--[[------------------------------------------------------------------------- Client light_dynamic entity ---------------------------------------------------------------------------]] AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Clientside dlight" ENT.Spawnable = false ENT.AdminSpawnable = false if SERVER then return end MetrostroiDLights = MetrostroiDLights or 0 function ENT:Initialize() self.ID = 817200-MetrostroiDLights MetrostroiDLights = MetrostroiDLights + 3 self.Strength = 1 self.Color = Color(255,220,80) self.Brightness = 1 self.AffectW = true self:SetSize(512) self:MakeDLight() end function ENT:Think() self:MakeDLight() --[[ if not self.Created then self:MakeDLight() return end self.DLight.Pos = self:GetPos() --self.DLight.Brightness = 5 self.DLight.Size = self.Size self.DLight.Decay = self.Size * 50 self.DLight.DieTime = CurTime() + 1]] end function ENT:SetDColor(col) --[[if self.Created then self.DLight.r = col.r*self.Strength self.DLight.g = col.g*self.Strength self.DLight.b = col.b*self.Strength end]] self.Color = col end function ENT:SetLightStrength(br) --[[if self.Created then self.DLight.r = self.Color.r*br self.DLight.g = self.Color.g*br self.DLight.b = self.Color.b*br end]] self.Strength = br end function ENT:SetBrightness(br) --if self.Created then self.DLight.Brightness = br end self.Brightness = br end function ENT:SetSize(sz) self.Size = sz end function ENT:SetStyle(style) --[[if self.Created then self.DLight.Style = style end]] self.Style = style end function ENT:MakeDLight() if DLightFreeze ~= RealTime() then self.Created = true end DLightFreeze = RealTime() self.DLight = DynamicLight(self.ID, not self.AffectW) self.DLight.Style = self.Style self.DLight.r = self.Color.r*self.Strength self.DLight.g = self.Color.g*self.Strength self.DLight.b = self.Color.b*self.Strength self.DLight.nomodel = self.nomodel self.DLight.Brightness = self.Brightness self.DLight.Pos = self:GetPos() --self.DLight.Brightness = 5 self.DLight.Size = self.Size self.DLight.Decay = self.Size * 50 self.DLight.DieTime = CurTime() + 1 end function ENT:AffectWorld(affect) --[[self.AffectW = affect self.Created = false self:DLight()]] end function ENT:OnRemove() if self.Created then self.DLight.DieTime = 0 end end function ENT:AffectModels(affect) --[[if self.Created then self.DLight.nomodel = not affect end]] self.nomodel = not affect end function ENT:Draw() end