mirror of
https://github.com/metrostroi-repo/MetrostroiAddon.git
synced 2026-05-02 00:42:29 +00:00
Add func ASNP and fix bugs
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@@ -190,11 +190,8 @@ if CLIENT then
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local ltbl = stbl[Line]
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if ltbl.Loop then
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local Path = Train:GetNW2Bool("ASNP:Path")
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self:PrintText(0,0,"Путь")
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self:PrintText(0,0,"Выбор пути")
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self:PrintText(0,1,Path and "II" or "I")
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self:PrintText(2,1,Path and "(второй)" or "(первый)")
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if RealTime()%0.8 > 0.4 then self:PrintText(18,0,Train:GetNW2Bool("ASNP:Path") and "II" or "I") end
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self:PrintText(20,0,"-")
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else
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local St = ltbl[Train:GetNW2Int("ASNP:Station",1)]
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self:PrintText(0,0,"Текущая станция -")
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@@ -208,14 +205,12 @@ if CLIENT then
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if ltbl.Loop then
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local station = Train:GetNW2Int("ASNP:LastStation",1)
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local En = ltbl[station]
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self:PrintText(0,0,"Конечная станция ")
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self:PrintText(0,0,"Выбор ст. оборота -")
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if station == 0 then
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self:PrintText(0,1," ():".."Кольцевой")
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self:PrintText(0,1,"Кольцевой")
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else
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self:PrintText(0,1,En[1]..":"..En[2])
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self:PrintText(0,1,En[2])
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end
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local Path = Train:GetNW2Bool("ASNP:Path") and "II" or "I"
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self:PrintText(18,0,Path)
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-- self:PrintText(20,0,"-")
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-- if RealTime()%0.8 > 0.4 then
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-- if En then
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@@ -245,6 +240,12 @@ if CLIENT then
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self:PrintText(0,1,Arrived and "Отпр." or "Приб.")
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end
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if State == 7 then
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if Train:GetNW2Bool("ASNP:StopMessage",false) then
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self:PrintText(3,0,"ПЕРЕД ОТПРАВЛЕНИЕМ")
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self:PrintText(0,1,"НАЖМИ КНОПКУ ОБЪЯВИТЬ")
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return
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end
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local Line = Train:GetNW2Int("ASNP:Line",1)
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local ltbl = stbl[Line]
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@@ -498,9 +499,8 @@ function TRAIN_SYSTEM:Trigger(name,value)
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self.TriggerButton = value and false or name
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self.TriggerButtonTime = value and false or CurTime()
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end
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if (not self.Train.R_Radio or self.Train.R_Radio.Value>0) and (name == "R_Program2" or name == "R_Program2H") and value then
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if (not self.Train.R_Radio or self.Train.R_Radio.Value>0) and (name == "R_Program2" or name == "R_Program2H") and value and self.LineOut==0 then
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if self.State ~= 7 and tbl[self.Line] and tbl[self.Line].spec_last then
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if self.LineOut>0 then self:AnnQueue{-2,"buzz_end","click2"} end
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self:AnnQueue{"click1","buzz_start"}
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self:AnnQueue(-1)
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self:AnnQueue(tbl[self.Line].spec_last)
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@@ -551,8 +551,9 @@ function TRAIN_SYSTEM:Trigger(name,value)
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self.State = 2
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-- self.Selected = 0
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elseif self.State == 2 and value then
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local stbl = Metrostroi.ASNPSetup[self.Train:GetNW2Int("Announcer",1)]
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if name == "R_ASNPMenu" then
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self.State = 3
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self.State = #stbl>1 and 3 or 4
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end
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if (name == "R_ASNPUp" or name == "R_ASNPDown") then
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local num = Format("%02d",self.RouteNumber)
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@@ -617,6 +618,10 @@ function TRAIN_SYSTEM:Trigger(name,value)
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if name == "R_ASNPMenu" then
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self.Path = self.Station > self.LastStation
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-- self.Station = self.FirstStation
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-- if (self.Path and self.Station==#stbl) or (not self.Path and self.Station==1) then
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self.AnnounceLast = self.Path and (self.LastStation~=#stbl) or self.LastStation~=1
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-- end
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if self.Path then
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local first = self.LastStation
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self.LastStation = self.FirstStation
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@@ -652,6 +657,7 @@ function TRAIN_SYSTEM:Trigger(name,value)
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end
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end
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if name == "R_ASNPMenu" then
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self.AnnounceLast = self.LastStation>0
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self.State = 6
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self.Station = 1
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self.Arrived = true
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@@ -680,16 +686,35 @@ function TRAIN_SYSTEM:Trigger(name,value)
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-- if name == "R_ASNPMenu" and not value and self.ReturnTimer and self.ReturnTimer - CurTime() < 0.0 then
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-- self.ReturnTimer = nil
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-- end
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if name == "R_ASNPMenu" and value then
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if name == "R_ASNPMenu" and value and self.LineOut==0 then
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self.State = 2
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if self.LineOut>0 then self:AnnQueue{-2,"buzz_end","click2"} end
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self.PlayNextArmed = false
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self.AnnounceLast = false
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end
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-- if name == "R_ASNPDown" and value then self:Next() end
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-- if name == "R_ASNPUp" and value then self:Prev() end
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if (name == "R_Program1" or name == "R_Program1H") and value and (not self.Train.R_Radio or self.Train.R_Radio.Value>0) then
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if self.LineOut>0 then self:AnnQueue{-2,"buzz_end","click2"} end
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if (name == "R_Program1" or name == "R_Program1H") and value and (not self.Train.R_Radio or self.Train.R_Radio.Value>0) and self.LineOut==0 then
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if self.Arrived and self.Station == (self.Path and self.FirstStation or self.LastStation) then
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self:Zero()
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-- self:Zero()
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return
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end
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self.StopMessage = false
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if self.AnnounceLast then
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self.AnnounceLast = false
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local last = stbl.Loop and self.LastStation or self.Path and self.FirstStation or self.LastStation
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local ltbl = stbl[last]
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local ltbl_station = stbl[self.Station]
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if ltbl_station.not_last_c and ltbl_station.not_last_c[self.Path and 2 or 1] then
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self:AnnQueue{"click1","buzz_start"}
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self:AnnQueue(ltbl[ltbl_station.not_last_c[self.Path and 2 or 1]] or ltbl.not_last)
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self:AnnQueue{"buzz_end","click2"}
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return
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elseif ltbl.not_last then
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self:AnnQueue{"click1","buzz_start"}
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self:AnnQueue(ltbl.not_last)
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self:AnnQueue{"buzz_end","click2"}
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return
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end
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end
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self:Play(self.Arrived)
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self.PlayNextArmed = true
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@@ -729,6 +754,7 @@ function TRAIN_SYSTEM:Think()
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if Power and self.State > -1 then
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for k,v in pairs(self.TriggerNames) do
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if Train[v] and (Train[v].Value > 0.5) ~= self.Triggers[v] then
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self.StateTime = false
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self:Trigger(v,Train[v].Value > 0.5)
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self.Triggers[v] = Train[v].Value > 0.5
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end
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@@ -767,6 +793,17 @@ function TRAIN_SYSTEM:Think()
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Train:SetNW2Int("ASNP:FirstStation",self.FirstStation)
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Train:SetNW2Int("ASNP:LastStation",self.LastStation)
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Train:SetNW2Bool("ASNP:Path",self.Path)
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Train:SetNW2Bool("ASNP:StopMessage",self.StopMessage)
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if self.State>1 and self.State~=7 then
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self.StateTime = self.StateTime or CurTime()+10
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if self.StateTime and CurTime()>self.StateTime then
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for i=self.State,6 do
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self:Trigger("R_ASNPMenu",true)
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end
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self.StateTime = false
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end
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end
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Train:SetNW2Bool("ASNP:Station",self.Station)
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Train:SetNW2Bool("ASNP:Arrived",self.Arrived)
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@@ -774,11 +811,7 @@ function TRAIN_SYSTEM:Think()
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Train:SetNW2Bool("ASNP:Playing",self.LineOut>0)
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if Train.VBD and self.State>0 then
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Train:SetNW2Bool("ASNP:CanLocked",true)
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if self.State<6 then
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self.K1 = 1
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self.K2 = 1
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self.StopTimer = nil
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elseif Train.ALSCoil.Speed>1 then
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if Train.ALSCoil.Speed>1 then
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self.K1 = 0
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self.K2 = 0
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self.StopTimer = nil
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@@ -789,10 +822,10 @@ function TRAIN_SYSTEM:Think()
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end
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local tbl = Metrostroi.ASNPSetup[self.Train:GetNW2Int("Announcer",1)]
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local stbl = tbl[self.Line] and tbl[self.Line][self.Station]
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if not stbl or not tbl[self.Line].BlockDoors or self.Arrived and self.Station == (self.Path and self.FirstStation or self.LastStation) then
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if not stbl or not tbl[self.Line].BlockDoors or self.Arrived or (not self.Arrived and self.PlayNextArmed) and self.Station == (self.Path and self.FirstStation or self.LastStation) then
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self.K1 = 1
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self.K2 = 1
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elseif self.Arrived then
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elseif self.Arrived or (not self.Arrived and self.PlayNextArmed) then
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self.K1 = (stbl.both_doors or not stbl.right_doors) and 1 or 0
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self.K2 = (stbl.both_doors or stbl.right_doors) and 1 or 0
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elseif self.StopTimer~=false then
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