mirror of
https://github.com/metrostroi-repo/MetrostroiAddon.git
synced 2026-05-04 00:52:33 +00:00
@@ -572,7 +572,7 @@ function ENT:Think()
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-- These corrections are required to beat source engine friction at very low values of motor power
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-- These corrections are required to beat source engine friction at very low values of motor power
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local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
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local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
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if math.abs(A) > 0.4 then P = math.abs(A) end
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if math.abs(A) > 0.4 then P = math.abs(A) end
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--if math.abs(A) < 0.05 then P = 0 end
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if math.abs(A) < 0.05 then P = 0 end
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if self.Speed < 10 and A > 0 then P = P*(1.0 + 2.5*(10.0-self.Speed)/10.0) end
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if self.Speed < 10 and A > 0 then P = P*(1.0 + 2.5*(10.0-self.Speed)/10.0) end
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self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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@@ -336,7 +336,7 @@ function ENT:Think()
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-- These corrections are required to beat source engine friction at very low values of motor power
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-- These corrections are required to beat source engine friction at very low values of motor power
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local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
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local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
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if math.abs(A) > 0.4 then P = math.abs(A) end
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if math.abs(A) > 0.4 then P = math.abs(A) end
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--if math.abs(A) < 0.05 then P = 0 end
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if math.abs(A) < 0.05 then P = 0 end
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if self.Speed < 10 and A > 0 then P = P*(1.0 + 2.5*(10.0-self.Speed)/10.0) end
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if self.Speed < 10 and A > 0 then P = P*(1.0 + 2.5*(10.0-self.Speed)/10.0) end
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self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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@@ -49,13 +49,13 @@ function ENT:Initialize()
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if Metrostroi.BogeyOldMap then
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if Metrostroi.BogeyOldMap then
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self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-89),Angle(0,180,0),true,"717")
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self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-89),Angle(0,180,0),true,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,0,-89),Angle(0,0,0),false,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,0,-89),Angle(0,0,0),false,"717")
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self.FrontCouple = self:CreateCouple(Vector( 419.5,0,-75),Angle(0,0,0),true,"702")
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self.FrontCouple = self:CreateCouple(Vector( 419.5+3.5,0,-75),Angle(0,0,0),true,"702")
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self.RearCouple = self:CreateCouple(Vector(-421.5,0,-75),Angle(0,180,0),false,"702")
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self.RearCouple = self:CreateCouple(Vector(-421.5-3.5,0,-75),Angle(0,180,0),false,"702")
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else
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else
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self.FrontBogey = self:CreateBogey(Vector( 317-11,1.0,-85),Angle(0,180,0),true,"717")
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self.FrontBogey = self:CreateBogey(Vector( 317-11,1.0,-85),Angle(0,180,0),true,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,1.3,-85),Angle(0,0,0),false,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,1.3,-85),Angle(0,0,0),false,"717")
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self.FrontCouple = self:CreateCouple(Vector( 421-4-3.6-2,1.0,-72),Angle(0,0,0),true,"702")
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self.FrontCouple = self:CreateCouple(Vector( 421-4-3.6+4.5,1.0,-72),Angle(0,0,0),true,"702")
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self.RearCouple = self:CreateCouple(Vector(-421+2+3.6,1.3,-72),Angle(0,180,0),false,"702")
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self.RearCouple = self:CreateCouple(Vector(-421+2+3.6-4.5,1.3,-72),Angle(0,180,0),false,"702")
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end
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end
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self.FrontBogey:SetNWInt("MotorSoundType",0)
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self.FrontBogey:SetNWInt("MotorSoundType",0)
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self.RearBogey:SetNWInt("MotorSoundType",0)
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self.RearBogey:SetNWInt("MotorSoundType",0)
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@@ -53,13 +53,13 @@ function ENT:Initialize()
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if Metrostroi.BogeyOldMap then
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if Metrostroi.BogeyOldMap then
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self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-89),Angle(0,180,0),true,"717")
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self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-89),Angle(0,180,0),true,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,0,-89),Angle(0,0,0),false,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,0,-89),Angle(0,0,0),false,"717")
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self.FrontCouple = self:CreateCouple(Vector( 419.5,0,-75),Angle(0,0,0),true,"702")
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self.FrontCouple = self:CreateCouple(Vector( 419.5+3.5,0,-75),Angle(0,0,0),true,"702")
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self.RearCouple = self:CreateCouple(Vector(-421.5,0,-75),Angle(0,180,0),false,"702")
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self.RearCouple = self:CreateCouple(Vector(-421.5-3.5,0,-75),Angle(0,180,0),false,"702")
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else
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else
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self.FrontBogey = self:CreateBogey(Vector( 317-11,1.0,-85),Angle(0,180,0),true,"717")
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self.FrontBogey = self:CreateBogey(Vector( 317-11,1.0,-85),Angle(0,180,0),true,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,1.3,-85),Angle(0,0,0),false,"717")
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self.RearBogey = self:CreateBogey(Vector(-317+0,1.3,-85),Angle(0,0,0),false,"717")
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self.FrontCouple = self:CreateCouple(Vector( 421-4-3.6-2,1.0,-72),Angle(0,0,0),true,"702")
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self.FrontCouple = self:CreateCouple(Vector( 421-4-3.6+4.5,1.0,-72),Angle(0,0,0),true,"702")
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self.RearCouple = self:CreateCouple(Vector(-421+2+3.6,1.3,-72),Angle(0,180,0),false,"702")
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self.RearCouple = self:CreateCouple(Vector(-421+2+3.6-4.5,1.3,-72),Angle(0,180,0),false,"702")
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end
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end
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self.FrontBogey:SetNWInt("MotorSoundType",0)
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self.FrontBogey:SetNWInt("MotorSoundType",0)
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self.RearBogey:SetNWInt("MotorSoundType",0)
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self.RearBogey:SetNWInt("MotorSoundType",0)
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