AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.BogeyDistance = 650 -- Needed for gm trainspawner --------------------------------------------------- -- Defined train information -- Types of wagon(for wagon limit system): -- 0 = Head or intherim -- 1 = Only head -- 2 = Only intherim --------------------------------------------------- ENT.SubwayTrain = { Type = "E", Name = "Ema", WagType = 0, ARS = { HaveASNP = false, } } function ENT:Initialize() -- Set model and initialize self:SetModel("models/metrostroi_train/em/ema.mdl") self.BaseClass.Initialize(self) self:SetPos(self:GetPos() + Vector(0,0,140)) -- Create seat entities self.DriverSeat = self:CreateSeat("driver",Vector(430,-39,-21.5),Angle(0,0,0)) self.InstructorsSeat = self:CreateSeat("instructor",Vector(430,40,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl") self.ExtraSeat1 = self:CreateSeat("instructor",Vector(443,0,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl") self.ExtraSeat2 = self:CreateSeat("instructor",Vector(420,-20,-48+6),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl") -- Hide seats self.DriverSeat:SetColor(Color(0,0,0,0)) self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.InstructorsSeat:SetColor(Color(0,0,0,0)) self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA) self.ExtraSeat1:SetColor(Color(0,0,0,0)) self.ExtraSeat1:SetRenderMode(RENDERMODE_TRANSALPHA) self.ExtraSeat2:SetColor(Color(0,0,0,0)) self.ExtraSeat2:SetRenderMode(RENDERMODE_TRANSALPHA) -- Create bogeys self.FrontBogey = self:CreateBogey(Vector( 320,0,-80),Angle(0,180,0),true) self.RearBogey = self:CreateBogey(Vector(-320,0,-80),Angle(0,0,0),false) local pneumoPow = 0.8+(math.random()^0.4)*0.3 self.FrontBogey.PneumaticPow = pneumoPow self.RearBogey.PneumaticPow = pneumoPow -- Initialize key mapping self.KeyMap = { [KEY_1] = "KVSetX1", [KEY_2] = "KVSetX2", [KEY_3] = "KVSetX3", [KEY_4] = "KVSet0", [KEY_5] = "KVSetT1", [KEY_6] = "KVSetT1AB", [KEY_7] = "KVSetT2", [KEY_8] = "KRP", [KEY_EQUAL] = "R_Program1Set", [KEY_MINUS] = "R_Program2Set", [KEY_G] = "VozvratRPSet", [KEY_0] = "KVReverserUp", [KEY_9] = "KVReverserDown", [KEY_PAD_PLUS] = "KVReverserUp", [KEY_PAD_MINUS] = "KVReverserDown", [KEY_W] = "KVUp", [KEY_S] = "KVDown", [KEY_F] = "PneumaticBrakeUp", [KEY_R] = "PneumaticBrakeDown", [KEY_A] = "KDL", [KEY_D] = "KDP", [KEY_V] = "VUD1Toggle", [KEY_L] = "HornEngage", [KEY_N] = "VZ1Set", [KEY_PAD_1] = "PneumaticBrakeSet1", [KEY_PAD_2] = "PneumaticBrakeSet2", [KEY_PAD_3] = "PneumaticBrakeSet3", [KEY_PAD_4] = "PneumaticBrakeSet4", [KEY_PAD_5] = "PneumaticBrakeSet5", [KEY_PAD_6] = "PneumaticBrakeSet6", [KEY_PAD_7] = "PneumaticBrakeSet7", [KEY_PAD_DIVIDE] = "KRPSet", [KEY_PAD_MULTIPLY] = "KAHSet", [KEY_SPACE] = "PBSet", [KEY_BACKSPACE] = "EmergencyBrake", [KEY_PAD_0] = "DriverValveDisconnect", [KEY_PAD_DECIMAL] = "EPKToggle", [KEY_LSHIFT] = { [KEY_W] = "KVUp_Unlocked", [KEY_SPACE] = "KVTSet", [KEY_A] = "DURASelectAlternate", [KEY_D] = "DURASelectMain", [KEY_V] = "DURAToggleChannel", [KEY_1] = "DIPonSet", [KEY_2] = "DIPoffSet", [KEY_4] = "KVSet0Fast", [KEY_L] = "DriverValveDisconnect", [KEY_7] = "KVWrenchNone", [KEY_8] = "KVWrenchKRU", [KEY_9] = "KVWrenchKV", [KEY_0] = "KVWrench0", [KEY_6] = "KVSetT1A", }, [KEY_RSHIFT] = { [KEY_7] = "KVWrenchNone", [KEY_8] = "KVWrenchKRU", [KEY_9] = "KVWrenchKV", [KEY_0] = "KVWrench0", [KEY_L] = "DriverValveDisconnect", [KEY_F] = "BCCDSet", [KEY_R] = "VZPSet", }, [KEY_LALT] = { [KEY_V] = "VUD1Toggle", [KEY_L] = "EPKToggle", }, [KEY_RALT] = { [KEY_L] = "EPKToggle", }, } self.InteractionZones = { { Pos = Vector(-471,-30,0), Radius = 28, ID = "RearDoor" }, { Pos = Vector(473,32,28), Radius = 28, ID = "FrontDoor1" }, { Pos = Vector(473,32,-28), Radius = 28, ID = "FrontDoor2" }, { Pos = Vector(383.02,31.85,2), Radius = 28, ID = "PassengerDoor1" }, { Pos = Vector(383.02,-31.85,2), Radius = 28, ID = "PassengerDoor2" }, { Pos = Vector(408.18,63.59,-26), Radius = 16, ID = "CabinDoor1" }, { Pos = Vector(408.18,63.59,6), Radius = 16, ID = "CabinDoor2" }, { Pos = Vector(408.18,63.59,38), Radius = 16, ID = "CabinDoor3" }, { Pos = Vector(458.18,63.59,-26), Radius = 16, ID = "CabinDoor4" }, { Pos = Vector(458.18,63.59,6), Radius = 16, ID = "CabinDoor5" }, { Pos = Vector(458.18,63.59,38), Radius = 16, ID = "CabinDoor6" }, } self.Lights = { -- Head [1] = { "headlight", Vector(475,0,-20), Angle(0,0,0), Color(216,161,92), fov = 100 }, [2] = { "glow", Vector(469.4, 45.43,-30.7), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, [3] = { "glow", Vector(469.4,-45.43,-30.7), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 }, [4] = { "glow", Vector(458+9,-14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 }, [5] = { "glow", Vector(458+9,0, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 }, [6] = { "glow", Vector(458+9, 14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 }, -- Reverse --[8] = { "light", Vector(458+11,-30.7, 54.2), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1.0 }, --[9] = { "light", Vector(458+11, 30.7, 54.2), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1.0 }, -- Cabin [10] = { "dynamiclight", Vector(435,0,20), Angle(0,-0,0), Color(255,107,50), brightness = 0.004, distance = 600, shadows = 1}, -- Interior [11] = { "dynamiclight", Vector( 250, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 300 , fov=180,farz = 128 }, [12] = { "dynamiclight", Vector( 0, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 400, fov=180,farz = 128 }, [13] = { "dynamiclight", Vector(-300, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 400 , fov=180,farz = 128 }, -- Side lights --//[14] = { "light", Vector(390+12.15, 69, 54), Angle(0,0,0), Color(255,0,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[15] = { "light", Vector(390+12.15, 69, 51), Angle(0,0,0), Color(150,255,255), brightness = 0.6, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[16] = { "light", Vector(390+12.15, 69, 48), Angle(0,0,0), Color(50,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[17] = { "light", Vector(390+12.15, 69, 45), Angle(0,0,0), Color(255,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[18] = { "light", Vector(390+12.15, -69, 54), Angle(0,0,0), Color(255,0,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[19] = { "light", Vector(390+12.15, -69, 51), Angle(0,0,0), Color(150,255,255), brightness = 0.6, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[20] = { "light", Vector(390+12.15, -69, 48), Angle(0,0,0), Color(50,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, --[21] = { "light", Vector(390+12.15, -69, 45), Angle(0,0,0), Color(255,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" }, [15] = { "light", Vector(402.202942,69.270073,44.79285), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [16] = { "light", Vector(402.202942,69.270073,41.509621), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [17] = { "light", Vector(402.202942,69.270073,37.3862), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, --[19] = { "light", Vector(15, -69, 58.3), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, --[20] = { "light", Vector(12, -69, 58.3), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, --[21] = { "light", Vector(9, -69, 58.3), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" }, [32] = { "headlight", Vector(450.70,-56.3,28), Angle(-90,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 77 }, [33] = { "headlight", Vector(450.70,-56.3,32), Angle(-90,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 77 }, [34] = { "headlight", Vector(448.65,-56.40,22.60), Angle(-30,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 140 }, [35] = { "headlight", Vector(450.6,-55.84,12.73), Angle(-90,-90,-180), Color(216,161,92), farz = 7, nearz = 4, shadows = 0, brightness = 2, fov = 130 }, [36] = { "headlight", Vector(455.2,-53.2,5.35), Angle(-90,-90,-180), Color(216,161,92), farz = 4, nearz = 4, shadows = 0, brightness = 2, fov = 130 }, [37] = { "headlight", Vector(458.3,-20.32,19.6), Angle(-90,-120,-180), Color(216,161,92), farz = 4, nearz = 4, shadows = 0, brightness = 3, fov = 160 }, [38] = { "headlight", Vector( -20, 0, 30), Angle(90,0,90), Color(255,95,10), brightness = 1, distance = 999,fov=179, shadows = 0, farz = 500}, [39] = { "headlight", Vector( -20, 0, 10), Angle(-90,0,90), Color(255,95,10), brightness = 1, distance = 999,fov=179, shadows = 0, farz = 500}, [70 ] = { "headlight", Vector( 450, -60, -47), Angle(45,-90,0), Color(255,255,255), brightness = 0.5, distance = 400 , fov=120, shadows = 1 }, } self.NetworkSwitches = { "VB","VBA", "KVT","VZP","VZD","KRZD", "KDL","DIPon","DIPoff","VozvratRP","KSN","KDP", "KU1","Ring","VUS","KAK","VAutodrive","VUD1", "RezMK", "VUD2","VUD2L","VDL", "VRU","VAH","VAD","OVT","KSD","DP","VKF", "OtklAVU","KRP", "RC1","RC2","VRD", "PB","VU3","VU1","VU2","AV8B","VU","KDLK","VDLK","KDPK","KAHK","L_3","RST","VSOSD", } self.Plombs = { RST = true, VAH = true, VAD = true, OVT = true, RC1 = true, RC2 = true, Init = true, } -- Lights --[[ for i = 1,23 do self.Lights[69+i] = { "light", Vector(-470 + 35*i, 0, 65), Angle(180,0,0), Color(255,220,180), brightness = 0.25, scale = 0.75} --self:SetLightPower(69+i,RealTime()%1*2>1) end]] -- Cross connections in train wires self.TrainWireInverts = { [18] = true, [34] = true, } self.TrainWireCrossConnections = { [5] = 4, -- Reverser F<->B [31] = 32, -- Doors L<->R } -- Setup door positions self.LeftDoorPositions = {} self.RightDoorPositions = {} for i=0,3 do table.insert(self.LeftDoorPositions,Vector(353.0 - 35*0.5 - 231*i,65,-1.8)) table.insert(self.RightDoorPositions,Vector(353.0 - 35*0.5 - 231*i,-65,-1.8)) end -- KV wrench mode self.KVWrenchMode = 0 -- Parking brake ratio self.ManualBrake = 0.0 self.RearDoor = false self.FrontDoor = false self.CabinDoor = false self.PassengerDoor = false -- self.A5:TriggerInput("Set",0) self:UpdateTextures() end function ENT:UpdateTextures() local texture = Metrostroi.Skins["train"][self.Texture] local passtexture = Metrostroi.Skins["pass"][self.PassTexture] local cabintexture = Metrostroi.Skins["cab"][self.CabTexture] for k,v in pairs(self:GetMaterials()) do self:SetSubMaterial(k-1,"") end for k,v in pairs(self:GetMaterials()) do if v == "models/metrostroi_train/81/int02" then if not Metrostroi.Skins["717_schemes"] or not Metrostroi.Skins["717_schemes"]["m"] then --self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"][""]) else if not self.Adverts or self.Adverts ~= 4 then --self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].adv) else --self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].clean) end end end local tex = string.Explode("/",v) tex = tex[#tex] if cabintexture and cabintexture.textures[tex] then self:SetSubMaterial(k-1,cabintexture.textures[tex]) end if passtexture and passtexture.textures[tex] then self:SetSubMaterial(k-1,passtexture.textures[tex]) end if texture and texture.textures[tex] then self:SetSubMaterial(k-1,texture.textures[tex]) end end self:SetNW2String("texture",self.Texture) self:SetNW2String("passtexture",self.PassTexture) self:SetNW2String("cabtexture",self.CabTexture) end -------------------------------------------------------------------------------- function ENT:Think() self.RetVal = self.BaseClass.Think(self) -- Check if wrench was pulled out if self.DriversWrenchPresent then self.KV:TriggerInput("Enabled",self:IsWrenchPresent() and 1 or 0) end self:SetLightPower(1, self.Panel["HeadLights3"] > 0.5,(math.min(1,self.Panel["HeadLights1"])*0.50 + math.min(1,self.Panel["HeadLights2"])*0.25 + math.min(1,self.Panel["HeadLights3"])*0.25) ) --self:SetLightPower(2, self.Panel["HeadLights2"] > 0.5) --self:SetLightPower(3, self.Panel["HeadLights2"] > 0.5) --self:SetLightPower(4, self.Panel["HeadLights1"] > 0.5) --self:SetLightPower(5, self.Panel["HeadLights1"] > 0.5) --self:SetLightPower(6, self.Panel["HeadLights1"] > 0.5) --self:SetLightPower(7, self.Panel["HeadLights2"] > 0.5) -- Reverser lights --self:SetLightPower(8, self.Panel["RedLightRight"] > 0.5) --self:SetLightPower(9, self.Panel["RedLightLeft"] > 0.5) self:SetPackedBool("HeadLights1",self.Panel["HeadLights1"] > 0.5) self:SetPackedBool("HeadLights2",self.Panel["HeadLights2"] > 0.5) self:SetPackedBool("RedLight",self.Panel["RedLightLeft"] > 0.5 or self.Panel["RedLightRight"] > 0.5) -- Interior/cabin lights self:SetLightPower(10, self.Panel["CabinLight"] > 0.5) local lightsActive2 = self.PowerSupply.XT3_4 > 65.0 local lightsActive1 = self.Panel["EmergencyLight"] > 0.5 or lightsActive2 self:SetPackedBool("Lamps_emer",lightsActive1) self:SetPackedBool("Lamps_full",lightsActive2) --local I = math.Round((self.Electric.I24-150)/1000.0,1.5) local Light if self.Pneumatic.Compressor == 1 then Light = (lightsActive2 and 0.6 or 0.3) --[[ if I > 0 then Light = Light*(1-math.abs(I*0.1)) end ]] self:SetLightPower(11, lightsActive1, Light) self:SetLightPower(12, lightsActive1, Light) self:SetLightPower(13, lightsActive1, Light) else Light = (lightsActive2 and 0.8 or 0.4) --[[ if I > 0 then Light = Light*(1-math.abs(I*0.1)) end ]] self:SetLightPower(11, lightsActive1, Light) self:SetLightPower(12, lightsActive1, Light) self:SetLightPower(13, lightsActive1, Light) end self:SetPackedRatio("LampsI",math.Round((self.Electric.I24-150)/1000.0,1.5)) self.SOSD = self.Panel["SD"] <= 0 and self.Panel["V1"] > 0 and self.KV.ReverserPosition ~= 0 and self.VSOSD.Value > 0.5 self:SetLightPower(70,self.SOSD) --self:SetLightPower(12, lightsActive1,0.1 + ((self.PowerSupply.XT3_4 > 65.0) and 0.7 or 0)) --self:SetLightPower(13, lightsActive2, 0.8) --for i = 1,23 do --self:SetLightPower(69+i,lightsActive2 and true or lightsActive1 and i%5==1 or false) --end --self:SetLightPower(12, self.Panel["EmergencyLight"] > 0.5) --self:SetLightPower(13, self.PowerSupply.XT3_4 > 65.0) -- Side lights --self:SetLightPower(15, self.Panel["TrainDoors"] > 0.5) --self:SetLightPower(19, self.Panel["TrainDoors"] > 0.5) --self:SetLightPower(16, self.Panel["GreenRP"] > 0.5) --self:SetLightPower(20, self.Panel["GreenRP"] > 0.5) --self:SetLightPower(17, self.Panel["TrainBrakes"] > 0.5) --self:SetLightPower(21, self.Panel["TrainBrakes"] > 0.5) self:SetLightPower(32,self.L_3.Value > 0.5) self:SetLightPower(33,self.L_3.Value > 0.5) self:SetLightPower(34,self.L_3.Value > 0.5) self:SetLightPower(35,self.L_3.Value > 0.5) self:SetLightPower(36,self.L_3.Value > 0.5) self:SetLightPower(37,self.L_3.Value > 0.5) -- Total temperature local IGLA_Temperature = math.max(self.Electric.T1,self.Electric.T2) -- Switch and button states self:SetPackedBool(0,self:IsWrenchPresent()) -- Signal if doors are open or no to platform simulation self.LeftDoorsOpen = (self.Pneumatic.LeftDoorState[1] > 0.5) or (self.Pneumatic.LeftDoorState[2] > 0.5) or (self.Pneumatic.LeftDoorState[3] > 0.5) or (self.Pneumatic.LeftDoorState[4] > 0.5) self.RightDoorsOpen = (self.Pneumatic.RightDoorState[1] > 0.5) or (self.Pneumatic.RightDoorState[2] > 0.5) or (self.Pneumatic.RightDoorState[3] > 0.5) or (self.Pneumatic.RightDoorState[4] > 0.5) self:WriteTrainWire(35,(self.Pneumatic.BrakeCylinderPressure > 0.1) and 1 or 0) -- DIP/power self:SetPackedBool(32,self.Panel["V1"] > 0.5) -- Red RP local TW18 = self:GetTrainWire18() if self:ReadTrainWire(20) == 0 or (self.Panel["V1"] < 0.5) then TW18 = 0 end--(self.KV.ControllerPositionAutodrive == 0 and self.KV.ControllerPosition == 0) self:SetPackedBool(35,TW18 > 0.5) self:SetPackedBool(131,TW18 > 0) -- Green RP self:SetPackedBool(36,self.Panel["GreenRP"] > 0.5) -- Cabin heating --self:SetPackedBool(37,self.Panel["KUP"] > 0.5) -- AVU --self:SetPackedBool(38,self.Panel["AVU"] > 0.5) -- Ring self:SetPackedBool(39,self.Panel["Ring"] > 0.5) -- SD self:SetPackedBool(40,self.Panel["SD"] > 0.5) -- OCh self:SetPackedBool(41,self.ALS_ARS.NoFreq) -- 0 self:SetPackedBool(42,self.ALS_ARS.Signal0) -- 40 self:SetPackedBool(43,self.ALS_ARS.Signal40) -- 60 self:SetPackedBool(44,self.ALS_ARS.Signal60) -- 75 self:SetPackedBool(45,self.ALS_ARS.Signal70) -- 80 self:SetPackedBool(46,self.ALS_ARS.Signal80) -- KT self:SetPackedBool(47,self.ALS_ARS.LKT and self.Panel["V1"] > 0.5) -- KVD self:SetPackedBool(48,self.ALS_ARS.LVD) self:SetPackedBool("DriverValveBLDisconnect",self.DriverValveBLDisconnect.Value == 1.0) self:SetPackedBool("DriverValveTLDisconnect",self.DriverValveTLDisconnect.Value == 1.0) self:SetPackedBool("EPK",self.EPK.Value == 1.0) for i=1,#self.NetworkSwitches do local switch = self.NetworkSwitches[i] self:SetPackedBool(switch,self[switch].Value == 1.0) end self:SetPackedBool("VPR",self.RST.Value > 0 and self.Panel["V1"] > 0) self:SetPackedBool("Lamp6",self:ReadTrainWire(6) > 0.5) self:SetPackedBool("Lamp1",self:ReadTrainWire(1) > 0.5) self:SetPackedBool("Lamp2",self:ReadTrainWire(2) > 0.5) self:SetPackedBool("DoorsWag",self.BD.Value == 0.0 and self.Panel["V1"] > 0.5 and self.KSD.Value > 0.5) self:SetPackedBool(20,self.Pneumatic.Compressor == 1.0) self:SetPackedBool(21,self.Pneumatic.LeftDoorState[1] > 0.5) self:SetPackedBool(25,self.Pneumatic.RightDoorState[1] > 0.5) self:SetPackedBool(112,(self.RheostatController.Velocity ~= 0.0)) self:SetPackedBool(156,self.RearDoor) self:SetPackedBool(157,self.FrontDoor) self:SetPackedBool(158,self.PassengerDoor) self:SetPackedBool(159,self.CabinDoor) if self.VUD2.Blocked > 0 and self.VUD2L.Value > 0.5 then self.VUD2:TriggerInput("Block",0) end if self.VUD2.Blocked == 0 and self.VUD2L.Value == 0 then self.VUD2:TriggerInput("Block",1) end if self.VUD2L.Blocked > 0 and self.VUD2.Value > 0 then self.VUD2L:TriggerInput("Block",0) end if self.VUD2L.Blocked == 0 and self.VUD2.Value == 0 then self.VUD2L:TriggerInput("Block",1) end self:SetPackedBool("VUD2Bl",self.VUD2.Blocked > 0) self:SetPackedBool("VUD2LBl",self.VUD2L.Blocked > 0) --[[ -- LST self:SetPackedBool(49,self:ReadTrainWire(6) > 0.5) -- LVD self:SetPackedBool(50,self:ReadTrainWire(1) > 0.5) self:SetPackedBool(165,self.PB.Value > 0) -- AV states -- for i,v in ipairs(self.Panel.AVMap) do -- if tonumber(v) -- then self:SetPackedBool(64+(i-1),self["A"..v].Value == 1.0) -- elseif self[v] then self:SetPackedBool(64+(i-1),self[v].Value == 1.0) -- end -- end self:SetPackedBool(62,self.L_3.Value > 0.5) self:SetPackedBool(64+19,self.VU1.Value > 0.5) self:SetPackedBool(64+12,self.VU.Value > 0.5) self:SetPackedBool(64+24,self.RST.Value > 0.5) self:SetPackedBool(64+7 ,self.AV8B.Value > 0.5) self:SetPackedBool(64+36,self.VU2.Value > 0.5) self:SetPackedBool(64+13,self.VU3.Value > 0.5) self:SetPackedBool("VPR",self.RST.Value == 1.0 and self.Panel["V1"]) ]] -- Feed packed floats self:SetPackedRatio(0, 1-self.Pneumatic.DriverValvePosition/7) self:SetPackedRatio(1, (self.KV.ControllerPosition+3)/7) self:SetPackedRatio(2, 1-(self.KV.ReverserPosition+1)/2) self:SetPackedRatio(4, self.Pneumatic.ReservoirPressure/16.0) self:SetPackedRatio(5, self.Pneumatic.TrainLinePressure/16.0) self:SetPackedRatio(6, math.min(2.7,self.Pneumatic.BrakeCylinderPressure + 4.0*self.ManualBrake)/6.0) self:SetPackedRatio(7, self.Electric.Power750V/1000.0) self:SetPackedRatio(8, math.abs(self.Electric.I24)/1000.0) --self:SetPackedRatio(9, self.Pneumatic.BrakeLinePressure_dPdT or 0) if self.Pneumatic.TrainLineOpen then self:SetPackedRatio(9, (-self.Pneumatic.TrainLinePressure_dPdT or 0)*6) else self:SetPackedRatio(9, self.Pneumatic.BrakeLinePressure_dPdT or 0) end self:SetPackedRatio(10,(self.Panel["V1"] * self.Battery.Voltage) / 82.0) self:SetPackedRatio(11,IGLA_Temperature) -- Update ARS system self:SetPackedRatio(3, self.ALS_ARS.Speed/100.0) self:SetPackedRatio("Speed", self.Speed/120) if (self.ALS_ARS.Ring == true) then self:SetPackedBool(39,true) end -- Exchange some parameters between engines, pneumatic system, and real world self.Engines:TriggerInput("Speed",self.Speed) if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then local A = 2*self.Engines.BogeyMoment self.FrontBogey.MotorForce = 30300+25000*(A < 0 and 1 or 0) self.FrontBogey.Reversed = (self.RKR.Value > 0.5) self.RearBogey.MotorForce = 30300+25000*(A < 0 and 1 or 0) self.RearBogey.Reversed = (self.RKR.Value < 0.5) -- These corrections are required to beat source engine friction at very low values of motor power local A = 2*self.Engines.BogeyMoment local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2) if math.abs(A) > 0.4 then P = math.abs(A) end if math.abs(A) < 0.05 then P = 0 end if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) -- Apply brakes self.FrontBogey.PneumaticBrakeForce = 50000.0 self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure + 7.0*self.ManualBrake self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT self.FrontBogey.ParkingBrake = false self.RearBogey.PneumaticBrakeForce = 50000.0 self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure + 7.0*self.ManualBrake self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT --self.RearBogey.ParkingBrake = self.ManualBrake.Value > 0.5 end -- Generate bogey sounds local jerk = math.abs((self.Acceleration - (self.PrevAcceleration or 0)) / self.DeltaTime) self.PrevAcceleration = self.Acceleration if jerk > (2.0 + self.Speed/15.0) then self.PrevTriggerTime1 = self.PrevTriggerTime1 or CurTime() self.PrevTriggerTime2 = self.PrevTriggerTime2 or CurTime() if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime1 > 1.5) then self.PrevTriggerTime1 = CurTime() self.FrontBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110)) end if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime2 > 1.5) then self.PrevTriggerTime2 = CurTime() self.RearBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110)) end end -- Temporary hacks --self:SetNW2Float("V",self.Speed) --self:SetNW2Float("A",self.Acceleration) return self.RetVal end -------------------------------------------------------------------------------- function ENT:OnButtonPress(button,ply) -- Parking brake if button == "ParkingBrakeLeft" then self.ManualBrake = math.max(0.0,(self.ManualBrake or 0) - 0.008) if self.ManualBrake == 0.0 then return end --print(self.ManualBrake) end if button == "ParkingBrakeRight" then self.ManualBrake = math.min(1.0,(self.ManualBrake or 0) + 0.008) if self.ManualBrake == 1.0 then return end --print(self.ManualBrake) end if string.find(button,"PneumaticBrakeSet") then self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1))) return end if button:find("FrontDoor") then self.FrontDoor = not self.FrontDoor if self.FrontDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end end if button:find("RearDoor") then self.RearDoor = not self.RearDoor if self.RearDoor then self:PlayOnce("door_open_tor") else self:PlayOnce("door_close_tor") end end if button:find("PassengerDoor") then self.PassengerDoor = not self.PassengerDoor if self.PassengerDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end end if button:find("CabinDoor") then self.CabinDoor = not self.CabinDoor if self.CabinDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end end if button == "UAVAToggle" then local state = self.UAVA.TargetValue < 0.5 and "enabled" or "disabled" RunConsoleCommand("say",ply:GetName().." "..state.." UAVA!") end if button == "VRDToggle" then local state = self.VRD.TargetValue < 0.5 and "enabled" or "disabled" RunConsoleCommand("say",ply:GetName().." "..state.." VRD!") end if button == "NextSign" then self:PrepareSigns() self.SignsIndex = self.SignsIndex + 1 if self.SignsIndex > #self.SignsList then self.SignsIndex = 1 end self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2]) end if button == "PrevSign" then self:PrepareSigns() self.SignsIndex = self.SignsIndex - 1 if self.SignsIndex < 1 then self.SignsIndex = #self.SignsList end self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2]) end if button == "Num1P" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[2]) num = num + 1 if num > 9 then num = 0 end self.RouteNumber = string.SetChar(self.RouteNumber,2, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num1M" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[2]) num = num - 1 if num < 0 then num = 9 end self.RouteNumber = string.SetChar(self.RouteNumber,2, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num2P" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[1]) num = num + 1 if num > 9 then num = 0 end self.RouteNumber = string.SetChar(self.RouteNumber,1, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end if button == "Num2M" then if not self.RouteNumber then self.RouteNumber = "00" end local num = tonumber(self.RouteNumber[1]) num = num - 1 if num < 0 then num = 9 end self.RouteNumber = string.SetChar(self.RouteNumber,1, num) self:SetNW2String("RouteNumber",self.RouteNumber) local trn = self.WagonList[#self.WagonList] if IsValid(trn) and trn ~= self then trn.RouteNumber = self.RouteNumber trn:SetNW2String("RouteNumber",self.RouteNumber) end end -- Parking brake if button == "ManualBrakeLeft" then self.ManualBrake = math.max(0.0,self.ManualBrake - 0.008) if self.ManualBrake == 0.0 then return end --print(self.ManualBrake) end if button == "ManualBrakeRight" then self.ManualBrake = math.min(1.0,self.ManualBrake + 0.008) if self.ManualBrake == 1.0 then return end --print(self.ManualBrake) end if button == "KVUp" then if self.KV.ControllerPosition ~= -1 then self.KV:TriggerInput("ControllerUp",1.0) end end if button == "KVUp_Unlocked" then self.KV:TriggerInput("ControllerUp",1.0) end if button == "KVDown" then self.KV:TriggerInput("ControllerDown",1.0) end -- KRU if (self.KVWrenchMode == 2) and (button == "KVReverserUp") then self.KRU:TriggerInput("Up",1) self:OnButtonPress("KRUUp") end if (self.KVWrenchMode == 2) and (button == "KVReverserDown") then self.KRU:TriggerInput("Down",1) self:OnButtonPress("KRUDown") end if (self.KVWrenchMode == 2) and (button == "KVSetX1") then self.KRU:TriggerInput("SetX1",1) self:OnButtonPress("KRUSetX1") end if (self.KVWrenchMode == 2) and (button == "KVSetX2") then self.KRU:TriggerInput("SetX2",1) self:OnButtonPress("KRUSetX2") end if (self.KVWrenchMode == 2) and (button == "KVSetX3") then self.KRU:TriggerInput("SetX3",1) self:OnButtonPress("KRUSetX3") end if (self.KVWrenchMode == 2) and (button == "KVSet0") then self.KRU:TriggerInput("Set0",1) self:OnButtonPress("KRUSet0") end if button == "KVSetT1AB" then if self.KV.ControllerPosition == -2 then self.KV:TriggerInput("ControllerSet",-1) timer.Simple(0.20,function() self.KV:TriggerInput("ControllerSet",-2) end) else self.KV:TriggerInput("ControllerSet",-2) end end if button == "KVWrench0" then if self.KVWrenchMode == 3 or self.KVWrenchMode == 1 then if self.KVWrenchMode ~= 1 then self:PlayOnce("revers_in","cabin",0.7) end self.KVWrenchMode = 0 self.DriversWrenchPresent = false self.DriversWrenchMissing = false self.KV:TriggerInput("Enabled",1) self.KRU:TriggerInput("Enabled",0) end end if button == "KVWrenchKV" then if self.KVWrenchMode == 3 or self.KVWrenchMode == 0 then if self.KVWrenchMode ~= 0 then self:PlayOnce("revers_in","cabin",0.7) end self.KVWrenchMode = 1 self.DriversWrenchPresent = true self.DriversWrenchMissing = false self.KV:TriggerInput("Enabled",1) self.KRU:TriggerInput("Enabled",0) end end --THERE IS NO KRU IN THIS EZH MODEL --[[ if button == "KVWrenchKRU" then if self.KVWrenchMode == 3 then self:PlayOnce("kru_in","cabin",0.7) self.KVWrenchMode = 2 self.DriversWrenchPresent = false self.DriversWrenchMissing = true self.KV:TriggerInput("Enabled",0) self.KRU:TriggerInput("Enabled",1) self.KRU:TriggerInput("LockX3",1) end end]] if button == "KVWrenchNone" then if self.KVWrenchMode ~= 3 and self.KV.ReverserPosition == 0 then if self.KVWrenchMode == 2 then self:PlayOnce("kru_out","cabin",0.7) else self:PlayOnce("revers_out","cabin",0.7) end self.KVWrenchMode = 3 self.DriversWrenchPresent = false self.DriversWrenchMissing = true self.KV:TriggerInput("Enabled",0) self.KRU:TriggerInput("Enabled",0) end end --if button == "KVT2Set" then self.KVT:TriggerInput("Close",1) end if button == "KDL" and self.VUD1.Value < 1 then self.KDL:TriggerInput("Close",1) self:OnButtonPress("KDLSet") end if button == "KDP" and self.VUD1.Value < 1 then self.KDP:TriggerInput("Close",1) self:OnButtonPress("KDPSet") end if button == "VDL" and self.VUD1.Value < 1 then self.VDL:TriggerInput("Close",1) self:OnButtonPress("VDLSet") end if button == "KRP" then self.KRP:TriggerInput("Set",1) self:OnButtonPress("KRPSet") end if button == "EmergencyBrake" then self.KV:TriggerInput("ControllerSet",-3) self.Pneumatic:TriggerInput("BrakeSet",7) self.DriverValveBLDisconnect:TriggerInput("Set",1) return end if button == "DriverValveDisconnect" then if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then self.DriverValveBLDisconnect:TriggerInput("Set",1) self.DriverValveTLDisconnect:TriggerInput("Set",1) else self.DriverValveBLDisconnect:TriggerInput("Set",0) self.DriverValveTLDisconnect:TriggerInput("Set",0) end if self.DriverValveBLDisconnect.Value == 1.0 then if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end else if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end end return end if button == "DriverValveBLDisconnectToggle" then if self.DriverValveBLDisconnect.Value == 1.0 then if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end else if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end end return end -- Special logic if (button == "VDL") or (button == "KDL") or (button == "KDP") then --self.VUD1:TriggerInput("Open",1) end if (button == "KDP") then --self.DoorSelect:TriggerInput("Close",1) end if (button == "VUD1Set") or (button == "VUD1Toggle") or (button == "VUD2Set") or (button == "VUD2Toggle") then self.VDL:TriggerInput("Open",1) self.KDL:TriggerInput("Open",1) self.KDP:TriggerInput("Open",1) end if button == "GVToggle" then if self.GV.Value > 0.5 then self:PlayOnce("revers_f",nil,0.7) else self:PlayOnce("revers_b",nil,0.7) end return end if (button == "UAVAToggle") then if self.UAVA then if self.UAVA.Value > 0.5 then self:PlayOnce("uava_off","cabin") else self:PlayOnce("uava_off","cabin") end end return end if button == "EPKToggle" and self.DriverValveBLDisconnect.Value == 1.0 then if self.EPK.Value == 0.0 then self:PlayOnce("epv_off","cabin",0.9) else self:PlayOnce("epv_on","cabin",0.9) end return end end function ENT:OnButtonRelease(button) if string.find(button,"PneumaticBrakeSet") then return end --if button == "KVT2Set" then self.KVT:TriggerInput("Open",1) end if button == "KDL" and self.VUD1.Value < 1 then self.KDL:TriggerInput("Open",1) self:OnButtonRelease("KDLSet") end if button == "KDP" and self.VUD1.Value < 1 then self.KDP:TriggerInput("Open",1) self:OnButtonRelease("KDPSet") end if button == "VDL" and self.VUD1.Value < 1 then self.VDL:TriggerInput("Open",1) self:OnButtonRelease("VDLSet") end if button == "KRP" then self.KRP:TriggerInput("Set",0) self:OnButtonRelease("KRPSet") end --[[ if (button == "PneumaticBrakeDown") and (self.Pneumatic.DriverValvePosition == 1) then self.Pneumatic:TriggerInput("BrakeSet",2) end if self.Pneumatic.ValveType == 1 then if (button == "PneumaticBrakeUp") and (self.Pneumatic.DriverValvePosition == 5) then self.Pneumatic:TriggerInput("BrakeSet",4) end end ]] if (not string.find(button,"KVT")) and string.find(button,"KV") then return end if string.find(button,"KRU") then return end end function ENT:OnCouple(train,isfront) if isfront and self.FrontAutoCouple then self.FrontBrakeLineIsolation:TriggerInput("Open",1.0) self.FrontTrainLineIsolation:TriggerInput("Open",1.0) self.FrontAutoCouple = false elseif not isfront and self.RearAutoCouple then self.RearBrakeLineIsolation:TriggerInput("Open",1.0) self.RearTrainLineIsolation:TriggerInput("Open",1.0) self.RearAutoCouple = false end self.BaseClass.OnCouple(self,train,isfront) end