-------------------------------------------------------------------------------- -- All the models, materials, sounds belong to their corresponding authors. Permission is granted to only distribute these models through Garry's Mod Steam Workshop and the official Metrostroi GitHub accounts for use with Garry's Mod and Metrostroi Subway Simulator. -- -- It is forbidden to use any of these models, materials, sounds and other content for any commercial purposes without an explicit permission from the authors. It is forbidden to make any changes in these files in any derivative projects without an explicit permission from the author. -- -- The following models are (C) 2015-2018 oldy (Aleksandr Kravchenko). All rights reserved. -- models\metrostroi_train\81-502: -- - 81-502 (Ema-502 head) -- - 81-501 (Em-501 intermediate) -- models\metrostroi_train\81-702: -- - 81-702 (D head) -- - 81-702 (D intermediate) -- models\metrostroi_train\81-703: -- - 81-703 (E head) -- - 81-508 (E intermediate) -- models\metrostroi_train\81-707: -- - 81-707 (Ezh head) -- - 81-708 (Ezh1 intermediate) -- models\metrostroi_train\81-710: -- - 81-710 (Ezh3 head) -- - 81-508T (Em-508T intermediate) -- models\metrostroi_train\81-717: -- - 81-717 (Moscow head) -- - 81-714 (Moscow intermediate) -- - 81-717 (St. Petersburg head) -- - 81-714 (St. Petersburg intermediate) -- models\metrostroi_train\81-718: -- - 81-718 (TISU head) -- - 81-719 (TISU intermediate) -- models\metrostroi_train\81-720: -- - 81-720 (Yauza head) -- - 81-721 (Yauza intermediate) -- - 81-722 (Yubileyniy head) -- models\metrostroi_train\81-722: -- - 81-723 (Yubileyniy intermediate motor) -- - 81-724 (Yubileyniy intermediate trailer) -------------------------------------------------------------------------------- include("shared.lua") -------------------------------------------------------------------------------- ENT.ClientProps = {} ENT.ButtonMap = {} ENT.AutoAnims = {} ENT.AutoAnimNames = {} ENT.ClientSounds = {} -------------------------------------------------------------------------------- ENT.ClientPropsInitialized = false ENT.ButtonMap["PVZ"] = { pos = Vector(-461,28,-12), --446 -- 14 -- -0,5 ang = Angle(0,90-10,90), width = 137, height = 450, scale = 0.0625, hideseat=0.2, buttons = { {ID = "SF31Toggle", x=0+15.15*0, y=40+167*0, w=15,h=45, tooltip="SF31:Поездной питающий провод"}, {ID = "1:SF31Toggle", x=0+15.15*1, y=40+167*0, w=15,h=45, tooltip="SF31:Поездной питающий провод"}, {ID = "SF32Toggle", x=0+15.15*2, y=40+167*0, w=15,h=45, tooltip="SF32:Бортовая сеть управление"}, {ID = "SF33Toggle", x=0+15.15*3, y=40+167*0, w=15,h=45, tooltip="SF33:Питание цепей управленяи"}, {ID = "SF34Toggle", x=0+15.15*4, y=40+167*0, w=15,h=45, tooltip="SF34:ЦИС левый"}, {ID = "SF35Toggle", x=0+15.15*5, y=40+167*0, w=15,h=45, tooltip="SF35:ЦИС правый"}, {ID = "SF36Toggle", x=0+15.15*6, y=40+167*0, w=15,h=45, tooltip="SF36:Бортовая сигнализация"}, {ID = "SF37Toggle", x=0+15.15*7, y=40+167*0, w=15,h=45, tooltip="SF37:Отжатие токоприёмников"}, {ID = "SF38Toggle", x=0+15.15*8, y=40+167*0, w=15,h=45, tooltip="SF38:Резерв"}, {ID = "SF41Toggle", x=0+15.15*0, y=40+167*1, w=15,h=45, tooltip="SF41:Двери открытие левые"}, {ID = "SF42Toggle", x=0+15.15*1, y=40+167*1, w=15,h=45, tooltip="SF42:Двери открытие правые"}, {ID = "SF43Toggle", x=0+15.15*2, y=40+167*1, w=15,h=45, tooltip="SF43:Двери закрытие"}, {ID = "SF44Toggle", x=0+15.15*3, y=40+167*1, w=15,h=45, tooltip="SF44:Двери торцевые"}, {ID = "SF45Toggle", x=0+15.15*4, y=40+167*1, w=15,h=45, tooltip="SF45:Освещение салона питание"}, {ID = "SF46Toggle", x=0+15.15*5, y=40+167*1, w=15,h=45, tooltip="SF46:Освещение салона аварийное"}, {ID = "SF47Toggle", x=0+15.15*6, y=40+167*1, w=15,h=45, tooltip="SF47:Вентиляция 1 группа"}, {ID = "SF48Toggle", x=0+15.15*7, y=40+167*1, w=15,h=45, tooltip="SF48:Вентиляция 2 группа"}, {ID = "SF49Toggle", x=0+15.15*8, y=40+167*1, w=15,h=45, tooltip="SF49:Счётчик"}, {ID = "SF51Toggle", x=0+15.15*0, y=40+167*2, w=15,h=45, tooltip="SF51:БУВ"}, {ID = "SF52Toggle", x=0+15.15*1, y=40+167*2, w=15,h=45, tooltip="SF52:БОДВ"}, {ID = "SF53Toggle", x=0+15.15*2, y=40+167*2, w=15,h=45, tooltip="SF53:ПСН"}, {ID = "SF54Toggle", x=0+15.15*3, y=40+167*2, w=15,h=45, tooltip="SF54:Осушитель"}, {ID = "SF55Toggle", x=0+15.15*4, y=40+167*2, w=15,h=45, tooltip="SF55:БУФТ"}, {ID = "SF56Toggle", x=0+15.15*5, y=40+167*2, w=15,h=45, tooltip="SF56:Инвертор инвертор"}, {ID = "SF57Toggle", x=0+15.15*6, y=40+167*2, w=15,h=45, tooltip="SF57:Инвертор обогрев"}, {ID = "SF58Toggle", x=0+15.15*7, y=40+167*2, w=15,h=45, tooltip="SF58:ЦУВ основное"}, {ID = "SF59Toggle", x=0+15.15*8, y=40+167*2, w=15,h=45, tooltip="SF59:ЦУВ резервное"}, } } for i,button in pairs(ENT.ButtonMap.PVZ.buttons) do --if button.ID:sub(1,2) == "SF" then button.model = { model = "models/metrostroi_train/81-722/av1.mdl", z=-8, var=button.ID:Replace("Toggle",""):Replace("1:",""),speed=16, ang=Angle(90,0,180), min=0, max=1, sndvol = 0.4, snd = function(val) return val and "sf_on" or "sf_off" end, sndmin = 90, sndmax = 1e3, } --end end ENT.ButtonMap["FrontPneumatic"] = { pos = Vector(468.0,-45.0,-58.5), ang = Angle(0,90,90), width = 900, height = 100, scale = 0.1, buttons = { {ID = "FrontBrakeLineIsolationToggle",x=000, y=0, w=400, h=100, tooltip="",var="FbI",states={"Train.Buttons.Opened","Train.Buttons.Closed"}}, {ID = "FrontTrainLineIsolationToggle",x=500, y=0, w=400, h=100, tooltip="",var="FtI",states={"Train.Buttons.Opened","Train.Buttons.Closed"}}, } } ENT.ClientProps["FrontBrake"] = {-- model = "models/metrostroi_train/bogey/disconnect_valve_red.mdl", pos = Vector(449+13, -30+0.5, -69), ang = Angle( 15,-90,0), hide = 2,30 } ENT.ClientProps["FrontTrain"] = {-- model = "models/metrostroi_train/bogey/disconnect_valve_blue.mdl", pos = Vector(449+13, 30+0.5, -69), ang = Angle(-15,-90,0), hide = 2, } ENT.ClientSounds["FrontBrakeLineIsolation"] = {{"FrontBrake",function() return "disconnect_valve" end,1,1,50,1e3,Angle(-90,0,0)}} ENT.ClientSounds["FrontTrainLineIsolation"] = {{"FrontTrain",function() return "disconnect_valve" end,1,1,50,1e3,Angle(-90,0,0)}} ENT.ButtonMap["RearPneumatic"] = { pos = Vector(-473,45.0,-58.0), ang = Angle(0,270,90), width = 900, height = 100, scale = 0.1, buttons = { {ID = "RearBrakeLineIsolationToggle",x=000, y=0, w=400, h=100, tooltip="",var="RbI",states={"Train.Buttons.Opened","Train.Buttons.Closed"}}, {ID = "RearTrainLineIsolationToggle",x=500, y=0, w=400, h=100, tooltip="",var="RtI",states={"Train.Buttons.Opened","Train.Buttons.Closed"}}, } } ENT.ClientProps["RearTrain"] = {-- model = "models/metrostroi_train/bogey/disconnect_valve_blue.mdl", pos = Vector(-450-18, -30, -69), ang = Angle(-15,90,0), hide = 2, } ENT.ClientProps["RearBrake"] = {-- model = "models/metrostroi_train/bogey/disconnect_valve_red.mdl", pos = Vector(-450-18, 30, -69), ang = Angle( 15,90,0), hide = 2, } ENT.ClientSounds["RearBrakeLineIsolation"] = {{"RearBrake",function() return "disconnect_valve" end,1,1,50,1e3,Angle(-90,0,0)}} ENT.ClientSounds["RearTrainLineIsolation"] = {{"RearTrain",function() return "disconnect_valve" end,1,1,50,1e3,Angle(-90,0,0)}} ENT.ButtonMap["FrontDoor"] = { pos = Vector(462,17,41.3), --28 ang = Angle(0,-90,90), width = 680, height = 2000, scale = 0.1/2, buttons = { {ID = "FrontDoor",x=0,y=0,w=680,h=2000, tooltip="Передняя дверь", model = { var="FrontDoor",sndid="door_cab_f", sndvol = 1, snd = function(val) return val and "door_cab_open" or "door_cab_close" end, sndmin = 90, sndmax = 1e3, sndang = Angle(-90,0,0), noTooltip = true, }}, } } ENT.ButtonMap["RearDoor"] = { pos = Vector(-468,-17,41.3), --28 ang = Angle(0,90,90), width = 680, height = 2000, scale = 0.1/2, buttons = { {ID = "RearDoor",x=0,y=0,w=680,h=2000, tooltip="Задняя дверь", model = { var="RearDoor",sndid="door_cab_b", sndvol = 1, snd = function(val) return val and "door_cab_open" or "door_cab_close" end, sndmin = 90, sndmax = 1e3, sndang = Angle(-90,0,0), noTooltip = true, }}, } } for i=0,4 do ENT.ClientProps["TrainNumberL"..i] = { model = "models/metrostroi_train/common/bort_numbers.mdl", pos = Vector(60+i*6.6-4*6.6/2,66.3,18), ang = Angle(0,180,-5), skin=0, hide = 1.5, callback = function(ent) ent.WagonNumber = false end, } end for i=0,4 do ENT.ClientProps["TrainNumberR"..i] = { model = "models/metrostroi_train/common/bort_numbers.mdl", pos = Vector(53-i*6.6+4*6.6/2,-66.3,18), ang = Angle(0,0,-5), skin=0, hide = 1.5, callback = function(ent) ent.WagonNumber = false end, } end ENT.ClientProps["salon"] = { model = "models/metrostroi_train/81-722/723_salon1.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide=2, } ENT.ClientProps["salon2"] = { model = "models/metrostroi_train/81-722/723_salon2.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide=2, } ENT.ClientProps["underwagon"] = { model = "models/metrostroi_train/81-722/723_underwagon.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide=2, } -------------------------------------------------------------------------------- -- Add doors -------------------------------------------------------------------------------- --[[ local function GetDoorPosition(i,k,j) if j == 0 then return Vector(377.0 - 36.0 + 1*(k) - 230*i,-64*(1-2*k),-10) else return Vector(377.0 - 36.0 + 1*(k) - 230*i,-64*(1-2*k),-10) end end for i=0,3 do for k=0,1 do ENT.ClientProps["door"..i.."x"..k.."a"] = { model = "models/metrostroi_train/81-722/81-722_door_l.mdl", pos = GetDoorPosition(i,k,0), ang = Angle(0,90 +180*k,0), hide = 2, } ENT.ClientProps["door"..i.."x"..k.."b"] = { model = "models/metrostroi_train/81-722/81-722_door_r.mdl", pos = GetDoorPosition(i,k,1), ang = Angle(0,90 +180*k,0), hide = 2, } end end--]] ENT.ClientProps["door0x1"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos1.mdl", pos = Vector( 341.539,63.171,-11.1), ang = Angle(0,-90,0), hide = 2.0, } ENT.ClientProps["door1x1"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos2.mdl", pos = Vector( 111.38,63.171,-11.1), ang = Angle(0,-90,0), hide = 2.0, } ENT.ClientProps["door2x1"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos3.mdl", pos = Vector(-117.756,63.171,-11.1), ang = Angle(0,-90,0), hide = 2.0, } ENT.ClientProps["door3x1"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos4.mdl", pos = Vector(-348.72,63.171,-11.1), ang = Angle(0,-90,0), hide = 2.0, } ENT.ClientProps["door0x0"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos4.mdl", pos = Vector( 341.539,-63.171,-11.1), ang = Angle(0,90,0), hide = 2.0, } ENT.ClientProps["door1x0"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos3.mdl", pos = Vector( 111.38,-63.171,-11.1), ang = Angle(0,90,0), hide = 2.0, } ENT.ClientProps["door2x0"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos2.mdl", pos = Vector(-117.756,-63.171,-11.1), ang = Angle(0,90,0), hide = 2.0, } ENT.ClientProps["door3x0"] = { model = "models/metrostroi_train/81-722/81-722_doors_pos1.mdl", pos = Vector(-348.72,-63.171,-11.1), ang = Angle(0,90,0), hide = 2.0, } ENT.ClientProps["door_cab_f"] = { model = "models/metrostroi_train/81-722/81-722_door_cab_t.mdl", pos = Vector(460.4,-18,-9), ang = Angle(0,90,-0.15), hide=2, } ENT.ClientProps["door_cab_b"] = { model = "models/metrostroi_train/81-722/81-722_door_cab_t.mdl", pos = Vector(-466.7,18,-9), ang = Angle(0,-90,-0.15), hide=2, } ENT.ClientProps["sarmat"] = { model = "models/metrostroi_train/81-722/722_sarmat_l.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide = 1.5, callback = function(ent) ent.PassSchemesDone = false end, } ENT.ClientProps["sarmatr"] = { model = "models/metrostroi_train/81-722/722_sarmat_r.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide = 1.5, callback = function(ent) ent.PassSchemesDone = false end, } for i=1,4 do ENT.ClientProps["led_l_f"..i] = { model = "models/metrostroi_train/81-722/722_led_l_r.mdl", pos = Vector((i-1)*9.15,0,0), ang = Angle(0,0,0), skin=0, hideseat = 1.5, } ENT.ClientProps["led_l_b"..i] = { model = "models/metrostroi_train/81-722/722_led_l.mdl", pos = Vector(0.1-(i-1)*9.15,0,0), ang = Angle(0,0,0), skin=0, hideseat = 1.5, } ENT.ClientProps["led_r_f"..i] = { model = "models/metrostroi_train/81-722/722_led_r.mdl", pos = Vector(-0.2+(i-1)*9.15,0,0), ang = Angle(0,0,0), skin=0, hideseat = 1.5, } ENT.ClientProps["led_r_b"..i] = { model = "models/metrostroi_train/81-722/722_led_r_r.mdl", pos = Vector(-0.2-(i-1)*9.15,0,0), ang = Angle(0,0,0), skin=0, hideseat = 1.5, } end ENT.ClientProps["doorl_l"] = { model = "models/metrostroi_train/81-722/722_doorlamp_l.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide = 2, } ENT.ClientProps["doorl_r"] = { model = "models/metrostroi_train/81-722/722_doorlamp_r.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide = 2, } ENT.ClientProps["bortlamp_lsd"] = { model = "models/metrostroi_train/81-722/722_bortlamp1.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), nohide = true, } ENT.ClientProps["bortlamp_pneumo"] = { model = "models/metrostroi_train/81-722/722_bortlamp2.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), nohide = true, } ENT.ClientProps["bortlamp_bv"] = { model = "models/metrostroi_train/81-722/722_bortlamp3.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), nohide = true, } ENT.ClientProps["lamps_salon"] = { model = "models/metrostroi_train/81-722/723_lamps_full.mdl", pos = Vector(0,0,0), ang = Angle(0,0,0), hide = 1.5, } ENT.ClientProps["otsek1"] = { model = "models/metrostroi_train/81-722/81-722_otsek1.mdl", pos = Vector(-454,-54.6,-29.2), ang = Angle(0,-90,0), hideseat=1.7, } ENT.ClientProps["otsek2"] = { model = "models/metrostroi_train/81-722/81-722_otsek2.mdl", pos = Vector(-454,54.4,-29.2), ang = Angle(0,-90,0), hideseat=1.7, } ENT.ClientProps["otsek3"] = { model = "models/metrostroi_train/81-722/81-722_otsek1.mdl", pos = Vector(448,54.6,-29.2), ang = Angle(0,90,0), hideseat=1.7, } ENT.ClientProps["otsek4"] = { model = "models/metrostroi_train/81-722/81-722_otsek2.mdl", pos = Vector(448,-54.4,-29.2), ang = Angle(0,90,0), hideseat=1.7, } ENT.Lights = { [10] = { "dynamiclight", Vector( 430, 0, 40), Angle(0,0,0), Color(255,255,255), brightness = 0.05, distance = 550 }, -- Interior [11] = { "dynamiclight", Vector( 180+30, 0, -5), Angle(0,0,0), Color(230,230,255), brightness = 3, distance = 260}, [12] = { "dynamiclight", Vector( -50+30, 0, -5), Angle(0,0,0), Color(230,230,255), brightness = 3, distance = 260}, [13] = { "dynamiclight", Vector(-280+30, 0, -5), Angle(0,0,0), Color(230,230,255), brightness = 3, distance = 260}, [15] = { "light",Vector(-46.4, 66,28.1)+Vector(0, 0,4.1), Angle(0,0,0), Color(254,254,254), brightness = 0.4, scale = 0.1, texture = "sprites/light_glow02.vmt" }, [16] = { "light",Vector(-46.4, 66,28.1)+Vector(0, 0.4,-0), Angle(0,0,0), Color(254,210,18), brightness = 0.3, scale = 0.1, texture = "sprites/light_glow02.vmt" }, [17] = { "light",Vector(-46.4, 66,28.1)+Vector(0, 0.8,-4.1), Angle(0,0,0), Color(40,240,122), brightness = 0.3, scale = 0.1, texture = "sprites/light_glow02.vmt" }, [18] = { "light",Vector(-46.4,-66,28.1)+Vector(0,-0,4.1), Angle(0,0,0), Color(254,254,254), brightness = 0.4, scale = 0.1, texture = "sprites/light_glow02.vmt" }, [19] = { "light",Vector(-46.4,-66,28.1)+Vector(0,-0.4,-0), Angle(0,0,0), Color(254,210,18), brightness = 0.3, scale = 0.1, texture = "sprites/light_glow02.vmt" }, [20] = { "light",Vector(-46.4,-66,28.1)+Vector(0,-0.8,-4.1), Angle(0,0,0), Color(40,240,122), brightness = 0.3, scale = 0.1, texture = "sprites/light_glow02.vmt" }, } ENT.ButtonMap["Tickers1"] = { pos = Vector(-455.4,-11.1,52.8), ang = Angle(0,90,90), width = 300, height = 64, scale = 0.094, hideseat=1.5, } ENT.ButtonMap["Tickers2"] = { pos = Vector(2,-11.3,52.5), ang = Angle(0,90,90+10), width = 300, height = 64, scale = 0.099, hideseat=1.5, } ENT.ButtonMap["Tickers3"] = { pos = Vector(-5,11.3,52.7), ang = Angle(0,-90,90+10), width = 300, height = 64, scale = 0.1, hideseat=1.5, } ENT.ButtonMap["Tickers4"] = { pos = Vector(449.3,11.1,52.8), ang = Angle(0,-90,90), width = 300, height = 64, scale = 0.094, hideseat=1.5, } function ENT:Initialize() self.BaseClass.Initialize(self) self.Tickers = self:CreateRT("721Tickers",1024,128) self.FrontLeak = 0 self.RearLeak = 0 self.ReleasedPdT = 0 self.PreviousCompressorState = false self.CompressorVol = 0 self.ParkingBrake = 0 self.BPSNBuzzVolume = 0 end function ENT:UpdateWagonNumber() local count = math.max(4,math.ceil(math.log10(self.WagonNumber+1))) for i=0,4 do --self:ShowHide("TrainNumberL"..i,i 0, passlight) self:SetLightPower(12,passlight > 0, passlight) self:SetLightPower(13,passlight > 0, passlight) local BortLSD,BortPneumo,BortBV = self:GetPackedBool("BortLSD"),self:GetPackedBool("BortPneumo"),self:GetPackedBool("BortBV") self:ShowHide("bortlamp_lsd",BortLSD) self:ShowHide("bortlamp_pneumo",BortPneumo) self:ShowHide("bortlamp_bv",BortBV) self:SetLightPower(15,BortLSD,1) self:SetLightPower(18,BortLSD,1) self:SetLightPower(16,BortPneumo,1) self:SetLightPower(19,BortPneumo,1) self:SetLightPower(17,BortBV,1) self:SetLightPower(20,BortBV,1) self:ShowHideSmooth("lamps_salon",self:GetPackedRatio("SalonLighting")) self:ShowHide("doorl_l",self:GetPackedBool("DoorAlarmL")) self:ShowHide("doorl_r",self:GetPackedBool("DoorAlarmR")) self:Animate("FrontBrake", self:GetNW2Bool("FbI") and 0 or 1,0,1, 3, false) self:Animate("FrontTrain", self:GetNW2Bool("FtI") and 1 or 0,0,1, 3, false) self:Animate("RearBrake", self:GetNW2Bool("RbI") and 0 or 1,0,1, 3, false) self:Animate("RearTrain", self:GetNW2Bool("RtI") and 1 or 0,0,1, 3, false) local led_back = self:GetPackedBool("PassSchemesLEDO",false) if self:GetPackedBool("SarmatInvert",false) then led_back = not led_back end local sleft,sright = self:GetPackedBool("SarmatLeft"),self:GetPackedBool("SarmatRight") for i=1,4 do self:ShowHide("led_l_f"..i,not led_back and sleft) self:ShowHide("led_l_b"..i,led_back and sleft) self:ShowHide("led_r_f"..i,not led_back and sright) self:ShowHide("led_r_b"..i,led_back and sright) end local scurr = self:GetNW2Int("PassSchemesLED") local snext = self:GetNW2Int("PassSchemesLEDN") local led = scurr if snext ~= 0 and CurTime()%2 > 1 then led = led + snext end if scurr < 0 then led = math.floor(CurTime()%16.5*2) end if led_back then if sleft then for i=1,4 do if IsValid(self.ClientEnts["led_l_b"..i]) then self.ClientEnts["led_l_b"..i]:SetSkin(math.Clamp(led-((i-1)*8),0,8)) end end end if sright then for i=1,4 do if IsValid(self.ClientEnts["led_r_b"..i]) then self.ClientEnts["led_r_b"..i]:SetSkin(math.Clamp(led-((i-1)*8),0,8)) end end end else if sleft then for i=1,4 do if IsValid(self.ClientEnts["led_l_f"..i]) then self.ClientEnts["led_l_f"..i]:SetSkin(math.Clamp(led-((i-1)*8),0,8)) end end end if sright then for i=1,4 do if IsValid(self.ClientEnts["led_r_f"..i]) then self.ClientEnts["led_r_f"..i]:SetSkin(math.Clamp(led-((i-1)*8),0,8)) end end end end local playL = false local playR = false for i=0,3 do for k=0,1 do local st = k==1 and "DoorL" or "DoorR" local doorstate = self:GetPackedBool(st) local id,sid = st..(i+1),"door"..i.."x"..k if not self.DoorStates then self.DoorStates = {} end local state = self:GetPackedRatio(id) --print(state,self.DoorStates[state]) if (state ~= 1 and state ~= 0) ~= self.DoorStates[id] then if doorstate and state < 1 or not doorstate and state > 0 then --self:PlayOnce("doors","",1,1) else self:PlayOnce(sid.."c","",0.15,math.Rand(0.9,1.1)) end self.DoorStates[id] = (state ~= 1 and state ~= 0) end if (state ~= 1 and state ~= 0) and k==1 then playL = true end if (state ~= 1 and state ~= 0) and k==0 then playR = true end local n_l = "door"..i.."x"..k--.."a" --local n_r = "door"..i.."x"..k.."b" self:Animate(n_l,state,0,1, 0.5,false)--0.8 + (-0.2+0.4*math.random()),0) --self:Animate(n_r,state,0,1, 0.5,false)--0.8 + (-0.2+0.4*math.random()),0) end end if playL ~= self.LeftDoorState then if playL then self:PlayOnce("doors","",0.6,1) end self.LeftDoorState = playL end if playR ~= self.RightDoorState then if playR then self:PlayOnce("doors","",0.6,1) end self.RightDoorState = playR end if playL or playR then --if not self:PlayOnce("doors","",1,1) self.DoorSoundState = math.Clamp((self.DoorSoundState or 0) + 0.75*self.DeltaTime,0,0.5) else self.DoorSoundState = math.Clamp((self.DoorSoundState or 0) - 0.5*self.DeltaTime,0,0.5) end --print(self.DoorSoundState) self:SetSoundState("doorl",self.DoorSoundState or 0,1) local door_f = self:GetPackedBool("FrontDoor") local door_b = self:GetPackedBool("RearDoor") local door_cab_f = self:Animate("door_cab_f",door_f and 1 or -0.05,1,0.75, 8, 0.05) local door_cab_b = self:Animate("door_cab_b",door_b and 1 or -0.05,1,0.75, 8, 0.05) local door1s = (door_cab_f < 1 or door_f) if self.Door1 ~= door1s then self.Door1 = door1s self:PlayOnce("FrontDoor","bass",door1s and 1 or 0) end local door2s = (door_cab_b < 1 or door_b) if self.Door2 ~= door2s then self.Door2 = door2s self:PlayOnce("RearDoor","bass",door2s and 1 or 0) end local dT = self.DeltaTime self.FrontLeak = math.Clamp(self.FrontLeak + 10*(-self:GetPackedRatio("FrontLeak")-self.FrontLeak)*dT,0,1) self.RearLeak = math.Clamp(self.RearLeak + 10*(-self:GetPackedRatio("RearLeak")-self.RearLeak)*dT,0,1) self:SetSoundState("front_isolation",self.FrontLeak,0.9+0.2*self.FrontLeak) self:SetSoundState("rear_isolation",self.RearLeak,0.9+0.2*self.RearLeak) local parking_brake = math.max(0,-self:GetPackedRatio("ParkingBrakePressure_dPdT",0)) self.ParkingBrake = self.ParkingBrake+(parking_brake-self.ParkingBrake)*dT*10 self:SetSoundState("parking_brake",self.ParkingBrake,1.4) local dPdT = self:GetPackedRatio("BrakeCylinderPressure_dPdT") self.ReleasedPdT = math.Clamp(self.ReleasedPdT + 4*(-self:GetPackedRatio("BrakeCylinderPressure_dPdT",0)-self.ReleasedPdT)*dT,0,1) --print(dPdT) self:SetSoundState("release",math.Clamp(self.ReleasedPdT,0,1)^1.65,1.0) local state = self:GetPackedBool("CompressorWork") --self.PreviousCompressorState = self.PreviousCompressorState or false if self.CompressorVol < 1 and state then self.CompressorVol = math.min(1,self.CompressorVol + 5*dT) elseif self.CompressorVol > 0 and not state then self.CompressorVol = math.max(0,self.CompressorVol - 3*dT) end --if state then self:SetSoundState("compressor",self.CompressorVol,0.8+0.2*self.CompressorVol) --else --[[if not state and self.PreviousCompressorState ~= state then self:PlayOnce("compressor_pn","cabin",1,1) end]] --self:SetSoundState("compressor",0,0) --end self.PreviousCompressorState = state local rollingi = math.min(1,self.TunnelCoeff+math.Clamp((self.StreetCoeff-0.82)/0.5,0,1)) local rollings = math.max(self.TunnelCoeff*0.6,self.StreetCoeff) local tunstreet = (rollingi+rollings*0.2) local speed = self:GetPackedRatio("Speed", 0) local rol10 = math.Clamp(speed/25,0,1)*(1-math.Clamp((speed-25)/8,0,1)) local rol45 = math.Clamp((speed-23)/8,0,1)*(1-math.Clamp((speed-50)/8,0,1)) local rol45p = Lerp((speed-25)/25,0.8,1) local rol60 = math.Clamp((speed-50)/8,0,1)*(1-math.Clamp((speed-65)/5,0,1)) local rol60p = Lerp((speed-50)/15,0.8,1) local rol70 = math.Clamp((speed-65)/5,0,1) local rol70p = Lerp((speed-65)/25,0.8,1.2) self:SetSoundState("rolling_10",rollingi*rol10,1) self:SetSoundState("rolling_45",rollingi*rol45,1) self:SetSoundState("rolling_60",rollingi*rol60,1) self:SetSoundState("rolling_70",rollingi*rol70,1) local rol10 = math.Clamp(speed/15,0,1)*(1-math.Clamp((speed-18)/35,0,1)) local rol10p = Lerp((speed-15)/14,0.6,0.78) local rol40 = math.Clamp((speed-18)/35,0,1)*(1-math.Clamp((speed-55)/40,0,1)) local rol40p = Lerp((speed-15)/66,0.6,1.3) local rol70 = math.Clamp((speed-55)/20,0,1)--*(1-math.Clamp((speed-72)/5,0,1)) local rol70p = Lerp((speed-55)/27,0.78,1.15) --local rol80 = math.Clamp((speed-70)/5,0,1) --local rol80p = Lerp(0.8+(speed-72)/15*0.2,0.8,1.2) self:SetSoundState("rolling_low" ,rol10*rollings,rol10p) --15 self:SetSoundState("rolling_medium2",rol40*rollings,rol40p) --57 --self:SetSoundState("rolling_medium1",0 or rol40*rollings,rol40p) --57 self:SetSoundState("rolling_high2" ,rol70*rollings,rol70p) --70 local state = self:GetPackedRatio("asynccurrent")--^1.5--RealTime()%2.5/2 local strength = self:GetPackedRatio("asyncstate")*(1-math.Clamp((speed-15)/15,0,1)) self:SetSoundState("test_async1", tunstreet*math.Clamp(state/0.5,0,1)*strength, 0.6+math.Clamp(state,0,1)*0.4) self:SetSoundState("test_async1_2",tunstreet*math.Clamp((state-0.75)/0.05,0,1)*strength, 0.6+math.Clamp((state-0.8)/0.2,0,1)*0.14) self:SetSoundState("test_async1_3",tunstreet*math.Clamp((state-0.7)/0.1,0,1)*strength, 0.87) self:SetSoundState("test_async2", tunstreet*math.Clamp(math.max(0,state/0.5),0,1)*strength, 0.55+math.Clamp(state,0,1)*0.45) self:SetSoundState("test_async3", tunstreet*math.Clamp(math.max(0,(state-0.7)/0.1),0,1)*strength, 1) self:SetSoundState("test_async3_2", tunstreet*math.Clamp((state-0.415)/0.1,0,1)*(1-math.Clamp((state-1.1)/0.3,0,0.5))*strength, 0.48+math.Clamp(state,0,1)*0.72) self:SetSoundState("battery_off_loop", self:GetPackedBool("BattPressed") and 1 or 0,1) self:SetSoundState("async_p2", tunstreet*(math.Clamp((speed-5)/5,0,1)*0.1+math.Clamp((speed-40)/10,0,1)*0.9)*(1-math.Clamp((speed-27)/4,0,1))*self:GetPackedRatio("asyncstate"), speed/36) self:SetSoundState("async_p3", tunstreet*(math.Clamp((speed-7)/5,0,1)*0.1+math.Clamp((speed-17)/10,0,1)*0.9)*(1-math.Clamp((speed-30)/4,0,1))*self:GetPackedRatio("asyncstate"), speed/42) self:SetSoundState("engine_loud", tunstreet*math.Clamp((speed-10)/15,0,1)*(1-math.Clamp((speed-30)/40,0,0.6))*self:GetPackedRatio("asyncstate"), speed/20) self:SetSoundState("chopper", tunstreet*self:GetPackedRatio("chopper"), 1) local work = self:GetPackedBool("AnnPlay") local UPO = work and self:GetPackedBool("AnnPlayUPO") local noise = self:GetNW2Int("AnnouncerNoise", -1) local volume = self:GetNW2Float("UPOVolume",1) local noisevolume = self:GetNW2Float("UPONoiseVolume",1) local buzzvolume = volume if self.Sounds["announcer1"] and IsValid(self.Sounds["announcer1"]) then buzzvolume = UPO and (1-(self.Sounds["announcer1"]:GetLevel())*math.Rand(0.9,3))*buzzvolume*2 or 0 end if self.BPSNBuzzVolume > buzzvolume then self.BPSNBuzzVolume = math.Clamp(self.BPSNBuzzVolume + 8*(buzzvolume-self.BPSNBuzzVolume)*dT,0.1,1) else self.BPSNBuzzVolume = math.Clamp(self.BPSNBuzzVolume + 0.4*(buzzvolume-self.BPSNBuzzVolume)*dT,0.1,1) end for k,v in ipairs(self.AnnouncerPositions) do self:SetSoundState("announcer_noiseW"..k,UPO and noisevolume*volume*0.7 or 0,1) for i=1,3 do self:SetSoundState(Format("announcer_noise%d_%d",i,k),(UPO and i==noise) and volume*self.BPSNBuzzVolume*self:GetNW2Float("UPOBuzzVolume",1)*0.7 or 0,1) end if IsValid(self.Sounds["announcer"..k]) then self.Sounds["announcer"..k]:SetVolume(work and v[3]*(UPO and volume or 1) or 0) end end end function ENT:OnAnnouncer(volume) local work = self:GetPackedBool("AnnPlay") local UPO = work and self:GetPackedBool("AnnPlayUPO") return work and volume*(UPO and self:GetNW2Float("UPOVolume",1) or 1) or 0 end function ENT:Draw() self.BaseClass.Draw(self) end function ENT:DrawPost() self.RTMaterial:SetTexture("$basetexture", self.Tickers) surface.SetMaterial(self.RTMaterial) surface.SetDrawColor(255,255,255) for i=1,4 do self:DrawOnPanel("Tickers"..i,function(...) if (i==2 or i==3) then surface.DrawTexturedRectRotated(245,32,490,64,0) else surface.DrawTexturedRectRotated(256,32,512,64,0) end end) end end function ENT:OnButtonPressed(button) end function ENT:OnPlay(soundid,location,range,pitch) if location == "stop" then if IsValid(self.Sounds[soundid]) then self.Sounds[soundid]:Pause() self.Sounds[soundid]:SetTime(0) end return end if soundid == "BatteryOn" and range > 0 then return "battery_on_1",location,1,pitch end if soundid == "BatteryOff" then return range > 0 and "battery_off_1" or "battery_off_2",location,1,pitch end return soundid,location,range,pitch end local dist = {} for id,panel in pairs(ENT.ButtonMap) do if not panel.buttons then continue end for k,v in pairs(panel.buttons) do if v.model then local dist = dist[id] or 150 if v.model.model then v.model.hideseat=dist elseif v.model.lamp then v.model.lamp.hideseat=dist end end end end Metrostroi.GenerateClientProps()