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mirror of https://github.com/metrostroi-repo/MetrostroiAddon.git synced 2026-05-02 00:42:29 +00:00

manual door control for 81-717/714 added

This commit is contained in:
Moon Horse
2024-12-20 19:30:03 +03:00
parent 633a65c806
commit d084511350
35 changed files with 2856 additions and 276 deletions

View File

@@ -4,7 +4,7 @@
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("81_714_Pneumatic")
Metrostroi.DefineSystem("81_714_NewPneumatic")
TRAIN_SYSTEM.DontAccelerateSimulation = true
function TRAIN_SYSTEM:Initialize(parameters)
@@ -39,6 +39,13 @@ function TRAIN_SYSTEM:Initialize(parameters)
self.OldBrakeLinePressure = 0.0
-- Pressure in the door line
self.DoorLinePressure = 0.0 -- atm
self.LeftDoorCloseCylPressure = 0.0
self.LeftDoorOpenCylPressure = 0.0
self.RightDoorCloseCylPressure = 0.0
self.RightDoorOpenCylPressure = 0.0
self.LeftExhausted = false
self.RightExhausted = false
self.OldBrakeLinePressure = 0.0
self.BCPressure = 0
-- Air distrubutor part
@@ -85,6 +92,38 @@ function TRAIN_SYSTEM:Initialize(parameters)
self.Train:LoadSystem("RearBrakeLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("FrontTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("RearTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
------------------------------------------------------------------------------------------------
--Ручное управление дверьми
--Краны выключения дверей и разобщительный кран ДВР
self.Train:LoadSystem("DoorReleaseRight","Relay","Switch")
self.Train:LoadSystem("DoorReleaseLeft","Relay","Switch")
self.Train:LoadSystem("DVRDisconnect","Relay","Switch", { normally_closed = false, bass = true})
--Механическая блокировка дверей
self.Train:LoadSystem("IDLK1","Relay","VB-11", {bass = true}) --4 левый
self.Train:LoadSystem("IDLK2","Relay","VB-11", {bass = true}) --3 левый
self.Train:LoadSystem("IDLK3","Relay","VB-11", {bass = true}) --2 левый
self.Train:LoadSystem("IDLK4","Relay","VB-11", {bass = true}) --1 левый
self.Train:LoadSystem("IDLK5","Relay","VB-11", {bass = true}) --1 правый
self.Train:LoadSystem("IDLK6","Relay","VB-11", {bass = true}) --2 правый
self.Train:LoadSystem("IDLK7","Relay","VB-11", {bass = true}) --3 правый
self.Train:LoadSystem("IDLK8","Relay","VB-11", {bass = true}) --4 правый
--раздвинуть/сдвинуть створки руками
self.Train:LoadSystem("iod1","Relay","Switch")
self.Train:LoadSystem("iod2","Relay","Switch")
self.Train:LoadSystem("iod3","Relay","Switch")
self.Train:LoadSystem("iod4","Relay","Switch")
self.Train:LoadSystem("iod5","Relay","Switch")
self.Train:LoadSystem("iod6","Relay","Switch")
self.Train:LoadSystem("iod7","Relay","Switch")
self.Train:LoadSystem("iod8","Relay","Switch")
self.Train:LoadSystem("icd1","Relay","Switch")
self.Train:LoadSystem("icd2","Relay","Switch")
self.Train:LoadSystem("icd3","Relay","Switch")
self.Train:LoadSystem("icd4","Relay","Switch")
self.Train:LoadSystem("icd5","Relay","Switch")
self.Train:LoadSystem("icd6","Relay","Switch")
self.Train:LoadSystem("icd7","Relay","Switch")
self.Train:LoadSystem("icd8","Relay","Switch")
-- Brake cylinder atmospheric valve open
self.BrakeCylinderValve = 0
@@ -95,15 +134,23 @@ function TRAIN_SYSTEM:Initialize(parameters)
-- Compressor simulation
self.Compressor = 0 --Simulate overheat with TRK FIXME
-- Door release valve status
self.DoorReleaseRightPrevious = 0
self.DoorReleaseLeftPrevious = 0
-- Doors state
if not TURBOSTROI then
self.LeftDoorState = { 0,0,0,0 }
self.RightDoorState = { 0,0,0,0 }
self.LeftDoorDir = { 0,0,0,0 }
self.RightDoorDir = { 0,0,0,0 }
self.LeftDoorSpeed = {0,0,0,0}
self.RightDoorSpeed = {0,0,0,0}
local start = math.Rand(0.6,0.8)
self.LeftDoorState = self.LeftDoorState or { 0,0,0,0 }
self.RightDoorState = self.RightDoorState or { 0,0,0,0 }
--self.LeftDoorDir = { 0,0,0,0 }
--self.RightDoorDir = { 0,0,0,0 }
self.LeftDoorSpeed = {1,1,1,1}
self.RightDoorSpeed = {1,1,1,1}
self.DSprev = {{0,0},{0,0},{0,0},{0,0}}
self.LeftDoorStuck = {false, false, false, false}
self.RightDoorStuck = {false, false, false, false}
local start = math.Rand(0.6,1.0)
-- 0.6-1
self.DoorSpeedMain = -math.Rand(start,math.Rand(start+0.1,start+0.2))
for i=1,#self.LeftDoorSpeed do
@@ -133,8 +180,8 @@ function TRAIN_SYSTEM:Inputs()
end
function TRAIN_SYSTEM:Outputs()
return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition", "WorkingChamberPressure",
"ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio" }
return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition", "WorkingChamberPressure", "LeftDoorCloseCylPressure", "LeftDoorOpenCylPressure",
"ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio", "RightDoorCloseCylPressure", "RightDoorOpenCylPressure" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
@@ -290,6 +337,45 @@ function TRAIN_SYSTEM:Think(dT)
local retainer = Train:GetNW2Int("RetainerLoad", 4)
self.WeightLoadRatio = retainer == 4 and math.max(0,math.min(1,(Train:GetNW2Float("PassengerCount")/200))) or (retainer-1)*0.5
--if not Train.DoorSpeedsDone then
-- local start
-- if #Train.WagonList == Train.CarCount and Train.d_speeds then
-- start = math.Rand(unpack(Train.d_speeds[math.random(1,#Train.d_speeds)]))
-- end
-- if start then
-- MsgC(Color(200,200,200),"Setting doors speed for car "..tostring(self.Train).."; start = "..tostring(start).."...")
-- self.DoorSpeedMain = start--math.Rand(start,math.Rand(start+0.1,start+0.2))
-- for i=1,#self.LeftDoorSpeed do
-- --if math.random() > 0.7 then
-- -- self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.2,self.DoorSpeedMain+0.2)
-- -- self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.2,self.DoorSpeedMain+0.2)
-- --else
-- self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain)
-- self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain)
-- --end
-- end
-- Train.DoorSpeedsDone = true
-- MsgC(Color(200,200,200),"done\n")
-- else
-- MsgC(Color(200,200,200),"failed!\n")
-- end
--end
if not Train.DoorSpeedsDone and Train.CarCount then
local set
if #Train.WagonList == Train.CarCount and Train.d_speeds then
set = math.random(1,#Train.d_speeds)
local a,b = unpack(Train.d_speeds[set])
--MsgC(Color(200,200,200),"Setting doors speed for car "..tostring(self.Train).."; set = {"..a..", "..b.."} ...")
for i=1,#self.LeftDoorSpeed do
self.LeftDoorSpeed[i] = math.Rand(a,b)
self.RightDoorSpeed[i] = math.Rand(a,b)
end
Train.DoorSpeedsDone = true
--MsgC(Color(200,200,200),"done\n")
else
--MsgC(Color(200,200,200),"failed!\n")
end
end
----------------------------------------------------------------------------
-- Accumulate derivatives
self.TrainLinePressure_dPdT = 0.0
@@ -299,10 +385,17 @@ function TRAIN_SYSTEM:Think(dT)
self.ParkingBrakePressure_dPdT = 0.0
self.WorkingChamberPressure_dPdT = 0.0
-- Doors
self.LeftDoorCloseCylPressure_dPdT = 0.0
self.RightDoorCloseCylPressure_dPdT = 0.0
self.LeftDoorOpenCylPressure_dPdT = 0.0
self.RightDoorOpenCylPressure_dPdT = 0.0
self.DoorLinePressure_dPdT = 0.0
-- Reduce pressure for brake line
self.TrainToBrakeReducedPressure = math.min(self.KM013offset,self.TrainLinePressure) -- * 0.725)
-- Feed pressure to door line
self.DoorLinePressure = self.TrainToBrakeReducedPressure * 0.90
self.DoorLinePressure = Train.DVRDisconnect.Value == 0 and math.min(3.6,self.TrainLinePressure) or self.DoorLinePressure
local trainLineConsumption_dPdT = 0.0
local wagc = Train:GetBLConnectedWagonCount()
local HaveEPK = not Train.SubwayTrain or not Train.SubwayTrain.ARS or not Train.SubwayTrain.ARS.NoEPK
@@ -578,12 +671,168 @@ function TRAIN_SYSTEM:Think(dT)
-- Simulate cross-feed between different wagons
self:UpdatePressures(Train,dT)
----------------------------------------------------------------------------
-- Simulate doors opening, closing
local LeftRelease = Train.DoorReleaseLeft.Value == 0
local RightRelease = Train.DoorReleaseRight.Value == 0
if self.DoorLinePressure >= 1.9 then --was > 2.6
-- Simulate DVR engage lag
if Train.VDOL.Value == 1.0 and not Train.VDOLEnergized then
Train.VDOLEnergized = true
Train.VDOLTime = RealTime()
elseif Train.VDOL.Value == 0.0 then
Train.VDOLEnergized = false
end
if Train.VDOP.Value == 1.0 and not Train.VDOPEnergized then
Train.VDOPEnergized = true
Train.VDOPTime = RealTime()
elseif Train.VDOP.Value == 0.0 then
Train.VDOPEnergized = false
end
if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then
if Train.VDOLTime and RealTime() - Train.VDOLTime > (Train.DVRLag or 0) then self.DoorLeft = true end
if self.VDOLLoud then Train:PlayOnce("vdol_loud","cabin",0.8+math.random()*0.2,self.VDOLLoud) end
end
if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then
if Train.VDOPTime and RealTime() - Train.VDOPTime > (Train.DVRLag or 0) then self.DoorRight = true end
if self.VDORLoud then Train:PlayOnce("vdop_loud","cabin",0.8+math.random()*0.2,self.VDORLoud) end
end
if Train.DVRHiss == 2 then
if Train.RD.Value == 1 and Train.VDOL.Value == 1 and not self.LeftExhausted then
Train:PlayOnce("dcyl_op_exh","bass",1,1)
self.LeftExhausted = true
end
if Train.RD.Value == 1 and Train.VDOP.Value == 1 and not self.RightExhausted then
Train:PlayOnce("dcyl_op_exh","bass",1,1)
self.RightExhausted = true
end
end
if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then
--if not self.OpenWaitL or CurTime()-self.OpenWaitL < 0.2 then
self.DoorLeft = false
--end
--if not self.OpenWaitR or CurTime()-self.OpenWaitR < 0.2 then
self.DoorRight = false
--end
if Train.DVRHiss == 2 then
if Train.RD.Value == 0 and (self.LeftExhausted or self.RightExhausted) then
Train:PlayOnce("dcyl_cl_exh","bass",1,0.6)
self.LeftExhausted = false
self.RightExhausted = false
end
end
else
self.CloseValue = nil
end
if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then
self.RZDTimer = CurTime()
elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then
self.RZDTimer = nil
end
end
-- Тут было бы лучше сделать не 2 цилиндра на вагон, а 8, но тогда будет не 4 вызова функции, а 16...
self:equalizePressure(dT,"RightDoorOpenCylPressure", self.DoorRight and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"RightDoorCloseCylPressure", not self.DoorRight and RightRelease and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"LeftDoorOpenCylPressure", self.DoorLeft and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"LeftDoorCloseCylPressure", not self.DoorLeft and LeftRelease and self.DoorLinePressure or 0.0, 2.2, 10)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.RightDoorOpenCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.LeftDoorOpenCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.RightDoorCloseCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.LeftDoorCloseCylPressure_dPdT*0.005)
Train:SetPackedRatio("RightDoorCloseCylPressure_dPdT",not RightRelease and self.RightDoorCloseCylPressure_dPdT or 0)
Train:SetPackedRatio("LeftDoorCloseCylPressure_dPdT",not LeftRelease and self.LeftDoorCloseCylPressure_dPdT or 0)
if self.DoorReleaseRightPrevious ~= Train.DoorReleaseRight.Value then
self.DoorReleaseRightPrevious = Train.DoorReleaseRight.Value
---[[
if not self.DoorRight and self.DoorReleaseRightPrevious == 1 then
self:equalizePressure(dT,"RightDoorCloseCylPressure", 0, 3) --was DoorLinePressure
end--]]
end
if self.DoorReleaseLeftPrevious ~= Train.DoorReleaseLeft.Value then
self.DoorReleaseLeftPrevious = Train.DoorReleaseLeft.Value
---[[
if not self.DoorLeft and self.DoorReleaseLeftPrevious == 1 then
self:equalizePressure(dT,"LeftDoorCloseCylPressure", 0, 6) --was DoorLinePressure
end--]]
end
if self.VDOL ~= Train.VDOL.Value then
self.VDOL = Train.VDOL.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
if self.VDOP ~= Train.VDOP.Value then
self.VDOP = Train.VDOP.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
if self.VDZ ~= Train.VDZ.Value then
self.VDZ = Train.VDZ.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
trainLineConsumption_dPdT = trainLineConsumption_dPdT + (Train.DVRDisconnect.Value == 0 and math.max(0,self.DoorLinePressure_dPdT*0.2) or 0)
if Train.CanStuckPassengerLeft then
for i in ipairs(self.LeftDoorStuck) do
self.LeftDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.LeftDoorSpeed[i])*0.2)*Train.CanStuckPassengerLeft*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerLeft = false
end
if Train.CanStuckPassengerRight then
for i in ipairs(self.RightDoorStuck) do
self.RightDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.RightDoorSpeed[i])*0.2)*Train.CanStuckPassengerRight*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerRight = false
end
Train.LeftDoorsOpen = false
Train.RightDoorsOpen = false
local openL = true
local openR = true
local llocked = false
local rlocked = false
local rmOpen = false --|Right and left doors
local rmClose = false --|
local lmOpen = false --|
local lmClose = false --|manual opening-closing
local v = "IDLK"
local m = "iod"
local n = "icd"
for i=1,4 do
rlocked = Train[v..i].Value > 0
llocked = Train[v..tostring(9-i)].Value > 0
rmOpen = Train[m..i].Value > 0
lmOpen = Train[m..tostring(9-i)].Value > 0
rmClose = Train[n..i].Value > 0
lmClose = Train[n..tostring(9-i)].Value > 0
self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + (not llocked and ((lmOpen and 1.5 or lmClose and -1.5 or 0) + (self.DoorLinePressure > 1.0 and (math.Round(self.LeftDoorOpenCylPressure - self.LeftDoorCloseCylPressure,1))*0.36*(not (lmOpen or lmClose) and self.LeftDoorSpeed[i] or 1) or 0))*dT or 0),self.LeftDoorStuck[i] and 0.3 or 0,1)
self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + (not rlocked and ((rmOpen and 1.5 or rmClose and -1.5 or 0) + (self.DoorLinePressure > 1.0 and (math.Round(self.RightDoorOpenCylPressure - self.RightDoorCloseCylPressure,1))*0.36*(not (rmOpen or rmClose) and self.RightDoorSpeed[i] or 1) or 0))*dT or 0),self.RightDoorStuck[i] and 0.3 or 0,1)
if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0.02 then --was 0.06
Train.LeftDoorsOpen = true
end
if not Train.RightDoorsOpen and self.RightDoorState[i] > 0.02 then --was 0.06
Train.RightDoorsOpen = true
end
Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i])
Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i])
if self.LeftDoorStuck[i] and (self.DoorLeft or type(self.LeftDoorStuck[i]) == "number" and CurTime()-self.LeftDoorStuck[i] > 0) then
self.LeftDoorStuck[i] = false
end
if self.RightDoorStuck[i] and (self.DoorRight or type(self.RightDoorStuck[i]) == "number" and CurTime()-self.RightDoorStuck[i] > 0) then
self.RightDoorStuck[i] = false
end
Train:SetPackedBool("DoorLS"..i,self.LeftDoorStuck[i])
Train:SetPackedBool("DoorRS"..i,self.RightDoorStuck[i])
end
Train:SetPackedBool("DoorL",self.DoorLeft)
Train:SetPackedBool("DoorR",self.DoorRight)
Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen)
Train.LeftDoorsOpening = self.DoorLeft
Train.RightDoorsOpening = self.DoorRight
----------------------------------------------------------------------------
-- Simulate compressor operation and train line depletion
self.Compressor = Train.KK.Value * (Train.Electric.Aux750V > 550 and 1 or 0)
self.TrainLinePressure = self.TrainLinePressure - Train.AirConsumeRatio*trainLineConsumption_dPdT*dT -- 0.190 --0.170 --0.07
if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, Train.CompressorEfficiency) end -- 0.04
self:equalizePressure(dT,"TrainLinePressure", 0,Train.AirLeakRatio)
self.TrainLinePressure = self.TrainLinePressure - (Train.AirConsumeRatio or 1)*trainLineConsumption_dPdT*dT -- 0.190 --0.170 --0.07
if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, Train.CompressorEfficiency or 0.04) end -- 0.04
self:equalizePressure(dT,"TrainLinePressure", 0,Train.AirLeakRatio or 0.003)
-- Overpressure
if self.TrainLinePressure > math.max(7.2, (9.2 - self.TrainLineOverpressureValve*0.2)) and self.TrainLineOverpressureValve%2 == 0 then self.TrainLineOverpressureValve = self.TrainLineOverpressureValve + 1 end
if self.TrainLineOverpressureValve%2 == 1 then
@@ -601,77 +850,6 @@ function TRAIN_SYSTEM:Think(dT)
Train.BPT:TriggerInput("Set", (IsValid(Train.FrontBogey) and Train.FrontBogey.BrakeCylinderPressure+(not Train.FrontBogey.DisableParking and Train.FrontBogey.ParkingBrakePressure or 0) or self.BrakeCylinderPressure)>0.3)
Train.DKPT:TriggerInput("Set", self.BrakeCylinderPressure > 0.3) -- 1.8 - 2.0
----------------------------------------------------------------------------
-- Simulate doors opening, closing
if self.DoorLinePressure > 3.5 then
if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then
self.DoorLeft = true
if self.VDOLLoud then Train:PlayOnce("vdol_loud","cabin",0.8+math.random()*0.2,self.VDOLLoud) end
end
if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then
self.DoorRight = true
if self.VDORLoud then Train:PlayOnce("vdop_loud","cabin",0.8+math.random()*0.2,self.VDORLoud) end
end
if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then
if not self.OpenWaitL or CurTime()-self.OpenWaitL < 0.2 then
self.DoorLeft = false
end
if not self.OpenWaitR or CurTime()-self.OpenWaitR < 0.2 then
self.DoorRight = false
end
else
self.CloseValue = nil
end
if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then
self.RZDTimer = CurTime()
elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then
self.RZDTimer = nil
end
end
if self.VDOL ~= Train.VDOL.Value then
self.VDOL = Train.VDOL.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
if self.VDOP ~= Train.VDOP.Value then
self.VDOP = Train.VDOP.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
if self.VDZ ~= Train.VDZ.Value then
self.VDZ = Train.VDZ.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
Train.LeftDoorsOpen = false
Train.RightDoorsOpen = false
local openL = true
local openR = true
for i=1,4 do
self.LeftDoorDir[i] = math.Clamp(self.LeftDoorDir[i]+dT/(self.DoorLeft and self.LeftDoorSpeed[i] or -self.LeftDoorSpeed[i]),-1,1)
self.RightDoorDir[i] = math.Clamp(self.RightDoorDir[i]+dT/(self.DoorRight and self.RightDoorSpeed[i] or -self.RightDoorSpeed[i]),-1,1)
self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + ((self.LeftDoorDir[i]/self.LeftDoorSpeed[i])*dT),0,1)
if self.LeftDoorState[i] == 0 or self.LeftDoorState[i] == 1 then self.LeftDoorDir[i] = 0 end
self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + ((self.RightDoorDir[i]/self.RightDoorSpeed[i])*dT),0,1)
if self.RightDoorState[i] == 0 or self.RightDoorState[i] == 1 then self.RightDoorDir[i] = 0 end
if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0 then
Train.LeftDoorsOpen = true
end
if self.LeftDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitL = false end
if self.RightDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitR = false end
if self.LeftDoorState[i] > 0 then openL = false end
if self.RightDoorState[i] > 0 then openR = false end
if not Train.RightDoorsOpen and self.RightDoorState[i] > 0 then
Train.RightDoorsOpen = true
end
Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i])
Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i])
end
if openL and not self.OpenWaitL then self.OpenWaitL = CurTime() end
if openR and not self.OpenWaitR then self.OpenWaitR = CurTime() end
Train:SetPackedBool("DoorL",self.DoorLeft)
Train:SetPackedBool("DoorR",self.DoorRight)
Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen)
----------------------------------------------------------------------------
-- FIXME
Train:SetNW2Bool("FbI",Train.FrontBrakeLineIsolation.Value ~= 0)
@@ -679,6 +857,8 @@ function TRAIN_SYSTEM:Think(dT)
Train:SetNW2Bool("FtI",Train.FrontTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("RtI",Train.RearTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("AD",Train.AirDistributorDisconnect.Value == 0)
Train:SetNW2Bool("DoorReleaseRight",Train.DoorReleaseRight.Value ~= 0)
Train:SetNW2Bool("DoorReleaseLeft",Train.DoorReleaseLeft.Value ~= 0)
local ValveType = self.ValveType > 1
self.Timer = self.Timer or CurTime()

View File

@@ -4,7 +4,7 @@
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("81_717_Pneumatic")
Metrostroi.DefineSystem("81_717_NewPneumatic")
TRAIN_SYSTEM.DontAccelerateSimulation = true
function TRAIN_SYSTEM:Initialize(parameters)
@@ -41,6 +41,14 @@ function TRAIN_SYSTEM:Initialize(parameters)
self.OldBrakeLinePressure = 0.0
-- Pressure in the door line
self.DoorLinePressure = 0.0 -- atm
self._1stRightDoorCloseCylPressure = 0.0
self.LeftDoorCloseCylPressure = 0.0
self.LeftDoorOpenCylPressure = 0.0
self.RightDoorCloseCylPressure = 0.0
self.RightDoorOpenCylPressure = 0.0
self.LeftExhausted = false
self.RightExhausted = false
self.OldBrakeLinePressure = 0.0
self.BCPressure = 0
-- Air distrubutor part
@@ -102,6 +110,45 @@ function TRAIN_SYSTEM:Initialize(parameters)
self.Train:LoadSystem("RearTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("SQ3","Relay","")
------------------------------------------------------------------------------------------------
--Ручное управление дверьми
--Краны выключения дверей и разобщительный кран ДВР
self.Train:LoadSystem("DoorReleaseExtra","Relay","Switch")
self.Train:LoadSystem("DoorReleaseRight","Relay","Switch")
self.Train:LoadSystem("DoorReleaseLeft","Relay","Switch")
self.Train:LoadSystem("DVRDisconnect","Relay","Switch", { normally_closed = false, bass = true})
--Механическая блокировка дверей
self.Train:LoadSystem("HDLK1","Relay","VB-11", {bass = true}) --1 правый
self.Train:LoadSystem("HDLK2","Relay","VB-11", {bass = true}) --2 правый
self.Train:LoadSystem("HDLK3","Relay","VB-11", {bass = true}) --3 правый
self.Train:LoadSystem("HDLK4","Relay","VB-11", {bass = true}) --4 правый
self.Train:LoadSystem("HDLK5","Relay","VB-11", {bass = true}) --4 левый
self.Train:LoadSystem("HDLK6","Relay","VB-11", {bass = true}) --3 левый
self.Train:LoadSystem("HDLK7","Relay","VB-11", {bass = true}) --2 левый
self.Train:LoadSystem("HDLK8","Relay","VB-11", {bass = true}) --1 левый
--раздвинуть/сдвинуть створки руками
self.Train:LoadSystem("outerhod1","Relay","Switch") --передние правые двери головного вагона (открытие снаружи состава)
self.Train:LoadSystem("hod1","Relay","Switch")
self.Train:LoadSystem("hod2","Relay","Switch")
self.Train:LoadSystem("hod3","Relay","Switch")
self.Train:LoadSystem("hod4","Relay","Switch")
self.Train:LoadSystem("hod5","Relay","Switch")
self.Train:LoadSystem("hod6","Relay","Switch")
self.Train:LoadSystem("hod7","Relay","Switch")
self.Train:LoadSystem("hod8","Relay","Switch")
self.Train:LoadSystem("hcd1","Relay","Switch")
self.Train:LoadSystem("hcd2","Relay","Switch")
self.Train:LoadSystem("hcd3","Relay","Switch")
self.Train:LoadSystem("hcd4","Relay","Switch")
self.Train:LoadSystem("hcd5","Relay","Switch")
self.Train:LoadSystem("hcd6","Relay","Switch")
self.Train:LoadSystem("hcd7","Relay","Switch")
self.Train:LoadSystem("hcd8","Relay","Switch")
-- Door release valve status
self.DoorReleaseRightPrevious = 0
self.DoorReleaseLeftPrevious = 0
self.DoorReleaseExtraPrevious = 0
-- Brake cylinder atmospheric valve open
self.BrakeCylinderValve = 0
@@ -117,13 +164,17 @@ function TRAIN_SYSTEM:Initialize(parameters)
-- Doors state
if not TURBOSTROI then
self.LeftDoorState = { 0,0,0,0 }
self.RightDoorState = { 0,0,0,0 }
self.LeftDoorDir = { 0,0,0,0 }
self.RightDoorDir = { 0,0,0,0 }
self.LeftDoorSpeed = {0,0,0,0}
self.RightDoorSpeed = {0,0,0,0}
local start = math.Rand(0.6,0.8)
self.LeftDoorState = self.LeftDoorState or { 0,0,0,0 }
self.RightDoorState = self.RightDoorState or { 0,0,0,0 }
--self.LeftDoorDir = { 0,0,0,0 }
--self.RightDoorDir = { 0,0,0,0 }
self.LeftDoorSpeed = {1,1,1,1}
self.RightDoorSpeed = {1,1,1,1}
self.DSprev = {{0,0},{0,0},{0,0},{0,0}}
self.LeftDoorStuck = {false, false, false, false}
self.RightDoorStuck = {false, false, false, false}
local start = math.Rand(0.6,1.0)
-- 0.6-1
self.DoorSpeedMain = -math.Rand(start,math.Rand(start+0.1,start+0.2))
for i=1,#self.LeftDoorSpeed do
@@ -155,8 +206,8 @@ function TRAIN_SYSTEM:Inputs()
end
function TRAIN_SYSTEM:Outputs()
return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition", "WorkingChamberPressure",
"ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio" }
return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition", "WorkingChamberPressure", "LeftDoorCloseCylPressure", "LeftDoorOpenCylPressure",
"ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio", "RightDoorCloseCylPressure", "_1stRightDoorCloseCylPressure", "RightDoorOpenCylPressure" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
@@ -325,6 +376,44 @@ function TRAIN_SYSTEM:Think(dT)
self.WeightLoadRatio = retainer == 4 and math.max(0,math.min(1,(Train:GetNW2Float("PassengerCount")/200))) or (retainer-1)*0.5
Train.Panel.UAVACOpened = (1-Train.UAVAC.Value)*((CurTime()-CurTime()%0.5)%1)
--if not Train.DoorSpeedsDone then
-- local start
-- if #Train.WagonList == Train.CarCount and Train.d_speeds then start = math.Rand(unpack(Train.d_speeds[math.random(1,#Train.d_speeds)])) end
-- if start then
-- MsgC(Color(200,200,200),"Setting doors speed for car "..tostring(self.Train).."; start = "..tostring(start).."...")
-- self.DoorSpeedMain = start--math.Rand(start,math.Rand(start+0.1,start+0.2))
-- for i=1,#self.LeftDoorSpeed do
-- if math.random() > 0.7 then
-- self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.2,self.DoorSpeedMain+0.3)
-- self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.2,self.DoorSpeedMain+0.3)
-- else
-- self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1)
-- self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1)
-- end
-- end
-- self.Train.DoorSpeedsDone = true
-- MsgC(Color(200,200,200),"done\n")
-- else
-- MsgC(Color(200,200,200),"failed!\n")
-- end
--end
if not Train.DoorSpeedsDone and Train.CarCount then
local set
if #Train.WagonList == Train.CarCount and Train.d_speeds then
set = math.random(1,#Train.d_speeds)
local a,b = unpack(Train.d_speeds[set])
--MsgC(Color(200,200,200),"Setting doors speed for car "..tostring(self.Train).."; set = {"..a..", "..b.."} ...")
for i=1,#self.LeftDoorSpeed do
self.LeftDoorSpeed[i] = math.Rand(a,b)
self.RightDoorSpeed[i] = math.Rand(a,b)
end
Train.DoorSpeedsDone = true
--MsgC(Color(200,200,200),"done\n")
else
--MsgC(Color(200,200,200),"failed!\n")
end
end
----------------------------------------------------------------------------
-- Accumulate derivatives
self.TrainLinePressure_dPdT = 0.0
@@ -335,10 +424,18 @@ function TRAIN_SYSTEM:Think(dT)
self.ParkingBrakePressure_dPdT = 0.0
self.WorkingChamberPressure_dPdT = 0.0
-- Doors
self.LeftDoorCloseCylPressure_dPdT = 0.0
self.RightDoorCloseCylPressure_dPdT = 0.0
self._1stRightDoorCloseCylPressure_dPdT = 0.0
self.LeftDoorOpenCylPressure_dPdT = 0.0
self.RightDoorOpenCylPressure_dPdT = 0.0
self.DoorLinePressure_dPdT = 0.0
-- Reduce pressure for brake line
self.TrainToBrakeReducedPressure = math.min(self.KM013offset,self.TrainLinePressure) -- * 0.725)
-- Feed pressure to door line
self.DoorLinePressure = self.TrainToBrakeReducedPressure * 0.90
self.DoorLinePressure = Train.DVRDisconnect.Value == 0 and math.min(3.6,self.TrainLinePressure) or self.DoorLinePressure
local trainLineConsumption_dPdT = 0.0
local wagc = Train:GetBLConnectedWagonCount()
local HaveEPK = not Train.SubwayTrain or not Train.SubwayTrain.ARS or not Train.SubwayTrain.ARS.NoEPK
@@ -671,12 +768,185 @@ function TRAIN_SYSTEM:Think(dT)
-- Simulate cross-feed between different wagons
self:UpdatePressures(Train,dT)
----------------------------------------------------------------------------
-- Simulate doors opening, closing
local LeftRelease = Train.DoorReleaseLeft.Value == 0
local RightRelease = Train.DoorReleaseRight.Value == 0
local _1stRightRelease = Train.DoorReleaseExtra.Value == 0
if self.DoorLinePressure >= 1.9 then --was > 2.6
-- Simulate DVR engage lag
if Train.VDOL.Value == 1.0 and not Train.VDOLEnergized then
Train.VDOLEnergized = true
Train.VDOLTime = RealTime()
elseif Train.VDOL.Value == 0.0 then
Train.VDOLEnergized = false
end
if Train.VDOP.Value == 1.0 and not Train.VDOPEnergized then
Train.VDOPEnergized = true
Train.VDOPTime = RealTime()
elseif Train.VDOP.Value == 0.0 then
Train.VDOPEnergized = false
end
if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then
if Train.VDOLTime and RealTime() - Train.VDOLTime > (Train.DVRLag or 0) then self.DoorLeft = true end
if self.VDOLLoud then Train:PlayOnce("vdol_loud","cabin",0.8+math.random()*0.2,self.VDOLLoud) end
end
if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then
if Train.VDOPTime and RealTime() - Train.VDOPTime > (Train.DVRLag or 0) then self.DoorRight = true end
if self.VDORLoud then Train:PlayOnce("vdop_loud","cabin",0.8+math.random()*0.2,self.VDORLoud) end
end
if Train.DVRHiss == 2 then
if Train.RD.Value == 1 and Train.VDOL.Value == 1 and not self.LeftExhausted then
Train:PlayOnce("dcyl_op_exh","bass",1,1)
self.LeftExhausted = true
end
if Train.RD.Value == 1 and Train.VDOP.Value == 1 and not self.RightExhausted then
Train:PlayOnce("dcyl_op_exh","bass",1,1)
self.RightExhausted = true
end
end
if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then
self.DoorRight = false
self.DoorLeft = false
if Train.DVRHiss == 2 then
if Train.RD.Value == 0 and (self.LeftExhausted or self.RightExhausted) then
Train:PlayOnce("dcyl_cl_exh","bass",1,0.6)
self.LeftExhausted = false
self.RightExhausted = false
end
end
else
self.CloseValue = nil
end
if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then
self.RZDTimer = CurTime()
elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then
self.RZDTimer = nil
end
end
-- Тут было бы лучше сделать не 2 цилиндра на вагон, а 8, но тогда будет не 5 вызовов функции, а 17...
self:equalizePressure(dT,"RightDoorOpenCylPressure", self.DoorRight and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"RightDoorCloseCylPressure", not self.DoorRight and RightRelease and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"_1stRightDoorCloseCylPressure", not self.DoorRight and _1stRightRelease and RightRelease and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"LeftDoorOpenCylPressure", self.DoorLeft and self.DoorLinePressure or 0.0, 2.2, 10)
self:equalizePressure(dT,"LeftDoorCloseCylPressure", not self.DoorLeft and LeftRelease and self.DoorLinePressure or 0.0, 2.2, 10)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.RightDoorOpenCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.LeftDoorOpenCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.RightDoorCloseCylPressure_dPdT*0.005)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self._1stRightDoorCloseCylPressure_dPdT*0.002)
self.DoorLinePressure = self.DoorLinePressure-math.max(0,self.LeftDoorCloseCylPressure_dPdT*0.005)
Train:SetPackedRatio("RightDoorCloseCylPressure_dPdT",not RightRelease and self.RightDoorCloseCylPressure_dPdT or 0)
Train:SetPackedRatio("LeftDoorCloseCylPressure_dPdT",not LeftRelease and self.LeftDoorCloseCylPressure_dPdT or 0)
Train:SetPackedRatio("_1stRightDoorCloseCylPressure_dPdT",not _1stRightRelease and self._1stRightDoorCloseCylPressure_dPdT or 0)
if self.DoorReleaseRightPrevious ~= Train.DoorReleaseRight.Value then
self.DoorReleaseRightPrevious = Train.DoorReleaseRight.Value
if not self.DoorRight and self.DoorReleaseRightPrevious == 1 then
self:equalizePressure(dT,"RightDoorCloseCylPressure", 0, 3) --was DoorLinePressure
end
end
if self.DoorReleaseExtraPrevious ~= Train.DoorReleaseExtra.Value then
self.DoorReleaseExtraPrevious = Train.DoorReleaseExtra.Value
if not self.DoorRight and self.DoorReleaseExtraPrevious == 1 then
self:equalizePressure(dT,"_1stRightDoorCloseCylPressure", 0, 6)
end
end
if self.DoorReleaseLeftPrevious ~= Train.DoorReleaseLeft.Value then
self.DoorReleaseLeftPrevious = Train.DoorReleaseLeft.Value
if not self.DoorLeft and self.DoorReleaseLeftPrevious == 1 then
self:equalizePressure(dT,"LeftDoorCloseCylPressure", 0, 6) --was DoorLinePressure
end
end
--[[
---------------debug---------------------
self.dlreadtimer = self.dlreadtimer or CurTime()
if CurTime() - self.dlreadtimer > 1.0 then
self.dlreadtimer = CurTime()
if Train:GetDriver() then
PrintMessage(HUD_PRINTTALK, Format("Вагон %u; P д.м..: %.3f; КВД правый %u",Train:GetWagonNumber(),self.DoorLinePressure,Train.DoorReleaseRight.Value))
end
end
---------------debug---------------------]]
if self.VDOL ~= Train.VDOL.Value then
self.VDOL = Train.VDOL.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
if self.VDOP ~= Train.VDOP.Value then
self.VDOP = Train.VDOP.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
if self.VDZ ~= Train.VDZ.Value then
self.VDZ = Train.VDZ.Value
self:equalizePressure(dT,Train.DVRDisconnect.Value == 0 and "TrainLinePressure" or "DoorLinePressure", 0.0, 0.05) --was 0.3
end
trainLineConsumption_dPdT = trainLineConsumption_dPdT + (Train.DVRDisconnect.Value == 0 and math.max(0,self.DoorLinePressure_dPdT*0.2) or 0)
if Train.CanStuckPassengerLeft then
for i in ipairs(self.LeftDoorStuck) do
self.LeftDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.LeftDoorSpeed[i])*0.2)*Train.CanStuckPassengerLeft*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerLeft = false
end
if Train.CanStuckPassengerRight then
for i in ipairs(self.RightDoorStuck) do
self.RightDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.RightDoorSpeed[i])*0.2)*Train.CanStuckPassengerRight*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerRight = false
end
Train.LeftDoorsOpen = false
Train.RightDoorsOpen = false
local openL = true
local openR = true
local llocked = false
local rlocked = false
local rmOpen = false --|Right and left doors
local rmClose = false --|
local lmOpen = false --|
local lmClose = false --|manual opening-closing
local v = "HDLK"
local m = "hod"
local n = "hcd"
for i=1,4 do
rlocked = Train[v..i].Value > 0
llocked = Train[v..tostring(9-i)].Value > 0
rmOpen = Train[m..i].Value > 0 or Train["outerhod"..i] and Train["outerhod"..i].Value > 0
lmOpen = Train[m..tostring(9-i)].Value > 0
rmClose = Train[n..i].Value > 0
lmClose = Train[n..tostring(9-i)].Value > 0
self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + (not llocked and ((lmOpen and 1.5 or lmClose and -1.5 or 0) +
(self.DoorLinePressure > 1.0 and (math.Round(self.LeftDoorOpenCylPressure - self.LeftDoorCloseCylPressure,1))*0.36*(not (lmOpen or lmClose) and self.LeftDoorSpeed[i] or 1) or 0))*dT or 0),self.LeftDoorStuck[i] and 0.3 or 0,1)
self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + (not rlocked and ((rmOpen and 1.5 or rmClose and -1.5 or 0) +
(self.DoorLinePressure > 1.0 and (math.Round(self.RightDoorOpenCylPressure - (i == 1 and self._1stRightDoorCloseCylPressure or self.RightDoorCloseCylPressure),1))*0.36*(not (rmOpen or rmClose) and self.RightDoorSpeed[i] or 1) or 0))*dT or 0),self.RightDoorStuck[i] and 0.3 or 0,1)
if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0.02 then --was 0.06
Train.LeftDoorsOpen = true
end
if not Train.RightDoorsOpen and self.RightDoorState[i] > 0.02 then --was 0.06
Train.RightDoorsOpen = true
end
Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i])
Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i])
if self.LeftDoorStuck[i] and (self.DoorLeft or type(self.LeftDoorStuck[i]) == "number" and CurTime()-self.LeftDoorStuck[i] > 0) then
self.LeftDoorStuck[i] = false
end
if self.RightDoorStuck[i] and (self.DoorRight or type(self.RightDoorStuck[i]) == "number" and CurTime()-self.RightDoorStuck[i] > 0) then
self.RightDoorStuck[i] = false
end
Train:SetPackedBool("DoorLS"..i,self.LeftDoorStuck[i])
Train:SetPackedBool("DoorRS"..i,self.RightDoorStuck[i])
end
Train:SetPackedBool("DoorL",self.DoorLeft)
Train:SetPackedBool("DoorR",self.DoorRight)
Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen)
Train.LeftDoorsOpening = self.DoorLeft
Train.RightDoorsOpening = self.DoorRight
----------------------------------------------------------------------------
-- Simulate compressor operation and train line depletion
self.Compressor = Train.KK.Value * (Train.Electric.Aux750V > 550 and 1 or 0)
self.TrainLinePressure = self.TrainLinePressure - Train.AirConsumeRatio*trainLineConsumption_dPdT*dT -- 0.190 --0.170 --0.07
if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, Train.CompressorEfficiency) end -- 0.04
self:equalizePressure(dT,"TrainLinePressure", 0,Train.AirLeakRatio)
self.TrainLinePressure = self.TrainLinePressure - (Train.AirConsumeRatio or 1)*trainLineConsumption_dPdT*dT -- 0.190 --0.170 --0.07
if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, Train.CompressorEfficiency or 0.04) end -- 0.04
self:equalizePressure(dT,"TrainLinePressure", 0,Train.AirLeakRatio or 0.003)
-- Overpressure
if self.TrainLinePressure > math.max(7.2, (9.2 - self.TrainLineOverpressureValve*0.2)) and self.TrainLineOverpressureValve%2 == 0 then self.TrainLineOverpressureValve = self.TrainLineOverpressureValve + 1 end
if self.TrainLineOverpressureValve%2 == 1 then
@@ -699,77 +969,6 @@ function TRAIN_SYSTEM:Think(dT)
Train.DKPT:TriggerInput("Set", self.BrakeCylinderPressure > 0.3) -- 1.8 - 2.0
Train.SQ3:TriggerInput("Set", Train.PassengerDoor and 0 or 1)
----------------------------------------------------------------------------
-- Simulate doors opening, closing
if self.DoorLinePressure > 3.5 then
if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then
self.DoorLeft = true
if self.VDOLLoud then Train:PlayOnce("vdol_loud","cabin",0.8+math.random()*0.2,self.VDOLLoud) end
end
if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then
self.DoorRight = true
if self.VDORLoud then Train:PlayOnce("vdop_loud","cabin",0.8+math.random()*0.2,self.VDORLoud) end
end
if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then
if not self.OpenWaitL or CurTime()-self.OpenWaitL < 0.2 then
self.DoorLeft = false
end
if not self.OpenWaitR or CurTime()-self.OpenWaitR < 0.2 then
self.DoorRight = false
end
else
self.CloseValue = nil
end
if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then
self.RZDTimer = CurTime()
elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then
self.RZDTimer = nil
end
end
if self.VDOL ~= Train.VDOL.Value then
self.VDOL = Train.VDOL.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
if self.VDOP ~= Train.VDOP.Value then
self.VDOP = Train.VDOP.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
if self.VDZ ~= Train.VDZ.Value then
self.VDZ = Train.VDZ.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05)
end
Train.LeftDoorsOpen = false
Train.RightDoorsOpen = false
local openL = true
local openR = true
for i=1,4 do
self.LeftDoorDir[i] = math.Clamp(self.LeftDoorDir[i]+dT/(self.DoorLeft and self.LeftDoorSpeed[i] or -self.LeftDoorSpeed[i]),-1,1)
self.RightDoorDir[i] = math.Clamp(self.RightDoorDir[i]+dT/(self.DoorRight and self.RightDoorSpeed[i] or -self.RightDoorSpeed[i]),-1,1)
self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + ((self.LeftDoorDir[i]/self.LeftDoorSpeed[i])*dT),0,1)
if self.LeftDoorState[i] == 0 or self.LeftDoorState[i] == 1 then self.LeftDoorDir[i] = 0 end
self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + ((self.RightDoorDir[i]/self.RightDoorSpeed[i])*dT),0,1)
if self.RightDoorState[i] == 0 or self.RightDoorState[i] == 1 then self.RightDoorDir[i] = 0 end
if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0 then
Train.LeftDoorsOpen = true
end
if self.LeftDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitL = false end
if self.RightDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitR = false end
if self.LeftDoorState[i] > 0 then openL = false end
if self.RightDoorState[i] > 0 then openR = false end
if not Train.RightDoorsOpen and self.RightDoorState[i] > 0 then
Train.RightDoorsOpen = true
end
Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i])
Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i])
end
if openL and not self.OpenWaitL then self.OpenWaitL = CurTime() end
if openR and not self.OpenWaitR then self.OpenWaitR = CurTime() end
Train:SetPackedBool("DoorL",self.DoorLeft)
Train:SetPackedBool("DoorR",self.DoorRight)
Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen)
----------------------------------------------------------------------------
if self.DriverValveDisconnectPrevious ~= Train.DriverValveDisconnect.Value then
self.DriverValveDisconnectPrevious = Train.DriverValveDisconnect.Value
@@ -802,6 +1001,9 @@ function TRAIN_SYSTEM:Think(dT)
Train:SetNW2Bool("FtI",Train.FrontTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("RtI",Train.RearTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("AD",Train.AirDistributorDisconnect.Value == 0)
Train:SetNW2Bool("DoorReleaseExtra",Train.DoorReleaseExtra.Value ~= 0)
Train:SetNW2Bool("DoorReleaseRight",Train.DoorReleaseRight.Value ~= 0)
Train:SetNW2Bool("DoorReleaseLeft",Train.DoorReleaseLeft.Value ~= 0)
Train:SetNW2Bool("UAVAContacts",Train.UAVAC.Value ~= 0)
local ValveType = self.ValveType > 1

View File

@@ -31,7 +31,7 @@ function TRAIN_SYSTEM:Initialize()
-- Реле-повторитель провода 8 (РП8)
self.Train:LoadSystem("Rp8","Relay","REV-811T",{open_time = 0.2,bass = true })
-- Контактор дверей (КД)
self.Train:LoadSystem("KD","Relay","REV-811T",{ bass = true })
self.Train:LoadSystem("KD","Relay","REV-811T",{ bass = true, close_time = 0.6 })
-- Реле остановки (РО)
self.Train:LoadSystem("RO","Relay","KPD-110E",{ bass = true, close_time = 0--[[ , close_time = 0.1--]] })
end