elseif (name == "SetT1") and (value > 0.5) then
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self:TriggerInput("ControllerSet",-1)
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elseif (name == "SetT1A") and (value > 0.5) then
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self:TriggerInput("ControllerSet",-2)
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elseif (name == "SetT2") and (value > 0.5) then
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self:TriggerInput("ControllerSet",-3)
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end
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end
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function TRAIN_SYSTEM:Think()
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local Train = self.Train
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if (self.Enabled == 0) and (self.ReverserPosition ~= 0) then
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self.ReverserPosition = 0
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self.ControllerPosition = 0
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end
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if (self.ReverserPosition == 0) and (self.ControllerPosition ~= 0) then
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self.ReverserPosition = 0
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self.ControllerPosition = 0
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end
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-- Move controller
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self.Timer = self.Timer or CurTime()
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if ((CurTime() - self.Timer > self.ChangeSpeed) and (self.ControllerPosition > self.RealControllerPosition)) then
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local previousPosition = self.RealControllerPosition
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self.Timer = CurTime()
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self.RealControllerPosition = self.RealControllerPosition + 1
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local A,B = previousPosition,self.RealControllerPosition
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if (A == -3) and (B == -2) then self.Train:PlayOnce("kv66_t2_t1a", "cabin",1) end
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if (A == -2) and (B == -1) then self.Train:PlayOnce("kv66_t1a_t1", "cabin",1) end
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if self.SecondSound and (A == -1) and (B == 0) then self.Train:PlayOnce("kv66_t1_0", "cabin",1) end
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if not self.SecondSound and (A == -1) and (B == 0) then self.Train:PlayOnce("kv66_t1_0", "cabin",1) end
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if (A == 0) and (B == 1) then self.Train:PlayOnce("kv66_0_x1", "cabin",1) end
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if (A == 1) and (B == 2) then self.Train:PlayOnce("kv66_x1_x2", "cabin",1) end
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if (A == 2) and (B == 3) then self.Train:PlayOnce("kv66_x2_x3", "cabin",1) end
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self.SecondSound = nil
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end
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if ((CurTime() - self.Timer > self.ChangeSpeed) and (self.ControllerPosition < self.RealControllerPosition)) then
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local previousPosition = self.RealControllerPosition
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self.Timer = CurTime()
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self.RealControllerPosition = self.RealControllerPosition - 1
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local A,B = previousPosition,self.RealControllerPosition
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if (A == 3) and (B == 2) then self.Train:PlayOnce("kv66_x3_x2", "cabin",0.9) end
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if (A == 2) and (B == 1) then self.Train:PlayOnce("kv66_x2_x1", "cabin",0.9) end
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if (A == 1) and (B == 0) then self.Train:PlayOnce("kv66_x1_0", "cabin",0.9) end
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if (A == 0) and (B == -1) then self.Train:PlayOnce("kv66_0_t1", "cabin",0.8) end
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if (A == -1) and (B == -2) then self.Train:PlayOnce("kv66_t1_t1a", "cabin",0.8) end
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if (A == -2) and (B == -3) then self.Train:PlayOnce("kv66_t1a_t2", "cabin",0.8) end
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self.SecondSound = nil
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end
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if self.RealControllerPosition == 0 then self.ChangeSpeed = 0.10 end
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local position = self.RealControllerPosition
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-- Update contacts
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for i=1,#self.ReverserMatrix/2 do
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local v = self.ReverserMatrix[i*2-1]
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local d = self.ReverserMatrix[i*2]
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self[v[1].."-"..v[2]] = d[self.ReverserPosition+2]
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end
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for i=1,#self.ControllerMatrix/2 do
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local v = self.ControllerMatrix[i*2-1]
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local d = self.ControllerMatrix[i*2]
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self[v[1].."-"..v[2]] = d[(position)+4]
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end
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end
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