AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.BogeyDistance = 650 -- Needed for gm trainspawner ENT.SyncTable = { "A53","A56","A54","A24","A39","A23","A14","A13","A31","A32","A16","A12","A49","A15","A27","A50","A8","A52","A19","A10","A22","A30","A1","A2","A3","A4","A5","A6","A72","A38","A20","A25","A37","A55","A45","A66","A51","A65","A28", "A70","A81","A80","A18", "VB","GV", "DriverValveBLDisconnect","DriverValveTLDisconnect","ParkingBrake", "A84","BPSNon","ConverterProtection","L_1","Start","VozvratRP","EmergencyBrakeValve" } function ENT:Initialize() self.Plombs = { A84 = true, Init = true, } self.LampType = 1 -- Set model and initialize self:SetModel("models/metrostroi_train/81-717/81-717_spb_int.mdl") self.BaseClass.Initialize(self) self:SetPos(self:GetPos() + Vector(0,0,140)) -- Create seat entities self.DriverSeat = self:CreateSeat("driver",Vector(-415-16,0,-48+2.5+6),Angle(0,-90,0),"models/vehicles/prisoner_pod_inner.mdl") --self.InstructorsSeat = self:CreateSeat("instructor",Vector(430,47,-27+2.5),Angle(0,-90,0)) -- Hide seats self.DriverSeat:SetColor(Color(0,0,0,0)) self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA) --self.InstructorsSeat:SetColor(Color(0,0,0,0)) --self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA) -- Create bogeys if Metrostroi.BogeyOldMap then self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-84),Angle(0,180,0),true,"717") self.RearBogey = self:CreateBogey(Vector(-317+0,0,-84),Angle(0,0,0),false,"717") self.FrontCouple = self:CreateCouple(Vector( 414+6.545,0,-62),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-419.5-6.545,0,-62),Angle(0,180,0),false,"717") else self.FrontBogey = self:CreateBogey(Vector( 317-11,0,-80),Angle(0,180,0),true,"717") self.RearBogey = self:CreateBogey(Vector(-317+0,0,-80),Angle(0,0,0),false,"717") self.FrontCouple = self:CreateCouple(Vector( 410-2,0,-66),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-423+2,0,-66),Angle(0,180,0),false,"717") end local pneumoPow = 1.1+(math.random()^0.4)*0.3 self.FrontBogey.PneumaticPow = pneumoPow self.RearBogey.PneumaticPow = pneumoPow -- Initialize key mapping self.KeyMap = { [KEY_1] = "StartSet", [KEY_8] = "StartSet", [KEY_W] = "StartSet", [KEY_PAD_DIVIDE] = "StartSet", [KEY_0] = "RV+", [KEY_9] = "RV-", [KEY_PAD_PLUS] = "RV+", [KEY_PAD_MINUS] = "RV-", [KEY_G] = "VozvratRPSet", [KEY_L] = "HornEngage", [KEY_F] = "PneumaticBrakeUp", [KEY_R] = "PneumaticBrakeDown", [KEY_PAD_1] = "PneumaticBrakeSet1", [KEY_PAD_2] = "PneumaticBrakeSet2", [KEY_PAD_3] = "PneumaticBrakeSet3", [KEY_PAD_4] = "PneumaticBrakeSet4", [KEY_PAD_5] = "PneumaticBrakeSet5", [KEY_PAD_6] = "PneumaticBrakeSet6", [KEY_PAD_7] = "PneumaticBrakeSet7", [KEY_PAD_0] = "DriverValveDisconnect", [KEY_BACKSPACE] = "EmergencyBrakeValveToggle", [KEY_LSHIFT] = { [KEY_L] = "DriverValveDisconnect", }, [KEY_RSHIFT] = { [KEY_L] = "DriverValveDisconnect", }, } self.InteractionZones = { { ID = "FrontBrakeLineIsolationToggle", Pos = Vector(461.5, -34, -53), Radius = 8, }, { ID = "FrontTrainLineIsolationToggle", Pos = Vector(461.5, 33, -53), Radius = 8, }, { ID = "RearBrakeLineIsolationToggle", Pos = Vector(-474.5, 33, -53), Radius = 8, }, { ID = "RearTrainLineIsolationToggle", Pos = Vector(-474.5, -34, -53), Radius = 8, }, { ID = "ParkingBrakeToggle", Pos = Vector(-469, -54.5, -53), Radius = 8, }, { ID = "FrontDoor", Pos = Vector(451.5,35,4), Radius = 20, }, { ID = "RearDoor", Pos = Vector(-464.8,-35,4), Radius = 20, }, { ID = "GVToggle", Pos = Vector(140.50,62,-64), Radius = 10, }, { ID = "VBToggle", Pos = Vector(-470 -15, 53), Radius = 20, }, { ID = "AirDistributorDisconnectToggle", Pos = Vector(-177, -66, -50), Radius = 20, }, } -- Cross connections in train wires self.TrainWireInverts = { [28] = true, [34] = true, } self.TrainWireCrossConnections = { [5] = 4, -- Reverser F<->B [31] = 32, -- Doors L<->R } -- BPSN type self.BPSNType = self.BPSNType or 2+math.floor(Metrostroi.PeriodRandomNumber()*7+0.5) self:SetNW2Int("BPSNType",self.BPSNType) self.OldTexture = 0 self.Lamps = { broken = {}, } local rand = math.random() > 0.95 and 1 or math.random(0.95,0.99) for i = 1,23 do if math.random() > rand then self.Lamps.broken[i] = math.random() > 0.7 end end self:TrainSpawnerUpdate() end function ENT:UpdateLampsColors() local lCol,lCount = Vector(),0 if self.LampType == 1 then local r,g,col = 15,15 local typ = math.Round(math.random()) local rnd = 0.5+math.random()*0.5 for i = 1,13 do local chtp = math.random() > rnd if typ == 0 and not chtp or typ == 1 and chtp then g = math.random()*15 col=Vector(240+g,240+g,255) else b = -5+math.random()*20 col = Vector(255,255,235+b) end lCol = lCol + col lCount = lCount + 1 if i%4==0 then local id = 10+math.ceil(i/4) local tcol = (lCol/lCount)/255 self:SetNW2Vector("lampD"..id,Vector(tcol.r,tcol.g^3,tcol.b^3)*255) lCol = Vector() lCount = 0 end self:SetNW2Vector("lamp"..i,col) end else local rnd1,rnd2,col = 0.7+math.random()*0.3,math.random() local typ = math.Round(math.random()) local r,g = 15,15 for i = 1,25 do local chtp = math.random() > rnd1 if typ == 0 and not chtp or typ == 1 and chtp then if math.random() > rnd2 then r = -20+math.random()*25 g = 0 else g = -5+math.random()*15 r = g end col = Vector(245+r,228+g,189) else if math.random() > rnd2 then g = math.random()*15 b = g else g = 15 b = -10+math.random()*25 end col = Vector(255,235+g,235+b) end lCol = lCol + col lCount = lCount + 1 if i%8.3<1 then local id = 9+math.ceil(i/8.3) local tcol = (lCol/lCount)/255 self.Lights[id][4] = Vector(tcol.r,tcol.g^3,tcol.b^3)*255 self:SetNW2Vector("lampD"..id,Vector(tcol.r,tcol.g^3,tcol.b^3)*255) lCol = Vector() lCount = 0 end self:SetNW2Vector("lamp"..i,col) end end end function ENT:TrainSpawnerUpdate() local typ = self:GetNW2Int("Type") local num = self.WagonNumber math.randomseed(num+817171) local kvr=false local passtex = "Def_717SPBWhite" local cabtex = "Def_PUAV" if typ == 1 then --PAKSDM self.Electric:TriggerInput("X2PS",0) self.Electric:TriggerInput("Type",self.Electric.LVZ_4) seats = math.random()>0.2 or (9000<=num and num<=9999) kvr = num>=8194 --or math.random()>0.5 passtex = (9000<=num and num<=9999) and "Def_717SPBBlue" or kvr and (math.random()>0.5 and "Def_717SPBCyan") or "Def_717SPBWhite" elseif typ == 2 then --PUAV self.Electric:TriggerInput("X2PS",1) self.Electric:TriggerInput("Type",self.Electric.LVZ_2) seats = math.random()>0.2 local pass = math.ceil(math.random()*3) kvr = num>=8189 passtex = kvr and (pass==1 and "Def_717SPBWood3" or pass==2 and "Def_717SPBCyan") or "Def_717SPBWhite" elseif typ == 3 then --PAM self.Electric:TriggerInput("X2PS",1) self.Electric:TriggerInput("Type",self.Electric.LVZ_3) seats = math.random()>0.2 kvr = num>=11060 --or math.random()>0.5 passtex = kvr and (math.random()>0.5 and "Def_717SPBCyan") or "Def_717SPBWhite" end local bpsn = math.ceil(math.random()*4) self:SetNW2Int("BPSNType",math.random()>0.2 and 5 or bpsn) self:SetNW2Int("Crane",kvr and 1 or 0) self:SetNW2Bool("KVR",kvr) if not self.CustomSettings then self:SetNW2String("Texture","Def_717SPBDef") self:SetNW2String("PassTexture",passtex) self:SetNW2String("CabTexture",cabtex) self:SetNW2Bool("NewSeats",seats) else self:SetNW2Bool("NewSeats",self:GetNW2Int("SeatType") == 4 or self:GetNW2Int("SeatType") == 3 or self:GetNW2Int("SeatType") == 1 and math.random()>0.5)--(kvr or seats)) self:SetNW2Bool("NewSeatsBlue",self:GetNW2Int("SeatType") == 4 or self:GetNW2Bool("NewSeats") and self:GetNW2Int("SeatType") == 1 and math.random()>0.5) end self.Pneumatic.ValveType = self:GetNW2Int("Crane",1)+1 self.Announcer.AnnouncerType = self:GetNW2Int("Announcer",1) self:UpdateTextures() self:UpdateLampsColors() self:SetNW2Float("UPONoiseVolume",math.Rand(0,0.4)) self:SetNW2Float("UPOVolume",math.Rand(0.9,1)) self:SetNW2Float("UPOBuzzVolume",math.Rand(0.6,0.9)) local pneumoPow = 1.3+(math.random()^1.2)*0.3 if IsValid(self.FrontBogey) then self.FrontBogey:SetNW2Int("SquealType",math.floor(math.random()*7)+1) self.FrontBogey.PneumaticPow = pneumoPow end if IsValid(self.RearBogey) then self.RearBogey:SetNW2Int("SquealType",math.floor(math.random()*7)+1) self.RearBogey.PneumaticPow = pneumoPow end math.randomseed(os.time()) end -------------------------------------------------------------------------------- function ENT:Think() local retVal = self.BaseClass.Think(self) local Panel = self.Panel local Pneumatic = self.Pneumatic local lightsActive1 = Panel.EmergencyLights > 0 local lightsActive2 = Panel.MainLights > 0.0 local LampCount = self.LampType==2 and 27 or 13 local Ip = self.LampType==2 and 7 or 3.6 local Im = self.LampType==2 and 2 or 1 for i = 1,LampCount do if (lightsActive2 or (lightsActive1 and math.ceil((i+Ip-Im)%Ip)==1)) then if not self.Lamps[i] and not self.Lamps.broken[i] then self.Lamps[i] = CurTime() + math.Rand(0.1,math.Rand(0.5,2)) end else self.Lamps[i] = nil end if (self.Lamps[i] and CurTime() - self.Lamps[i] > 0) then self:SetPackedBool("lightsActive"..i,true) else self:SetPackedBool("lightsActive"..i,false) end end self:SetPackedBool("DoorsW",Panel.DoorsW > 0) self:SetPackedBool("GRP",Panel.GreenRP > 0) self:SetPackedBool("BrW",Panel.BrW > 0) --[[if not self.KEKTimer or CurTime()-self.KEKTimer > 3 then self.KEKTimer = CurTime() local text = "" if Panel.DoorsW > 0 then text = text .." белая лампа дверей" end if Panel.BrW > 0 then text = text .." желтая лампа пневмотормоза" end if Panel.GreenRP > 0 then text = text .." зелёная лампа РП" end if text ~= "" then text = " горит"..text end if self.Speed <= 0.5 then text = text .." он стоит" elseif self.Electric.I13 > 10 then text = text.." он разгоняется" elseif self.Electric.I13 < -10 then text = text.." он тормозит ЭДТ" elseif self.Pneumatic.BrakeCylinderPressure > 0.2 then if self.Electric.I13 < -10 then text = text.." и пневматикой" else text = text.." он тормозит пневматикой" end else text = text .." он едет" end if self.Speed > 0.5 then text = text..Format(" со скоростью %02d км/ч и ускорением %.1f м/c",self.Speed, self.Acceleration) end if text ~= "" then RunConsoleCommand("say","ВНИМАНИЕ ВСЕМ!!! У "..self:CPPIGetOwner():GetName().." вагон "..self:GetWagonNumber()..text.."!!!") end end if Panel.GreenRP > 0 and (not self.KEKTimer or CurTime()-self.KEKTimer > 3) then self.KEKTimer = CurTime() RunConsoleCommand("say","ВНИМАНИЕ ВСЕМ!!! У "..self:CPPIGetOwner():GetName().." ВАГОН"..self:GetWagonNumber().." СЛУЧИЛОСЬ ЗНАМЕНАТЕЛЬНОЕ СОБЫТИЕ!!! У НЕГО ЗАГОРЕЛАСЬ ЗЕЛЁНАЯЛ ЛАМПА РП!!!") end]] self:SetPackedBool("M1_3",Panel.M1_3 > 0) self:SetPackedBool("M4_7",Panel.M4_7 > 0) -- Signal if doors are open or no to platform simulation self.LeftDoorsOpen = (Pneumatic.LeftDoorState[1] > 0.5) or (Pneumatic.LeftDoorState[2] > 0.5) or (Pneumatic.LeftDoorState[3] > 0.5) or (Pneumatic.LeftDoorState[4] > 0.5) self.RightDoorsOpen = (Pneumatic.RightDoorState[1] > 0.5) or (Pneumatic.RightDoorState[2] > 0.5) or (Pneumatic.RightDoorState[3] > 0.5) or (Pneumatic.RightDoorState[4] > 0.5) --self:SetPackedRatio("Crane", Pneumatic.RealDriverValvePosition) --self:SetPackedRatio("Controller", (self.KV.ControllerPosition+3)/7) if Pneumatic.ValveType == 1 then self:SetPackedRatio("BLPressure", Pneumatic.ReservoirPressure/16.0) else self:SetPackedRatio("BLPressure", Pneumatic.BrakeLinePressure/16.0) end self:SetPackedRatio("TLPressure", Pneumatic.TrainLinePressure/16.0) self:SetPackedRatio("BCPressure", Pneumatic.BrakeCylinderPressure/6.0) self:SetPackedRatio("BatteryVoltage",Panel["V1"]*self.Battery.Voltage/150.0) self:SetPackedRatio("BatteryCurrent",Panel["V1"]*math.Clamp((self.Battery.Voltage-75)*0.01,-0.01,1)) self:SetPackedRatio("EnginesCurrent", 0.5 + 0.5*(self.Electric.I24/500.0)) self:SetPackedBool("Compressor",Pneumatic.Compressor > 0) self:SetPackedBool("RK",self.RheostatController.Velocity ~= 0.0) self:SetPackedBool("BPSN",self.PowerSupply.X2_2 > 0) self:SetPackedRatio("RV",self.RV.Value/2) self:SetPackedRatio("CranePosition", Pneumatic.RealDriverValvePosition) self:SetPackedBool("RZP",Panel.RZP > 0) self:SetPackedBool("FrontDoor",self.FrontDoor) self:SetPackedBool("RearDoor",self.RearDoor) self:SetPackedBool("CouchCap",self.CouchCap) self:SetPackedBool("AnnouncerBuzz",Panel.AnnouncerBuzz > 0) self:SetPackedBool("AnnPlay",Panel.AnnouncerPlaying > 0) self:SetPackedRatio("Speed", self.Speed/100) self.Engines:TriggerInput("Speed",self.Speed) if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then local A = 2*self.Engines.BogeyMoment --self.FrontBogey.MotorForce = 27000+1000*(A < 0 and 1 or 0) --self.RearBogey.MotorForce = 27000+1000*(A < 0 and 1 or 0) self.FrontBogey.MotorForce = 22500+5500*(A < 0 and 1 or 0) self.RearBogey.MotorForce = 22500+5500*(A < 0 and 1 or 0) self.FrontBogey.Reversed = (self.Reverser.NZ > 0.5) self.RearBogey.Reversed = (self.Reverser.VP > 0.5) -- These corrections are required to beat source engine friction at very low values of motor power local A = 2*self.Engines.BogeyMoment --[[ if self.Speed < 15 then local pow = 1-0.7*(15.0-self.Speed)/15.0 A = A < 0 and -math.abs(A)^pow or A^pow end--]] local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2) if math.abs(A) > 0.4 then P = math.abs(A) end if math.abs(A) < 0.05 then P = 0 end if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) -- Apply brakes self.FrontBogey.PneumaticBrakeForce = 50000.0-2000 self.FrontBogey.BrakeCylinderPressure = Pneumatic.BrakeCylinderPressure self.FrontBogey.ParkingBrakePressure = math.max(0,(2.6-Pneumatic.ParkingBrakePressure)/2.6)/2 self.FrontBogey.BrakeCylinderPressure_dPdT = -Pneumatic.BrakeCylinderPressure_dPdT self.RearBogey.PneumaticBrakeForce = 50000.0-2000 self.RearBogey.BrakeCylinderPressure = Pneumatic.BrakeCylinderPressure self.RearBogey.BrakeCylinderPressure_dPdT = -Pneumatic.BrakeCylinderPressure_dPdT self.RearBogey.ParkingBrakePressure = math.max(0,(2.6-Pneumatic.ParkingBrakePressure)/2.6)/2 --self.RearBogey.ParkingBrake = self.ParkingBrake.Value > 0.5 end self:GenerateJerks() -- Send networked variables --self:SendPackedData() return retVal end -------------------------------------------------------------------------------- function ENT:OnCouple(train,isfront) if isfront and self.FrontAutoCouple then self.FrontBrakeLineIsolation:TriggerInput("Open",1.0) self.FrontTrainLineIsolation:TriggerInput("Open",1.0) self.FrontAutoCouple = false elseif not isfront and self.RearAutoCouple then self.RearBrakeLineIsolation:TriggerInput("Open",1.0) self.RearTrainLineIsolation:TriggerInput("Open",1.0) self.RearAutoCouple = false end self.BaseClass.OnCouple(self,train,isfront) end function ENT:OnButtonPress(button,ply) if button == "FrontDoor" then self.FrontDoor = not self.FrontDoor end if button == "RearDoor" then self.RearDoor = not self.RearDoor end if button == "CouchCap" then if self.CouchCap and self.Pneumatic.DriverValvePosition>2 then return end self.CouchCap = not self.CouchCap end if not self.CouchCap and (not button:find("VB") and not button:find("GV") and not button:find("Isolation") and not button:find("Parking") and not button:find("Air")) then return true end if button == "DriverValveDisconnect" then if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then self.DriverValveBLDisconnect:TriggerInput("Set",1) self.DriverValveTLDisconnect:TriggerInput("Set",1) else self.DriverValveBLDisconnect:TriggerInput("Set",0) self.DriverValveTLDisconnect:TriggerInput("Set",0) end return end if string.find(button,"PneumaticBrakeSet") then self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1))) return end end function ENT:OnButtonRelease(button) if string.find(button,"PneumaticBrakeSet") then local pos = tonumber(button:sub(-1,-1)) if button == "PneumaticBrakeSet1" then self.Pneumatic:TriggerInput("BrakeSet",2) end return end end