AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") ENT.BogeyDistance = 650 -- Needed for gm trainspawner ENT.SyncTable = { "A53","A56","A54","A24","A39","A23","A14","A13","A31","A32", "A16","A12","A49","A15","A27","A50","A8","A52","A19","A10", "A22","A30","A1","A2","A3","A4","A5","A6","A72","A38","A20", "A25","A37","A55","A45","A66","A51","A65","A28","A70","AV2", "AV3","AV4","AV5","A81","AV6","A80","A18", "VB","GV", "DriverValveBLDisconnect","DriverValveTLDisconnect","ParkingBrake", "A84","BPSNon","ConverterProtection","L_1","OtklBV","Start","VozvratRP","EmergencyBrakeValve" } function ENT:Initialize() self.Plombs = { A84 = true, Init = true, } self.LampType = 1 -- Set model and initialize self:SetModel("models/metrostroi_train/81-717/81-717_mvm_int.mdl") self.BaseClass.Initialize(self) self:SetPos(self:GetPos() + Vector(0,0,140)) -- Create seat entities self.DriverSeat = self:CreateSeat("driver",Vector(-415-16,0,-48+2.5+6),Angle(0,-90,0),"models/vehicles/prisoner_pod_inner.mdl") --self.InstructorsSeat = self:CreateSeat("instructor",Vector(430,47,-27+2.5),Angle(0,-90,0)) -- Hide seats self.DriverSeat:SetColor(Color(0,0,0,0)) self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA) --self.InstructorsSeat:SetColor(Color(0,0,0,0)) --self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA) -- Create bogeys if Metrostroi.BogeyOldMap then self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-84),Angle(0,180,0),true,"717") self.RearBogey = self:CreateBogey(Vector(-317+0,0,-84),Angle(0,0,0),false,"717") self.FrontCouple = self:CreateCouple(Vector( 420.54,0,-62),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-426.04,0,-62),Angle(0,180,0),false,"717") else self.FrontBogey = self:CreateBogey(Vector( 317-11,0,-80),Angle(0,180,0),true,"717") self.RearBogey = self:CreateBogey(Vector(-317+0,0,-80),Angle(0,0,0),false,"717") self.FrontCouple = self:CreateCouple(Vector( 408,0,-66),Angle(0,0,0),true,"717") self.RearCouple = self:CreateCouple(Vector(-421,0,-66),Angle(0,180,0),false,"717") end local pneumoPow = 0.8+(math.random()^1.55)*0.4 self.FrontBogey.PneumaticPow = pneumoPow self.RearBogey.PneumaticPow = pneumoPow -- Initialize key mapping self.KeyMap = { [KEY_1] = "StartSet", [KEY_8] = "StartSet", [KEY_W] = "StartSet", [KEY_PAD_DIVIDE] = "StartSet", [KEY_0] = "RV+", [KEY_9] = "RV-", [KEY_PAD_PLUS] = "RV+", [KEY_PAD_MINUS] = "RV-", [KEY_G] = "VozvratRPSet", [KEY_L] = "HornEngage", [KEY_F] = "PneumaticBrakeUp", [KEY_R] = "PneumaticBrakeDown", [KEY_PAD_1] = "PneumaticBrakeSet1", [KEY_PAD_2] = "PneumaticBrakeSet2", [KEY_PAD_3] = "PneumaticBrakeSet3", [KEY_PAD_4] = "PneumaticBrakeSet4", [KEY_PAD_5] = "PneumaticBrakeSet5", [KEY_PAD_6] = "PneumaticBrakeSet6", [KEY_PAD_7] = "PneumaticBrakeSet7", [KEY_PAD_0] = "DriverValveDisconnect", [KEY_BACKSPACE] = "EmergencyBrakeValveToggle", [KEY_LSHIFT] = { [KEY_L] = "DriverValveDisconnect", }, [KEY_RSHIFT] = { [KEY_L] = "DriverValveDisconnect", }, } self.InteractionZones = { { ID = "FrontBrakeLineIsolationToggle", Pos = Vector(461.5, -34, -53), Radius = 8, }, { ID = "FrontTrainLineIsolationToggle", Pos = Vector(461.5, 33, -53), Radius = 8, }, { ID = "RearBrakeLineIsolationToggle", Pos = Vector(-474.5, 33, -53), Radius = 8, }, { ID = "RearTrainLineIsolationToggle", Pos = Vector(-474.5, -34, -53), Radius = 8, }, { ID = "ParkingBrakeToggle", Pos = Vector(-469, -54.5, -53), Radius = 8, }, { ID = "FrontDoor", Pos = Vector(451.5,35,4), Radius = 20, }, { ID = "RearDoor", Pos = Vector(-464.8,-35,4), Radius = 20, }, { ID = "GVToggle", Pos = Vector(140.50,62,-64), Radius = 10, }, { ID = "VBToggle", Pos = Vector(-470 -15, 53), Radius = 20, }, { ID = "AirDistributorDisconnectToggle", Pos = Vector(-177, -66, -50), Radius = 20, }, } -- Cross connections in train wires self.TrainWireInverts = { [28] = true, [34] = true, } self.TrainWireCrossConnections = { [5] = 4, -- Reverser F<->B [31] = 32, -- Doors L<->R } self.Lamps = { broken = {}, } local rand = math.random() > 0.8 and 1 or math.random(0.95,0.99) for i = 1,27 do if math.random() > rand then self.Lamps.broken[i] = math.random() > 0.5 end end self:SetNW2Int("Type",self:GetNW2Int("Type",2)) self:TrainSpawnerUpdate() end function ENT:UpdateLampsColors() local lCol,lCount = Vector(),0 local rand = math.random() > 0.8 and 1 or math.random(0.95,0.99) if self.LampType == 1 then local r,g,col = 15,15 local typ = math.Round(math.random()) local rnd = 0.5+math.random()*0.5 for i = 1,13 do local chtp = math.random() > rnd if typ == 0 and not chtp or typ == 1 and chtp then g = math.random()*15 col=Vector(240+g,240+g,255) else b = -5+math.random()*20 col = Vector(255,255,235+b) end lCol = lCol + col lCount = lCount + 1 if i%4==0 then local id = 10+math.ceil(i/4) local tcol = (lCol/lCount)/255 --self.Lights[id][4] = Vector(tcol.r,tcol.g^3,tcol.b^3)*255 self:SetNW2Vector("lampD"..id,Vector(tcol.r,tcol.g^3,tcol.b^3)*255) lCol = Vector() lCount = 0 end self:SetNW2Vector("lamp"..i,col) self.Lamps.broken[i] = math.random() > rand and math.random() > 0.7 end else local rnd1,rnd2,col = 0.7+math.random()*0.3,math.random() local typ = math.Round(math.random()) local r,g = 15,15 for i = 1,27 do local chtp = math.random() > rnd1 if typ == 0 and not chtp or typ == 1 and chtp then if math.random() > rnd2 then r = -20+math.random()*25 g = 0 else g = -5+math.random()*15 r = g end col = Vector(245+r,228+g,189) else if math.random() > rnd2 then g = math.random()*15 b = g else g = 15 b = -10+math.random()*25 end col = Vector(255,235+g,235+b) end lCol = lCol + col lCount = lCount + 1 if i%8.3<1 then local id = 9+math.ceil(i/8.3) local tcol = (lCol/lCount)/255 --self.Lights[id][4] = Vector(tcol.r,tcol.g^3,tcol.b^3)*255 self:SetNW2Vector("lampD"..id,Vector(tcol.r,tcol.g^3,tcol.b^3)*255) lCol = Vector() lCount = 0 end self:SetNW2Vector("lamp"..i,col) self.Lamps.broken[i] = math.random() > rand and math.random() > 0.7 end end end function ENT:TrainSpawnerUpdate() self:SetNW2Bool("Custom",self.CustomSettings) local num = self.WagonNumber math.randomseed(num+817171) if self.CustomSettings then local dot5 = self:GetNW2Int("Type")==2 local typ = self:GetNW2Int("BodyType") self:SetNW2Int("Crane",self:GetNW2Int("Cran")) local lampType = self:GetNW2Int("LampType") local BPSNType = self:GetNW2Int("BPSNType") local SeatType = self:GetNW2Int("SeatType") self:SetNW2Bool("Dot5",dot5) self:SetNW2Int("LampType",lampType==1 and (math.random()>0.5 and 2 or 1) or lampType-1) self:SetNW2Int("BPSNType",BPSNType==1 and math.ceil(math.random()*12+0.5) or BPSNType-1) if SeatType==1 then self:SetNW2Bool("NewSeats",math.random()>0.5) else self:SetNW2Bool("NewSeats",SeatType==3) end else local num = self.WagonNumber local typ = self.WagonNumberConf or {} local lvz = typ[1] self.Dot5 = typ[2] self.NewBortlamps = typ[4] if lvz then --self:SetModel("models/metrostroi_train/81-717/81-717_lvz.mdl") self:SetModel("models/metrostroi_train/81-717/81-717_mvm_int.mdl") else self:SetModel("models/metrostroi_train/81-717/81-717_mvm_int.mdl") end self:SetNW2Bool("Dot5",self.Dot5) self:SetNW2Bool("LVZ",lvz) self:SetNW2Bool("NewSeats",typ[3]) self:SetNW2Bool("NewBortlamps",self.NewBortlamps) self:SetNW2Int("LampType",math.random()>0.5 and 2 or 1) local tex = typ[5] and typ[5][math.random(1,#typ[5])] or "Def_717MSKWhite" self:SetNW2String("PassTexture",tex) local oldType = not self.Dot5 and not typ[3] and not lvz self:SetNW2Int("BPSNType",oldType and (math.random()>0.7 and 2 or 1) or 2+math.Clamp(math.floor(math.random()*11)+1,1,11)) self:SetNW2Int("Crane",not self.Dot5 and 2 or 1) if self.Dot5 then self.FrontCouple.CoupleType = "717" else self.FrontCouple.CoupleType = "702" end self.RearCouple.CoupleType = self.FrontCouple.CoupleType self.FrontCouple:SetParameters() self.RearCouple:SetParameters() self:SetNW2String("Texture","Def_717MSKClassic1") --self.ARSType = self:GetNW2Int("ARSType",1) end self.LampType = self:GetNW2Int("LampType",1) self.Pneumatic.ValveType = self:GetNW2Int("Crane",1) self.Announcer.AnnouncerType = self:GetNW2Int("Announcer",1) self.WorkingLights = 6 self:SetPackedBool("Crane013",self.Pneumatic.ValveType == 2) self:UpdateTextures() self:UpdateLampsColors() local pneumoPow = 0.8+(math.random()^1.55)*0.4 if IsValid(self.FrontBogey) then self.FrontBogey.PneumaticPow = pneumoPow end if IsValid(self.RearBogey) then self.RearBogey.PneumaticPow = pneumoPow end self.Pneumatic.VDLoud = math.random()<0.06 and 0.9+math.random()*0.2 if self.Pneumatic.VDLoud then self.Pneumatic.VDLoudID = math.random(1,5) end math.randomseed(os.time()) end -------------------------------------------------------------------------------- function ENT:Think() local retVal = self.BaseClass.Think(self) local Panel = self.Panel local Pneumatic = self.Pneumatic local lightsActive1 = Panel.EmergencyLights > 0 local lightsActive2 = Panel.MainLights > 0.0 local LampCount = self.LampType==2 and 27 or 13 local Ip = self.LampType==2 and 7 or 3.6 local Im = self.LampType==2 and 2 or 1 for i = 1,LampCount do if (lightsActive2 or (lightsActive1 and math.ceil((i+Ip-Im)%Ip)==1)) then if not self.Lamps[i] and not self.Lamps.broken[i] then self.Lamps[i] = CurTime() + math.Rand(0.1,math.Rand(0.5,2)) end else self.Lamps[i] = nil end if (self.Lamps[i] and CurTime() - self.Lamps[i] > 0) then self:SetPackedBool("lightsActive"..i,true) else self:SetPackedBool("lightsActive"..i,false) end end self:SetPackedBool("DoorsW",Panel.DoorsW > 0) self:SetPackedBool("GRP",Panel.GreenRP > 0) self:SetPackedBool("BrW",Panel.BrW > 0) self:SetPackedBool("M1_3",Panel.M1_3 > 0) self:SetPackedBool("M4_7",Panel.M4_7 > 0) -- Signal if doors are open or no to platform simulation self.LeftDoorsOpen = (Pneumatic.LeftDoorState[1] > 0.5) or (Pneumatic.LeftDoorState[2] > 0.5) or (Pneumatic.LeftDoorState[3] > 0.5) or (Pneumatic.LeftDoorState[4] > 0.5) self.RightDoorsOpen = (Pneumatic.RightDoorState[1] > 0.5) or (Pneumatic.RightDoorState[2] > 0.5) or (Pneumatic.RightDoorState[3] > 0.5) or (Pneumatic.RightDoorState[4] > 0.5) --self:SetPackedRatio("Crane", Pneumatic.RealDriverValvePosition) --self:SetPackedRatio("Controller", (self.KV.ControllerPosition+3)/7) if Pneumatic.ValveType == 1 then self:SetPackedRatio("BLPressure", Pneumatic.ReservoirPressure/16.0) else self:SetPackedRatio("BLPressure", Pneumatic.BrakeLinePressure/16.0) end self:SetPackedRatio("TLPressure", Pneumatic.TrainLinePressure/16.0) self:SetPackedRatio("BCPressure", Pneumatic.BrakeCylinderPressure/6.0) ----------------------------------*****************************-------------------------------- --10th wire voltage readout imitation depending on the BPSNs and EKK state, not on the wagon battery switch state local hvcounter = 0 local hvcar = nil local vdrop = 1.125*(#self.WagonList) for k,v in ipairs(self.WagonList) do if v.PowerSupply.X2_2 > 0 and v.A24.Value > 0 then hvcounter = hvcounter + 1 hvcar = hvcar or v vdrop = vdrop - 1.125 else vdrop = vdrop - ((v.A56.Value == 0 and 0.4 or (v.VB.Value == 0 and 0.4 or 0)) + (v.LK4.Value == 0 and 0.725 or 0)) end end local PCV_o = hvcounter > 0 and math.Clamp(76+(hvcar.Electric.Aux750V - 600)*8/375, 76, 84) - vdrop or self.WagonList[1].Battery.Voltage --imitating converter overload protection only when control circuits are energized and at least one PC on the train is off; pretty useless btw (but fun) local pcloadratio = #self.WagonList/(hvcounter > 0 and hvcounter or 0.5) local _A = 25*(6 - 6/(5.01)) --assuming one PC on 6 cars can work for 25 secs while the cars' CCs are energized if pcloadratio > 1 and pcloadratio <= #self.WagonList and self.LK4.Value > 0 and self.PowerSupply.X2_2 > 0 and not self.pcrlxtimer then self.pcprotimer = self.pcprotimer or CurTime() --hyperbolic function of PC operating time depending on load coeff if CurTime() - self.pcprotimer > _A/(pcloadratio - 6/5.01) then self.pcrlxtimer = CurTime() end else if self.pcrlxtimer then if CurTime() - self.pcrlxtimer < 30 then --30 seconds relaxation time before PC overload protecion can be reset self.RZP:TriggerInput("Close",1) else self.pcrlxtimer = nil end else self.pcprotimer = nil end end self.PowerSupply:TriggerInput("3x2",self.pcrlxtimer and 1 or 0) --BPSN overheat protection in case of RZP button is being pressed constantly ----------------------------------*****************************-------------------------------- self:SetPackedRatio("BatteryVoltage",Panel["V1"]*PCV_o/150.0) self:SetPackedRatio("BatteryCurrent",Panel["V1"]*math.Clamp((self.Battery.Voltage-75)*0.01,-0.01,1)) self:SetPackedRatio("EnginesCurrent", 0.5 + 0.5*(self.Electric.I24/500.0)) self:SetPackedBool("Compressor",Pneumatic.Compressor > 0) self:SetPackedBool("RK",self.RheostatController.Velocity ~= 0.0) self:SetPackedBool("BPSN",self.PowerSupply.X2_2 > 0) self:SetPackedRatio("RV",self.RV.Value/2) self:SetPackedRatio("CranePosition", Pneumatic.RealDriverValvePosition) self:SetPackedBool("RZP",Panel.RZP > 0) self:SetPackedBool("FrontDoor",self.FrontDoor) self:SetPackedBool("RearDoor",self.RearDoor) self:SetPackedBool("CouchCap",self.CouchCap) self:SetPackedBool("AnnBuzz",Panel.AnnouncerBuzz > 0) self:SetPackedBool("AnnPlay",Panel.AnnouncerPlaying > 0) -- Exchange some parameters between engines, pneumatic system, and real world self.Engines:TriggerInput("Speed",self.Speed) if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then local A = 2*self.Engines.BogeyMoment --self.FrontBogey.MotorForce = 27000+1000*(A < 0 and 1 or 0) --self.RearBogey.MotorForce = 27000+1000*(A < 0 and 1 or 0) self.FrontBogey.MotorForce = 22500+5500*(A < 0 and 1 or 0) self.RearBogey.MotorForce = 22500+5500*(A < 0 and 1 or 0) self.FrontBogey.Reversed = (self.Reverser.NZ > 0.5) self.RearBogey.Reversed = (self.Reverser.VP > 0.5) -- These corrections are required to beat source engine friction at very low values of motor power local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2) if math.abs(A) > 0.4 then P = math.abs(A) end if math.abs(A) < 0.05 then P = 0 end if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1) --self.RearBogey.MotorPower = P*0.5 --self.FrontBogey.MotorPower = P*0.5 --self.Acc = (self.Acc or 0)*0.95 + self.Acceleration*0.05 --print(self.Acc) -- Apply brakes self.FrontBogey.PneumaticBrakeForce = 50000.0-2000 self.FrontBogey.BrakeCylinderPressure = Pneumatic.BrakeCylinderPressure self.FrontBogey.ParkingBrakePressure = math.max(0,(2.6-Pneumatic.ParkingBrakePressure)/2.6)/2 self.FrontBogey.BrakeCylinderPressure_dPdT = -Pneumatic.BrakeCylinderPressure_dPdT self.RearBogey.PneumaticBrakeForce = 50000.0-2000 self.RearBogey.BrakeCylinderPressure = Pneumatic.BrakeCylinderPressure self.RearBogey.BrakeCylinderPressure_dPdT = -Pneumatic.BrakeCylinderPressure_dPdT self.RearBogey.ParkingBrakePressure = math.max(0,(2.6-Pneumatic.ParkingBrakePressure)/2.6)/2 --self.RearBogey.ParkingBrake = self.ParkingBrake.Value > 0.5 end self:GenerateJerks() -- Send networked variables --self:SendPackedData() return retVal end -------------------------------------------------------------------------------- function ENT:OnCouple(train,isfront) if isfront and self.FrontAutoCouple then self.FrontBrakeLineIsolation:TriggerInput("Open",1.0) self.FrontTrainLineIsolation:TriggerInput("Open",1.0) self.FrontAutoCouple = false elseif not isfront and self.RearAutoCouple then self.RearBrakeLineIsolation:TriggerInput("Open",1.0) self.RearTrainLineIsolation:TriggerInput("Open",1.0) self.RearAutoCouple = false end self.BaseClass.OnCouple(self,train,isfront) end function ENT:OnButtonPress(button,ply) if button == "FrontDoor" then self.FrontDoor = not self.FrontDoor end if button == "RearDoor" then self.RearDoor = not self.RearDoor end if button == "CouchCap" then if self.CouchCap and self.Pneumatic.DriverValvePosition>2 then return end self.CouchCap = not self.CouchCap end if not self.CouchCap and (not button:find("VB") and not button:find("GV") and not button:find("Isolation") and not button:find("Parking") and not button:find("Air")) then return true end if button == "DriverValveDisconnect" then if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then self.DriverValveBLDisconnect:TriggerInput("Set",1) self.DriverValveTLDisconnect:TriggerInput("Set",1) else self.DriverValveBLDisconnect:TriggerInput("Set",0) self.DriverValveTLDisconnect:TriggerInput("Set",0) end return end if string.find(button,"PneumaticBrakeSet") then self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1))) return end end function ENT:OnButtonRelease(button) if string.find(button,"PneumaticBrakeSet") then local pos = tonumber(button:sub(-1,-1)) if button == "PneumaticBrakeSet1" then self.Pneumatic:TriggerInput("BrakeSet",2) end return end end