-------------------------------------------------------------------------------- -- UPO annoncer system -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("81_71_UPO") TRAIN_SYSTEM.DontAccelerateSimulation = true function TRAIN_SYSTEM:Initialize() self.Line = 1 self.Path = false self.Station = 1 self.Arrived = true self.Selected = 0 self.LineEnabled = false self.LineOut = 0 end function TRAIN_SYSTEM:Outputs() return {"LineOut"} end function TRAIN_SYSTEM:Inputs() return {"ArriveRandom"} end if TURBOSTROI then return end function TRAIN_SYSTEM:TriggerInput(name, value) if name == "ArriveRandom" then self.ArriveRandom = value>0 end end function TRAIN_SYSTEM:AnnQueue(msg) local Announcer = self.Train.Announcer if msg and type(msg) ~= "table" then Announcer:Queue{msg} else Announcer:Queue(msg) end end function TRAIN_SYSTEM:Play(dep) local tbl = Metrostroi.UPOSetup if not tbl then return end self.Train.Announcer:TriggerInput("Reset","AnnouncementsUPO") local stbl = tbl[self.Station] local path = self.Path and 2 or 1 if not stbl or dep and not stbl.dep or not dep and not stbl.arr and not stbl.arrlast then return end if dep and stbl.dep and stbl.dep[path] and (not self.Train.OnUPOArrived or self.Train:OnUPOArrived()) then self:AnnQueue(-2) self:AnnQueue{"noise_end","buzz_end_upo"} if self.Buzz then self:AnnQueue{"buzz_start_upo",self.Buzz} else self:AnnQueue("buzz_end_upo") end if self.Clicks then self:AnnQueue("click1") end self:AnnQueue(math.Rand(0.0,0.2)) if self.Noise then self:AnnQueue{"noise_start",self.Noise} else self:AnnQueue("noise_end") end self:AnnQueue{math.Rand(0.0,0.2), stbl.tone or "tone"} self:AnnQueue(stbl.dep[path]) self:AnnQueue{math.Rand(0.1,0.4),"noise_end","buzz_end_upo"} if self.Clicks then self:AnnQueue("click2") end elseif not dep then local msg,lastst if stbl.arr then msg = stbl.arr[path] end if not msg and stbl.arrlast then msg = stbl.arrlast[path] lastst = true end if msg and (not self.Train.OnUPOArrived or self.Train:OnUPOArrived()) then self:AnnQueue(-2) self:AnnQueue{"noise_end","buzz_end_upo"} if self.Buzz then self:AnnQueue{"buzz_start_upo",self.Buzz} else self:AnnQueue("buzz_end_upo") end if self.Clicks then self:AnnQueue("click1") end self:AnnQueue(math.Rand(0.0,0.2)) if self.Noise then self:AnnQueue{"noise_start",self.Noise} else self:AnnQueue("noise_end") end self:AnnQueue{math.Rand(0.0,0.2), stbl.tone or "tone"} if lastst and not stbl.ignorelast then self:AnnQueue{-1} end self:AnnQueue(msg) self:AnnQueue{math.Rand(0.1,0.4),"noise_end","buzz_end_upo"} if self.Clicks then self:AnnQueue("click2") end end end end function TRAIN_SYSTEM:Think(dT) local Train = self.Train local tbl = Metrostroi.UPOSetup if not tbl then self.State = false return end --local KRUEnabled = Train.KRU and Train.KRU["14/1-B3"] > 0 --local RVForward = (Train.KV["D4-15"] > 0 or KRUEnabled) local UPOWork = Train.Panel.UPOPower>0 --self.LastStationName = stbl[self.Line][self.Path and self.StartStation or self.EndStation][2] if UPOWork then local path = Train:ReadCell(49170) --Metrostroi.PathConverter[self.Train:ReadCell(65510)] or 0 self.Path = path == 2 local station = Train:ReadCell(49169) local stbl local distance = math.min(3072, self.Train:ReadCell(49165)) --Find my station self.Station = nil for i2, v in ipairs(tbl) do if v[1] == station then stbl = v self.Station = i2 break end end --local stbl = tbl[self.Line] and tbl[self.Line][self.Station] local dist = stbl and stbl.dist or 75 --print(self.Path,stbl.arr[self.Path and 2 or 1][3],self.Path and 2 or 1) if station ~= self.CurrentStation and distance < dist and self.UPOArrived == nil then self.UPOArrived = true self.CurrentStation = station self.Noise = stbl and stbl.noise or 0 if not self.AnnouncerPlay and stbl then self.Clicks = math.random() > 0.4 self:Play(false) end end if self.UPOArrived and self.AnnouncerPlay then self.UPOArrived = false if stbl then self.Clicks = math.random() > 0.4 self:Play(true) end end if self.UPOArrived == false and Train.Speed > 0.1 then self.UPOArrived = nil end if distance < 0 or distance > dist and self.CurrentStation then if #Train.Announcer.Schedule > 0 then Train.Announcer:Reset() --Train.Announcer:Queue{"click2"} --Train:WriteTrainWire(47, 0) end self.UPOArrived = nil self.CurrentStation = nil end else --self.UPOArrived = nil --self.CurrentStation = nil end local Ann = Train.Announcer self.LineOut = (Ann.AnnTable=="AnnouncementsUPO" and Ann.AnnounceTimer) and Train.Panel.UPOPower or 0 end