-------------------------------------------------------------------------------- -- 81-714 pneumatic system -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("81_714_Pneumatic") TRAIN_SYSTEM.DontAccelerateSimulation = true function TRAIN_SYSTEM:Initialize(parameters) self.ValveType = 1 -- Position of the train drivers valve -- Type 1 (334) -- 1 Accelerated charge -- 2 Normal charge (brake release) -- 3 Closed -- 4 Service application -- 5 Emergency application -- -- Type 2 (013) -- 1 Accelerated charge -- 2 Normal charge (brake release) -- 3 Closed -- 4 Service application -- 5 Emergency application self.DriverValvePosition = 2 self.RealDriverValvePosition = self.DriverValvePosition -- Pressure in reservoir self.ParkingBrakePressure = 0 self.ReservoirPressure = 0.0 -- atm -- Pressure in trains feed line self.TrainLinePressure = 8.0 -- atm -- Pressure in trains brake line self.BrakeLinePressure = 3.0 -- atm -- Pressure in brake cylinder self.BrakeCylinderPressure = 0.0 -- atm self.OldBrakeLinePressure = 3.0 -- Pressure in the door line self.DoorLinePressure = 0.0 -- atm self.BCPressure = 0 -- Air distrubutor part self.WorkingChamberPressure = 5.2 -- Disconnected KM 334 vessels (trainline and brakeline parts between disconnect valve and KM itself) emulation self.TLDisconnectPressure = 0.0 self.BLDisconnectPressure = 0.0 self.WCChargeValve = false self.PN1 = 0 self.PN2 = 0 self.cranPres = 0 self.KM013offset = 5.2 --DKPT self.Train:LoadSystem("DKPT","Relay","R-52B") -- -- Valve #1 self.Train:LoadSystem("PneumaticNo1","Relay") -- Valve #2 self.Train:LoadSystem("PneumaticNo2","Relay") -- Автоматический выключатель торможения (АВТ) self.Train:LoadSystem("AVT","Relay","AVT-325") -- Регулятор давления (АК) self.Train:LoadSystem("AK","Relay","AK-11B") -- Блокировка тормозов self.Train:LoadSystem("BPT","Relay","") -- Блокировка дверей self.Train:LoadSystem("BD","Relay","") -- Вентили дверного воздухораспределителя (ВДОЛ, ВДОП, ВДЗ) self.Train:LoadSystem("VDOL","Relay","", {bass = true}) self.Train:LoadSystem("VDOP","Relay","", {bass = true}) self.Train:LoadSystem("VDZ","Relay","", {bass = true}) -- Краны двойной тяги self.Train:LoadSystem("DriverValveTLDisconnect","Relay","Switch", {bass = true}) self.Train:LoadSystem("DriverValveBLDisconnect","Relay","Switch", {bass = true}) self.Train:LoadSystem("EmergencyBrakeValve","Relay","Switch") -- Воздухораспределитель self.Train:LoadSystem("AirDistributorDisconnect","Relay","Switch") --Стояночный тормоз self.Train:LoadSystem("ParkingBrake","Relay","Switch",{bass = true}) -- Isolation valves self.Train:LoadSystem("FrontBrakeLineIsolation","Relay","Switch", { normally_closed = true, bass = true}) self.Train:LoadSystem("RearBrakeLineIsolation","Relay","Switch", { normally_closed = true, bass = true}) self.Train:LoadSystem("FrontTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true}) self.Train:LoadSystem("RearTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true}) -- Brake cylinder atmospheric valve open self.BrakeCylinderValve = 0 -- Overpressure protection valve open self.TrainLineOverpressureValve = 0 -- Compressor simulation self.Compressor = 0 --Simulate overheat with TRK FIXME -- Doors state if not TURBOSTROI then self.LeftDoorState = { 0,0,0,0 } self.RightDoorState = { 0,0,0,0 } self.LeftDoorDir = { 0,0,0,0 } self.RightDoorDir = { 0,0,0,0 } self.LeftDoorSpeed = {0,0,0,0} self.RightDoorSpeed = {0,0,0,0} local start = math.Rand(0.6,0.8) -- 0.6-1 self.DoorSpeedMain = -math.Rand(start,math.Rand(start+0.1,start+0.2)) for i=1,#self.LeftDoorSpeed do if math.random() > 0.7 then self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.2) self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.2) else self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1) self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1) end end end self.TrainLineOpen = false self.BrakeLineOpen = false self.BLDisconnect = true self.TLDisconnect = true self.OldValuePos = self.DriverValvePosition self.WeightLoadRatio = 0 self.PassengerDoor = 0 end function TRAIN_SYSTEM:Inputs() return { "BrakeUp", "BrakeDown", "BrakeSet", "ValveType", "Autostop", "KM013offset" } end function TRAIN_SYSTEM:Outputs() return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition", "WorkingChamberPressure", "ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio" } end function TRAIN_SYSTEM:TriggerInput(name,value) if name == "BrakeSet" then self.DriverValvePosition = math.floor(value) if self.ValveType == 1 then if self.DriverValvePosition < 1 then self.DriverValvePosition = 1 end if self.DriverValvePosition > 5 then self.DriverValvePosition = 5 end else if self.DriverValvePosition < 1 then self.DriverValvePosition = 1 end if self.DriverValvePosition > 7 then self.DriverValvePosition = 7 end end elseif (name == "BrakeUp") and (value > 0.5) then self:TriggerInput("BrakeSet",self.DriverValvePosition+1) elseif (name == "BrakeDown") and (value > 0.5) then self:TriggerInput("BrakeSet",self.DriverValvePosition-1) elseif name == "ValveType" then self.ValveType = math.floor(value) elseif name == "KM013offset" then self.KM013offset = value elseif name:match("VZ%dOffset") then local idx = name:match("VZ(%d)Offset") self["GN"..idx.."Offset"] = math.random(2,10)*0.02 + value self["GN"..idx.."Start"] = value --PrintMessage(HUD_PRINTTALK, Format("Вагон %u; ВЗ-1: %.1f; ВЗ-2: %.1f",self.Train:GetWagonNumber(),self.GN1Offset or 0,self.GN2Offset or 0)) end end -- TODO: почистить это говно, сделать раздельные звуки пневмы -- Calculate derivatives function TRAIN_SYSTEM:equalizeCouplePressure(dT,pressure,train,valve_status,rate,close_rate) if not valve_status then return 0 end local other if IsValid(train) then other = train.Pneumatic end -- Get second pressure local P2 = 0 if other then P2 = other[pressure] end if (not other) and (valve_status) then self.TrainLineOpen = (pressure == "TrainLinePressure") rate = close_rate or rate --self.TrainLinePressure_dPdT = 0.0 end -- Calculate rate local dPdT = rate * (P2 - self[pressure]) -- Calculate delta local dP = dPdT*dT if other and other.ReadOnly then dP = dP/250 end -- Equalized pressure local P0 = (P2 + self[pressure]) / 2 -- Update pressures if dP > 0 then self[pressure] = math.min(P0,self[pressure] + dP) if other and not other.ReadOnly then other[pressure] = math.max(P0,other[pressure] - dP) end else self[pressure] = math.max(P0,self[pressure] + dP) if other and not other.ReadOnly then other[pressure] = math.min(P0,other[pressure] - dP) end end -- Update delta if losing air if self.TrainLineOpen and (pressure == "TrainLinePressure") then self[pressure.."_dPdT"] = (self[pressure.."_dPdT"] or 0) + dPdT end return dP end ------------------------------------------------------------------------------- function TRAIN_SYSTEM:UpdatePressures(Train,dT) local frontBrakeOpen = Train.FrontBrakeLineIsolation.Value == 0 local rearBrakeOpen = Train.RearBrakeLineIsolation.Value == 0 local frontTrainOpen = Train.FrontTrainLineIsolation.Value == 0 local rearTrainOpen = Train.RearTrainLineIsolation.Value == 0 local Ft = IsValid(Train.FrontTrain) and Train.FrontTrain local Rt = IsValid(Train.RearTrain) and Train.RearTrain local Fc, Rc = Train.FrontCouple or Train.FrontBogey, Train.RearCouple or Train.RearBogey local Fb,Rb if IsValid(Fc) and Fc.DepotPneumo then Fb = Fc.DepotPneumo end if IsValid(Rc) and Rc.DepotPneumo then Rb = Rc.DepotPneumo end local frontBrakeLeak = false local rearBrakeLeak = false local frontTrainLeak = false local rearTrainLeak = false -- Check if both valve on this train and connected train are open if Ft and Ft.FrontBrakeLineIsolation then if Ft.FrontTrain == Train then -- Nose to nose frontBrakeLeak = frontBrakeOpen and Ft.FrontBrakeLineIsolation.Value==1 and 0.08 frontTrainLeak = frontTrainOpen and Ft.FrontTrainLineIsolation.Value==1 and 0.08 else -- Rear to nose frontBrakeLeak = frontBrakeOpen and Ft.RearBrakeLineIsolation.Value==1 and 0.08 frontTrainLeak = frontTrainOpen and Ft.RearTrainLineIsolation.Value==1 and 0.08 end else frontBrakeLeak = frontBrakeOpen and 0.7 frontTrainLeak = frontTrainOpen and not Fb and 0.3 end if Rt and Rt.FrontBrakeLineIsolation then if Rt.FrontTrain == Train then -- Nose to nose rearBrakeLeak = rearBrakeOpen and Rt.FrontBrakeLineIsolation.Value==1 and 0.08 rearTrainLeak = rearTrainOpen and Rt.FrontTrainLineIsolation.Value==1 and 0.08 else -- Rear to nose rearBrakeLeak = rearBrakeOpen and Rt.RearBrakeLineIsolation.Value==1 and 0.08 rearTrainLeak = rearTrainOpen and Rt.RearTrainLineIsolation.Value==1 and 0.08 end else rearBrakeLeak = rearBrakeOpen and 0.7 rearTrainLeak = rearTrainOpen and not Rb and 0.3 end -- Equalize pressure local Fl=math.min(0,self:equalizeCouplePressure(dT,"BrakeLinePressure",frontBrakeLeak==false and Ft,frontBrakeOpen,50,frontBrakeLeak or 0.08)*3)*(frontBrakeLeak and 1 or 0) local Rl=math.min(0,self:equalizeCouplePressure(dT,"BrakeLinePressure",rearBrakeLeak==false and Rt,rearBrakeOpen,50,rearBrakeLeak or 0.08)*3)*(rearBrakeLeak and 1 or 0) Fl=Fl+math.min(0,self:equalizeCouplePressure(dT,"TrainLinePressure",frontTrainLeak==false and Ft or Fb,frontTrainOpen,100,frontTrainLeak or 0.08)*10)*(frontTrainLeak and 1 or 0) Rl=Rl+math.min(0,self:equalizeCouplePressure(dT,"TrainLinePressure",rearTrainLeak==false and Rt or Rb,rearTrainOpen,100,rearTrainLeak or 0.08)*10)*(rearTrainLeak and 1 or 0) self.TrainLineOpen=frontTrainLeak or rearTrainLeak self.BrakeLineOpen=frontBrakeLeak or rearBrakeLeak Train:SetPackedRatio("FrontLeak",Fl) Train:SetPackedRatio("RearLeak",Rl) end function TRAIN_SYSTEM:equalizePressure(dT,pressure,target,rate,fill_rate,no_limit,smooth) if fill_rate and (target > self[pressure]) then rate = fill_rate end -- Calculate derivative local dPdT = rate if target < self[pressure] then dPdT = -dPdT end local dPdTramp = math.min(1.0,math.abs(target - self[pressure])*(smooth or 0.5)) dPdT = dPdT*dPdTramp -- Update pressure self[pressure] = self[pressure] + dT * dPdT self[pressure] = math.max(0.0,math.min(16.0,self[pressure])) self[pressure.."_dPdT"] = (self[pressure.."_dPdT"] or 0) + dPdT if no_limit ~= true then if self[pressure] == 0.0 then self[pressure.."_dPdT"] = 0 end if self[pressure] == 16.0 then self[pressure.."_dPdT"] = 0 end end return dPdT end ------------------------------------------------------------------------------- function TRAIN_SYSTEM:Think(dT) local Train = self.Train local retainer = Train:GetNW2Int("RetainerLoad", 4) self.WeightLoadRatio = retainer == 4 and math.max(0,math.min(1,(Train:GetNW2Float("PassengerCount")/200))) or (retainer-1)*0.5 ---------------------------------------------------------------------------- -- Accumulate derivatives self.TrainLinePressure_dPdT = 0.0 self.BrakeLinePressure_dPdT = 0.0 self.ReservoirPressure_dPdT = 0.0 self.BrakeCylinderPressure_dPdT = 0.0 self.ParkingBrakePressure_dPdT = 0.0 self.WorkingChamberPressure_dPdT = 0.0 -- Reduce pressure for brake line self.TrainToBrakeReducedPressure = math.min(self.KM013offset,self.TrainLinePressure) -- * 0.725) -- Feed pressure to door line self.DoorLinePressure = self.TrainToBrakeReducedPressure * 0.90 local trainLineConsumption_dPdT = 0.0 local wagc = Train.CarCount and Train:GetBLConnectedWagonCount() or #Train.WagonList local HaveEPK = not Train.SubwayTrain or not Train.SubwayTrain.ARS or not Train.SubwayTrain.ARS.NoEPK local pr_speed = 1 if self.ValveType == 1 then self.BLDisconnect = Train.DriverValveBLDisconnect.Value > 0 self.TLDisconnect = Train.DriverValveTLDisconnect.Value > 0 and self.RealDriverValvePosition ~= 3 pr_speed = 1*wagc--*((self.BrakeLinePressure-self.ReservoirPressure)/0.6) --2 if self.TLDisconnect then self.TLDisconnectPressure = self.TrainLinePressure end if self.Leak or self.BrakeLineOpen then pr_speed = pr_speed*0.3 end -- 334: 1 Fill reservoir from train line, fill brake line from train line if (self.RealDriverValvePosition == 1) then if self.TLDisconnect or self.ReservoirPressure ~= self.TLDisconnectPressure then if self.BLDisconnect then self.ReservoirPressure = self.BrakeLinePressure self:equalizePressure(dT,"BrakeLinePressure", self.TLDisconnectPressure, pr_speed*(pr_speed < wagc and 1 or 1.35),nil,nil,2)--0.7 else self:equalizePressure(dT,"ReservoirPressure", self.TLDisconnectPressure, 3.55,nil,nil,2) end end end -- 334: 2 Brake line, reservoir replenished from brake line reductor if (self.RealDriverValvePosition == 2) then if self.TLDisconnect then local a = 1 if --[[self.EmergencyValve or ]]Train.EmergencyBrakeValve.Value > 0.5 then a = 1.85 end if self.BLDisconnect then self.ReservoirPressure = self.BrakeLinePressure self:equalizePressure(dT,"BrakeLinePressure", self.TrainToBrakeReducedPressure, pr_speed*0, pr_speed*0.6*a, nil, 1.6) self.ReservoirPressure_dPdT = self.BrakeLinePressure_dPdT*0.8 else self:equalizePressure(dT,"ReservoirPressure", self.TrainToBrakeReducedPressure,0,1.55,nil,2) end end end -- 334: 3 Close all valves if (self.RealDriverValvePosition == 3) then -- Typical leak self:equalizePressure(dT,"ReservoirPressure", 0.00, 0.001) end local res_dischrg_rate4 = self.BLDisconnect and 0.55 or 8 local res_dischrg_rate5 = self.BLDisconnect and 1.12 or 8 -- 334: 4 Reservoir open to atmosphere, brake line equalizes with reservoir if (self.RealDriverValvePosition == 4) then self:equalizePressure(dT,"ReservoirPressure", 0.0, res_dischrg_rate4, nil,nil,6)--0.35)-0.55 end -- 334: 5 Reservoir and brake line open to atmosphere if (self.RealDriverValvePosition == 5) then self:equalizePressure(dT,"ReservoirPressure", 0.0, res_dischrg_rate5)--,nil,nil,2)--1.70 local pr_speed = 1.25*wagc if self.Leak or self.BrakeLineOpen then pr_speed = pr_speed*0.3 end if self.BLDisconnect then if self.Leak then pr_speed = pr_speed*6.2 end self:equalizePressure(dT,"BrakeLinePressure", 0.0, pr_speed,nil,nil,2) end end -- утечка через неплотность уравнительного поршня if self.BLDisconnect then self:equalizePressure(dT, "ReservoirPressure", self.BrakeLinePressure, 0.06, 0) end if (self.RealDriverValvePosition > 2) and (self.RealDriverValvePosition < 5) then local pr_speed = 1.25*wagc if self.Leak or self.BrakeLineOpen then pr_speed = pr_speed*0.3 end local _a = 0 for _i = 1, #Train.WagonList do if Train.WagonList[_i].Pneumatic.TLDisconnect and Train.WagonList[_i].Pneumatic.BLDisconnect and (Train.WagonList[_i].Pneumatic.RealDriverValvePosition == 2 or Train.WagonList[_i].Pneumatic.RealDriverValvePosition == 1) then _a = _a + 1 end if _a > 0 then break end end if _a > 0 then pr_speed = pr_speed*0.1 end if self.BLDisconnect and self.BrakeLinePressure - self.ReservoirPressure > (self.RealDriverValvePosition == 3 and 0 or self.RealDriverValvePosition == 4 and 0.2 or 100) then --0.2 bar is a piston sensitivity self:equalizePressure(dT, "BrakeLinePressure", 0, pr_speed*math.abs(self.BrakeLinePressure - self.ReservoirPressure), nil, nil, 6) end end if not self.TLDisconnect then self.TLDisconnectPressure = math.max(0,self.TLDisconnectPressure - math.abs(self.ReservoirPressure_dPdT)*dT) end self.ReservoirPressure_dPdT = self.ReservoirPressure_dPdT + self.BrakeLinePressure_dPdT*0.2 Train:SetPackedRatio("ReservoirPressure_dPdT",self.ReservoirPressure_dPdT/wagc*2) --[[ ---------------debug--------------------- self.dlreadtimer = self.dlreadtimer or CurTime() if CurTime() - self.dlreadtimer > 1.0 then self.dlreadtimer = CurTime() if Train:GetDriver() then PrintMessage(HUD_PRINTTALK, Format("Вагон %u; P ТМ: %.3f; P УР =%.3f; Утечка ТМ %.3f; TLDis = %.3f; pr_speed = %.3f",Train:GetWagonNumber(),self.BrakeLinePressure,self.ReservoirPressure,self.BrakeLinePressure_dPdT, self.TLDisconnectPressure, pr_speed)) end end ---------------debug---------------------]] trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeLinePressure_dPdT) trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.ReservoirPressure_dPdT)*0.05 else pr_speed = 2.8--1.25*wagc --2 local pz_speed -- wagc | pr_speed ------------------ -- 1 | 8.455 -- 2 | 7.865 -- 3 | 7.376 -- 4 | 6.969 -- 5 | 6.627 -- 6 | 6.341 -- 7 | 6.100 -- 8 | 5.900 --pr_speed = (0.4*math.exp(0.1*wagc-1)+1)*160/(2*wagc+20) --2 --local frc = 0.6--0.35 if self.Leak or self.BrakeLineOpen then pz_speed = pr_speed*0.25 else pz_speed = pr_speed*1.3 end--*frc end self.BLDisconnect = Train.DriverValveBLDisconnect.Value > 0 self.TLDisconnect = Train.DriverValveTLDisconnect.Value > 0 if self.RealDriverValvePosition > 4 and not self.km13_error2 then self.km13_error2 = 0.7 end -- 013: 1 Overcharge if (self.RealDriverValvePosition == 1) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > self.TrainLinePressure) then self:equalizePressure(dT,"BrakeLinePressure", math.min(6.4,self.TrainLinePressure), pr_speed, pz_speed, nil, 1.0) end -- 013: 2 Normal pressure if (self.RealDriverValvePosition == 2) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > math.min(self.KM013offset,self.TrainToBrakeReducedPressure)) then--was pr_speed*2 self:equalizePressure(dT,"BrakeLinePressure", math.min(self.KM013offset+(self.km13_error2 or 0),self.TrainLinePressure), pr_speed, pz_speed, nil, 2.5)-- nil, 1.0) if self.km13_error2 and self.BrakeLinePressure >= self.KM013offset+self.km13_error2-0.1 then self:equalizePressure(dT,"BrakeLinePressure", math.min(self.KM013offset,self.TrainToBrakeReducedPressure), 35, pz_speed, nil, 1) self.km13_error2 = nil end end -- 013: 3 4.3 Atm if (self.RealDriverValvePosition == 3) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > math.min(4.3,self.TrainToBrakeReducedPressure)) then self:equalizePressure(dT,"BrakeLinePressure", math.min(4.3,self.TrainToBrakeReducedPressure), pr_speed,pz_speed, nil, 2.5) end -- 013: 4 4.0 Atm if (self.RealDriverValvePosition == 4) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > math.min(4.0,self.TrainToBrakeReducedPressure)) then self:equalizePressure(dT,"BrakeLinePressure", math.min(4.0,self.TrainToBrakeReducedPressure), pr_speed,pz_speed, nil, 2.5) end -- 013: 5 3.7 Atm if (self.RealDriverValvePosition == 5) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > math.min(3.7,self.TrainToBrakeReducedPressure)) then self:equalizePressure(dT,"BrakeLinePressure", math.min(3.7,self.TrainToBrakeReducedPressure), pr_speed,pz_speed, nil, 2.5) end -- 013: 6 3.0 Atm if (self.RealDriverValvePosition == 6) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > math.min(3.0,self.TrainToBrakeReducedPressure)) then self:equalizePressure(dT,"BrakeLinePressure", math.min(3.0,self.TrainToBrakeReducedPressure), pr_speed,pz_speed, nil, 2.5) end -- 013: 7 0.0 Atm if (self.RealDriverValvePosition == 7) and self.BLDisconnect and (self.TLDisconnect or self.BrakeLinePressure > 0.0) then self:equalizePressure(dT,"BrakeLinePressure", 0.0, (0.6 + pr_speed*math.exp(math.min(0,self.BrakeLinePressure - 2.3)*1.0))*(0.15*wagc+1),pz_speed, nil, 2.5) end trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeLinePressure_dPdT) end self.Leak = false if wagc ~= Train.OldWagIsoCount or not Train.pr_spd_init then pr_speed = (0.4*math.exp(0.1*wagc-1)+1)*160/(2*wagc+20) --2 Train.OldWagIsoCount = wagc Train.pr_spd_init = true end if self.ValveType == 1 then Train:SetPackedRatio("Crane_dPdT", self.ReservoirPressure_dPdT ) else Train:SetPackedRatio("Crane_dPdT", self.BrakeLinePressure_dPdT/wagc*3 ) end local leak = 0 if Train.EmergencyBrakeValve and Train.EmergencyBrakeValve.Value > 0.5 then local leakst = math.max(0.5,math.exp(0.5*self.BrakeLinePressure)) leak = self:equalizePressure(dT,"BrakeLinePressure", 0.0,leakst)--,false,false,10) --was leakst*wagc/5 self.Leak = true end Train:SetPackedRatio("EmergencyBrakeValve_dPdT", -leak/wagc) ---------------------------------------------------------------------------- -- Fill brake cylinders if self.WCChargeValve == true then self:equalizePressure(dT,"WorkingChamberPressure",self.BrakeLinePressure,0.094,nil,nil,1.0) --simulate 0.8mm hole btw BL and working chambers end local aird_ready = self.WorkingChamberPressure >= 2.2 self.WCChargeValve = not ((self.WorkingChamberPressure - self.BrakeLinePressure) > 0.2 and (self.WorkingChamberPressure - self.BrakeLinePressure) < 2.5) local KLSZ = self.WorkingChamberPressure > 5.2 and not self.WCChargeValve if KLSZ then self:equalizePressure(dT,"WorkingChamberPressure",0.0,0.12) -- КЛСЗ end trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.WorkingChamberPressure_dPdT*0.2) self.GN2Offset = self.GN2Offset or math.random(20,100)*0.002 + (self.GN2Start or 2.4) self.GN1Offset = self.GN1Offset or math.random(20,100)*0.002 + (self.GN1Start or 0.8) self.BcBl = (self.GN2Offset + self.WeightLoadRatio*(self.GN2Offset - 1.4))/1.82--1.92 if Train.AirDistributorDisconnect.Value == 0 and aird_ready then -- Valve #1 if (Train.PneumaticNo1.Value == 1.0) and (Train.PneumaticNo2.Value == 0.0) then if self.PN1 < self.GN1Offset then self.PN1 = math.min(self.TrainLinePressure,self.GN1Offset) end elseif Train.PneumaticNo1.Value == 0 and self.PN1 > 0.0 then self.PN1 = self.BrakeCylinderPressure > 0.2 and 0.05 or self.PN1 - 0.5*dT end -- Valve #2 if Train.PneumaticNo2.Value == 1.0 then self.PN2 = math.min(self.TrainLinePressure,(self.GN2Offset + self.WeightLoadRatio*1.3)) if self.BePN2 == false and self.BrakeCylinderPressure > 1.6 then Train:PlayOnce("PN2end","stop") end self.BePN2 = true elseif self.PN2 > 0.0 then self.PN2 = self.BrakeCylinderPressure > 0.4 and 0.2 or self.PN2 - 0.5*dT end --[[ ---------------debug--------------------- self.brreadtimer = self.brreadtimer or CurTime() if CurTime() - self.brreadtimer > 1.0 then self.brreadtimer = CurTime() if Train:GetDriver() then --PrintMessage(HUD_PRINTTALK, Format("br_threshold = %.3f; WcBl = %s",br_threshold, tostring(WcBl))) --PrintMessage(HUD_PRINTTALK, Format("Это %s", isLVZ and "ЛВЗ" or "не ЛВЗ")) --PrintMessage(HUD_PRINTTALK, Format("Вагон %u; Авторежим: %.3f",Train:GetWagonNumber(),self.WeightLoadRatio)) --PrintMessage(HUD_PRINTTALK, Format("wagc = %u; wagd = %u",wagc,wagd)) end end ---------------debug---------------------]] self.BchExh = self.WorkingChamberPressure < 4.8 and self.BrakeLinePressure < 3.4 and 0 or 1 self.cranPres = math.max(0,self.BcBl*(self.WorkingChamberPressure - self.BrakeLinePressure*self.BchExh)*(self.BrakeLinePressure > self.KM013offset and (0.6 + self.PN1*0.43) or 1)) local targetPressure = math.max(0,math.min(self.GN2Offset + self.WeightLoadRatio*1.3, (self.cranPres < (self.PN1 + self.WeightLoadRatio*0.7) and (Train.PneumaticNo1.Value == 1.0) and (self.PN1 + self.WeightLoadRatio*0.7) or self.PN1) + self.PN2 + self.cranPres)) if math.abs(self.BrakeCylinderPressure - targetPressure) > 0.150 then self.BrakeCylinderValve = 1 end if math.abs(self.BrakeCylinderPressure - targetPressure) < 0.025 then self.BrakeCylinderValve = 0 end if self.BrakeCylinderValve == 1 then self:equalizePressure(dT,"BrakeCylinderPressure", math.min(self.GN2Offset + self.WeightLoadRatio*(self.GN2Offset - 1.4),targetPressure), 0.8, (Train.PneumaticNo1.Value > 0 or Train.PneumaticNo2.Value > 0) and 2.8 or 1.5, nil, 1.2) end trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeCylinderPressure_dPdT*0.5) elseif Train.AirDistributorDisconnect.Value ~= 0 then self:equalizePressure(dT,"BrakeCylinderPressure", 0.0, 2.00) end if (self.BrakeCylinderPressure > 0.2 and self.BrakeCylinderPressure_dPdT > 0.1 or self.BrakeCylinderPressure_dPdT > 1) and not self.BrakeEngaged then self.BrakeEngaged = true Train:PlayOnce("brake","bass",1,math.Clamp(self.BrakeCylinderPressure_dPdT,0.7,1.2)) end if self.BrakeCylinderPressure < 1 and self.BrakeCylinderPressure_dPdT < -0.1 and self.BrakeEngaged then self.BrakeEngaged = false end Train:SetPackedRatio("BrakeCylinderPressure_dPdT", self.BrakeCylinderPressure_dPdT) self.TrainLinePressure = self.TrainLinePressure-math.max(0,self.BrakeCylinderPressure_dPdT*0.002) if Train.PneumaticNo2.Value == 0 then if self.BePN2 == true then self.BePN2 = CurTime() elseif self.BePN2 and self.BrakeCylinderPressure_dPdT > -0.2 then Train:PlayOnce("PN2end","bass",math.Clamp(math.min(1,(CurTime()-self.BePN2)/1.3)*((3.2-self.BrakeCylinderPressure)/1.2),0,1)) self.BePN2 = false end end if self.BePN2 == false and (self.BrakeCylinderPressure_dPdT >= 0.2) then self.BePN2 = nil Train:PlayOnce("PN2end","stop") end --Parking brake simulation local PBPressure = math.Clamp(self.TrainLinePressure/5,0,1)*2.7 if Train.ParkingBrake.Value == 0 then self:equalizePressure(dT,"ParkingBrakePressure", PBPressure, 10,10,nil,0.5) else self:equalizePressure(dT,"ParkingBrakePressure", 0, 3,10,nil,0.5) end Train:SetPackedRatio("ParkingBrakePressure_dPdT",self.ParkingBrakePressure_dPdT) trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.ParkingBrakePressure_dPdT*0.5) -- Simulate cross-feed between different wagons self:UpdatePressures(Train,dT) ---------------------------------------------------------------------------- -- Simulate compressor operation and train line depletion self.Compressor = Train.KK.Value * (Train.Electric.Aux750V > 550 and 1 or 0) self.TrainLinePressure = self.TrainLinePressure - (Train.AirConsumeRatio or 0.06)*trainLineConsumption_dPdT*dT -- 0.190 --0.170 --0.07 if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, Train.CompressorEfficiency or 0.07) end -- 0.04 self:equalizePressure(dT,"TrainLinePressure", 0,Train.AirLeakRatio or 0.003) -- Overpressure if self.TrainLinePressure > math.max(7.2, (9.2 - self.TrainLineOverpressureValve*0.2)) and self.TrainLineOverpressureValve%2 == 0 then self.TrainLineOverpressureValve = self.TrainLineOverpressureValve + 1 end if self.TrainLineOverpressureValve%2 == 1 then self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.2) self.TrainLineOpen = true if self.TrainLinePressure < 5.2 and self.TrainLineOverpressureValve < 20 then self.TrainLineOverpressureValve = self.TrainLineOverpressureValve + 1 end end ---------------------------------------------------------------------------- -- Pressure triggered relays Train.AVT:TriggerInput("Open", self.BrakeCylinderPressure > 1.9) -- 1.8 - 2.0 Train.AVT:TriggerInput("Close",self.BrakeCylinderPressure < 0.9) -- 0.9 - 1.5 Train.AK:TriggerInput( "Open", self.TrainLinePressure > 8.2) Train.AK:TriggerInput( "Close",self.TrainLinePressure < 6.3) Train.BPT:TriggerInput("Set", (IsValid(Train.FrontBogey) and Train.FrontBogey.BrakeCylinderPressure+(not Train.FrontBogey.DisableParking and Train.FrontBogey.ParkingBrakePressure or 0) or self.BrakeCylinderPressure)>0.3) Train.DKPT:TriggerInput("Set", self.BrakeCylinderPressure > 0.3) -- 1.8 - 2.0 ---------------------------------------------------------------------------- -- Simulate doors opening, closing if self.DoorLinePressure > 3.5 then if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then self.DoorLeft = true if self.VDOLLoud then Train:PlayOnce("vdol_loud","cabin",0.8+math.random()*0.2,self.VDOLLoud) end end if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then self.DoorRight = true if self.VDORLoud then Train:PlayOnce("vdop_loud","cabin",0.8+math.random()*0.2,self.VDORLoud) end end if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then if not self.OpenWaitL or CurTime()-self.OpenWaitL < 0.2 then self.DoorLeft = false end if not self.OpenWaitR or CurTime()-self.OpenWaitR < 0.2 then self.DoorRight = false end else self.CloseValue = nil end if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then self.RZDTimer = CurTime() elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then self.RZDTimer = nil end end if self.VDOL ~= Train.VDOL.Value then self.VDOL = Train.VDOL.Value self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05) end if self.VDOP ~= Train.VDOP.Value then self.VDOP = Train.VDOP.Value self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05) end if self.VDZ ~= Train.VDZ.Value then self.VDZ = Train.VDZ.Value self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.05) end Train.LeftDoorsOpen = false Train.RightDoorsOpen = false local openL = true local openR = true for i=1,4 do self.LeftDoorDir[i] = math.Clamp(self.LeftDoorDir[i]+dT/(self.DoorLeft and self.LeftDoorSpeed[i] or -self.LeftDoorSpeed[i]),-1,1) self.RightDoorDir[i] = math.Clamp(self.RightDoorDir[i]+dT/(self.DoorRight and self.RightDoorSpeed[i] or -self.RightDoorSpeed[i]),-1,1) self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + ((self.LeftDoorDir[i]/self.LeftDoorSpeed[i])*dT),0,1) if self.LeftDoorState[i] == 0 or self.LeftDoorState[i] == 1 then self.LeftDoorDir[i] = 0 end self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + ((self.RightDoorDir[i]/self.RightDoorSpeed[i])*dT),0,1) if self.RightDoorState[i] == 0 or self.RightDoorState[i] == 1 then self.RightDoorDir[i] = 0 end if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0 then Train.LeftDoorsOpen = true end if self.LeftDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitL = false end if self.RightDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitR = false end if self.LeftDoorState[i] > 0 then openL = false end if self.RightDoorState[i] > 0 then openR = false end if not Train.RightDoorsOpen and self.RightDoorState[i] > 0 then Train.RightDoorsOpen = true end Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i]) Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i]) end if openL and not self.OpenWaitL then self.OpenWaitL = CurTime() end if openR and not self.OpenWaitR then self.OpenWaitR = CurTime() end Train:SetPackedBool("DoorL",self.DoorLeft) Train:SetPackedBool("DoorR",self.DoorRight) Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen) ---------------------------------------------------------------------------- -- FIXME Train:SetNW2Bool("FbI",Train.FrontBrakeLineIsolation.Value ~= 0) Train:SetNW2Bool("RbI",Train.RearBrakeLineIsolation.Value ~= 0) Train:SetNW2Bool("FtI",Train.FrontTrainLineIsolation.Value ~= 0) Train:SetNW2Bool("RtI",Train.RearTrainLineIsolation.Value ~= 0) Train:SetNW2Bool("AD",Train.AirDistributorDisconnect.Value == 0) local ValveType = self.ValveType > 1 self.Timer = self.Timer or CurTime() if ((CurTime() - self.Timer > 0.10) and (self.DriverValvePosition > self.RealDriverValvePosition)) then self.Timer = CurTime() if not ValveType then if self.RealDriverValvePosition ~= 3 then Train:PlayOnce("br_334",self.RealDriverValvePosition.."-"..(self.RealDriverValvePosition+1)) end else Train:PlayOnce("br_013","cabin") end self.RealDriverValvePosition = self.RealDriverValvePosition + 1 end if ((CurTime() - self.Timer > 0.10) and (self.DriverValvePosition < self.RealDriverValvePosition)) then self.Timer = CurTime() if not ValveType then if self.RealDriverValvePosition ~= 5 then Train:PlayOnce("br_334",self.RealDriverValvePosition.."-"..(self.RealDriverValvePosition-1)) end else Train:PlayOnce("br_013","cabin") end self.RealDriverValvePosition = self.RealDriverValvePosition - 1 end end