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MetrostroiAddon/lua/metrostroi/systems/sys_81_717_pneumatic.lua
2021-07-31 19:43:49 +03:00

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--------------------------------------------------------------------------------
-- 81-717 pneumatic system
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("81_717_Pneumatic")
TRAIN_SYSTEM.DontAccelerateSimulation = true
function TRAIN_SYSTEM:Initialize(parameters)
self.ValveType = 1
self.DisconnectType = parameters and parameters.br013_1
-- Position of the train drivers valve
-- Type 1 (334)
-- 1 Accelerated charge
-- 2 Normal charge (brake release)
-- 3 Closed
-- 4 Service application
-- 5 Emergency application
--
-- Type 2 (013)
-- 1 Accelerated charge
-- 2 Normal charge (brake release)
-- 3 Closed
-- 4 Service application
-- 5 Emergency application
self.DriverValvePosition = 2
self.RealDriverValvePosition = self.DriverValvePosition
-- Pressure in reservoir
self.ParkingBrakePressure = 0
self.ReservoirPressure = 0.0 -- atm
-- Pressure in trains feed line
self.TrainLinePressure = 8.0 -- atm
-- Pressure in trains brake line
self.BrakeLinePressure = 0.0 -- atm
self.EPKPressure = 0.0 -- atm
-- Pressure in brake cylinder
self.BrakeCylinderPressure = 0.0 -- atm
-- Pressure in the door line
self.DoorLinePressure = 0.0 -- atm
self.OldBrakeLinePressure = 0.0
self.BCPressure = 0
--DKPT
self.Train:LoadSystem("DKPT","Relay","R-52B") --
-- Valve #1
self.Train:LoadSystem("PneumaticNo1","Relay")
-- Valve #2
self.Train:LoadSystem("PneumaticNo2","Relay")
-- Автоматический выключатель торможения (АВТ)
self.Train:LoadSystem("AVT","Relay","AVT-325")
-- Регулятор давления (АК)
self.Train:LoadSystem("AK","Relay","AK-11B")
-- Автоматический выключатель управления (АВУ)
self.Train:LoadSystem("AVU","Relay","AVU-045")
-- Блокировка тормозов
self.Train:LoadSystem("BPT","Relay","")
-- Блокировка дверей
self.Train:LoadSystem("BD","Relay","")
-- Вентили дверного воздухораспределителя (ВДОЛ, ВДОП, ВДЗ)
self.Train:LoadSystem("VDOL","Relay","", {bass = true})
self.Train:LoadSystem("VDOP","Relay","", {bass = true})
self.Train:LoadSystem("VDZ","Relay","", {bass = true})
-- Разобщение клапана машиниста
self.Train:LoadSystem("DriverValveDisconnect","Relay","Switch", {bass = true})
-- Краны двойной тяги
self.Train:LoadSystem("DriverValveTLDisconnect","Relay","Switch", {bass = true})
self.Train:LoadSystem("DriverValveBLDisconnect","Relay","Switch", {bass = true})
self.Train:LoadSystem("EmergencyBrakeValve","Relay","Switch")
-- Воздухораспределитель
self.Train:LoadSystem("AirDistributorDisconnect","Relay","Switch")
--УАВА
self.Train:LoadSystem("UAVA","Relay","Switch",{ bass = true})
self.Train:LoadSystem("UAVAC","Relay","",{normally_closed=true,bass=true})
--Стояночный тормоз
self.Train:LoadSystem("ParkingBrake","Relay","Switch",{bass = true})
--ЭПК
self.Train:LoadSystem("EPK","Relay","Switch",{ bass = true})
self.Train:LoadSystem("SOT","Relay")
-- Isolation valves
self.Train:LoadSystem("FrontBrakeLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("RearBrakeLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("FrontTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("RearTrainLineIsolation","Relay","Switch", { normally_closed = true, bass = true})
self.Train:LoadSystem("SQ3","Relay","")
-- Brake cylinder atmospheric valve open
self.BrakeCylinderValve = 0
-- Overpressure protection valve open
self.TrainLineOverpressureValve = 0
-- Compressor simulation
self.Compressor = 0 --Simulate overheat with TRK FIXME
-- Disconnect valve status
self.DriverValveDisconnectPrevious = 0
-- Doors state
if not TURBOSTROI then
self.LeftDoorState = { 0,0,0,0 }
self.RightDoorState = { 0,0,0,0 }
self.LeftDoorDir = { 0,0,0,0 }
self.RightDoorDir = { 0,0,0,0 }
self.LeftDoorSpeed = {0,0,0,0}
self.RightDoorSpeed = {0,0,0,0}
self.LeftDoorStuck = {false, false, false, false}
self.RightDoorStuck = {false, false, false, false}
local start = math.Rand(0.6,0.8)
-- 0.6-1
self.DoorSpeedMain = -math.Rand(start,math.Rand(start+0.1,start+0.2))
for i=1,#self.LeftDoorSpeed do
if math.random() > 0.7 then
self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.2)
self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.2)
else
self.LeftDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1)
self.RightDoorSpeed[i] = math.Rand(self.DoorSpeedMain-0.1,self.DoorSpeedMain+0.1)
end
end
end
self.TrainLineOpen = false
self.BrakeLineOpen = false
self.EmergencyValve = false
self.EmergencyValveEPK = false
self.OldValuePos = self.DriverValvePosition
self.WeightLoadRatio = 0
self.PassengerDoor = 0
end
function TRAIN_SYSTEM:Inputs()
return { "BrakeUp", "BrakeDown", "BrakeSet", "ValveType", "Autostop" }
end
function TRAIN_SYSTEM:Outputs()
return { "BrakeLinePressure", "BrakeCylinderPressure", "DriverValvePosition",
"ReservoirPressure", "TrainLinePressure", "DoorLinePressure", "WeightLoadRatio" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
if name == "BrakeSet" then
self.DriverValvePosition = math.floor(value)
if self.ValveType == 1 then
if self.DriverValvePosition < 1 then self.DriverValvePosition = 1 end
if self.DriverValvePosition > 5 then self.DriverValvePosition = 5 end
else
if self.DriverValvePosition < 1 then self.DriverValvePosition = 1 end
if self.DriverValvePosition > 7 then self.DriverValvePosition = 7 end
end
elseif (name == "BrakeUp") and (value > 0.5) then
self:TriggerInput("BrakeSet",self.DriverValvePosition+1)
elseif (name == "BrakeDown") and (value > 0.5) then
self:TriggerInput("BrakeSet",self.DriverValvePosition-1)
elseif name == "ValveType" then
self.ValveType = math.floor(value)
elseif name == "Autostop" then
local HaveUAVA = not self.Train.SubwayTrain or not self.Train.SubwayTrain.ARS or not self.Train.SubwayTrain.ARS.NoUAVA
if HaveUAVA and self.Train.UAVA.Value == 0 then
self.EmergencyValve = true
if value > 0 then RunConsoleCommand("say","Autostop braking",self.Train:GetDriverName()) end
end
end
end
-- TODO: почистить это говно, сделать раздельные звуки пневмы
-- Calculate derivatives
function TRAIN_SYSTEM:equalizeCouplePressure(dT,pressure,train,valve_status,rate,close_rate)
if not valve_status then return 0 end
local other
if IsValid(train) then other = train.Pneumatic end
-- Get second pressure
local P2 = 0
if other then P2 = other[pressure] end
if (not other) and (valve_status) then
self.TrainLineOpen = (pressure == "TrainLinePressure")
rate = close_rate or rate
--self.TrainLinePressure_dPdT = 0.0
end
-- Calculate rate
local dPdT = rate * (P2 - self[pressure])
-- Calculate delta
local dP = dPdT*dT
if other and other.ReadOnly then
dP = dP/250
end
-- Equalized pressure
local P0 = (P2 + self[pressure]) / 2
-- Update pressures
if dP > 0 then
self[pressure] = math.min(P0,self[pressure] + dP)
if other and not other.ReadOnly then
other[pressure] = math.max(P0,other[pressure] - dP)
end
else
self[pressure] = math.max(P0,self[pressure] + dP)
if other and not other.ReadOnly then
other[pressure] = math.min(P0,other[pressure] - dP)
end
end
-- Update delta if losing air
if self.TrainLineOpen and (pressure == "TrainLinePressure") then
self[pressure.."_dPdT"] = (self[pressure.."_dPdT"] or 0) + dPdT
end
return dP
end
-------------------------------------------------------------------------------
function TRAIN_SYSTEM:UpdatePressures(Train,dT)
local frontBrakeOpen = Train.FrontBrakeLineIsolation.Value == 0
local rearBrakeOpen = Train.RearBrakeLineIsolation.Value == 0
local frontTrainOpen = Train.FrontTrainLineIsolation.Value == 0
local rearTrainOpen = Train.RearTrainLineIsolation.Value == 0
local Ft = IsValid(Train.FrontTrain) and Train.FrontTrain
local Rt = IsValid(Train.RearTrain) and Train.RearTrain
local Fc, Rc = Train.FrontCouple or Train.FrontBogey, Train.RearCouple or Train.RearBogey
local Fb,Rb
if IsValid(Fc) and Fc.DepotPneumo then Fb = Fc.DepotPneumo end
if IsValid(Rc) and Rc.DepotPneumo then Rb = Rc.DepotPneumo end
local frontBrakeLeak = false
local rearBrakeLeak = false
local frontTrainLeak = false
local rearTrainLeak = false
-- Check if both valve on this train and connected train are open
if Ft and Ft.FrontBrakeLineIsolation then
if Ft.FrontTrain == Train then -- Nose to nose
frontBrakeLeak = frontBrakeOpen and Ft.FrontBrakeLineIsolation.Value==1 and 0.08
frontTrainLeak = frontTrainOpen and Ft.FrontTrainLineIsolation.Value==1 and 0.08
else -- Rear to nose
frontBrakeLeak = frontBrakeOpen and Ft.RearBrakeLineIsolation.Value==1 and 0.08
frontTrainLeak = frontTrainOpen and Ft.RearTrainLineIsolation.Value==1 and 0.08
end
else
frontBrakeLeak = frontBrakeOpen and 0.7
frontTrainLeak = frontTrainOpen and not Fb and 0.3
end
if Rt and Rt.FrontBrakeLineIsolation then
if Rt.FrontTrain == Train then -- Nose to nose
rearBrakeLeak = rearBrakeOpen and Rt.FrontBrakeLineIsolation.Value==1 and 0.08
rearTrainLeak = rearTrainOpen and Rt.FrontTrainLineIsolation.Value==1 and 0.08
else -- Rear to nose
rearBrakeLeak = rearBrakeOpen and Rt.RearBrakeLineIsolation.Value==1 and 0.08
rearTrainLeak = rearTrainOpen and Rt.RearTrainLineIsolation.Value==1 and 0.08
end
else
rearBrakeLeak = rearBrakeOpen and 0.7
rearTrainLeak = rearTrainOpen and not Rb and 0.3
end
-- Equalize pressure
local Fl=math.min(0,self:equalizeCouplePressure(dT,"BrakeLinePressure",frontBrakeLeak==false and Ft,frontBrakeOpen,100,frontBrakeLeak or 0.08)*3)*(frontBrakeLeak and 1 or 0)
local Rl=math.min(0,self:equalizeCouplePressure(dT,"BrakeLinePressure",rearBrakeLeak==false and Rt,rearBrakeOpen,100,rearBrakeLeak or 0.08)*3)*(rearBrakeLeak and 1 or 0)
Fl=Fl+math.min(0,self:equalizeCouplePressure(dT,"TrainLinePressure",frontTrainLeak==false and Ft or Fb,frontTrainOpen,100,frontTrainLeak or 0.08)*10)*(frontTrainLeak and 1 or 0)
Rl=Rl+math.min(0,self:equalizeCouplePressure(dT,"TrainLinePressure",rearTrainLeak==false and Rt or Rb,rearTrainOpen,100,rearTrainLeak or 0.08)*10)*(rearTrainLeak and 1 or 0)
self.TrainLineOpen=frontTrainLeak or rearTrainLeak
self.BraieLineOpen=frontBrakeLeak or rearBrakeLeak
Train:SetPackedRatio("FrontLeak",Fl)
Train:SetPackedRatio("RearLeak",Rl)
end
function TRAIN_SYSTEM:equalizePressure(dT,pressure,target,rate,fill_rate,no_limit,smooth)
if fill_rate and (target > self[pressure]) then rate = fill_rate end
-- Calculate derivative
local dPdT = rate
if target < self[pressure] then dPdT = -dPdT end
local dPdTramp = math.min(1.0,math.abs(target - self[pressure])*(smooth or 0.5))
dPdT = dPdT*dPdTramp
-- Update pressure
self[pressure] = self[pressure] + dT * dPdT
self[pressure] = math.max(0.0,math.min(16.0,self[pressure]))
self[pressure.."_dPdT"] = (self[pressure.."_dPdT"] or 0) + dPdT
if no_limit ~= true then
if self[pressure] == 0.0 then self[pressure.."_dPdT"] = 0 end
if self[pressure] == 16.0 then self[pressure.."_dPdT"] = 0 end
end
return dPdT
end
-------------------------------------------------------------------------------
function TRAIN_SYSTEM:Think(dT)
local Train = self.Train
self.WeightLoadRatio = math.max(0,math.min(1,(Train:GetNW2Float("PassengerCount")/200)))
----------------------------------------------------------------------------
-- Accumulate derivatives
self.TrainLinePressure_dPdT = 0.0
self.BrakeLinePressure_dPdT = 0.0
self.EPKPressure_dPdT = 0.0
self.ReservoirPressure_dPdT = 0.0
self.BrakeCylinderPressure_dPdT = 0.0
self.ParkingBrakePressure_dPdT = 0.0
-- Reduce pressure for brake line
self.TrainToBrakeReducedPressure = math.min(5.1,self.TrainLinePressure) -- * 0.725)
-- Feed pressure to door line
self.DoorLinePressure = self.TrainToBrakeReducedPressure * 0.90
local trainLineConsumption_dPdT = 0.0
local wagc = Train:GetWagonCount()
local HaveEPK = not Train.SubwayTrain or not Train.SubwayTrain.ARS or not Train.SubwayTrain.ARS.NoEPK
local BLDisconnect,pr_speed = true,1
if self.ValveType == 1 then
BLDisconnect = Train.DriverValveBLDisconnect.Value > 0
local TLDisconnect = Train.DriverValveTLDisconnect.Value > 0
pr_speed = 1*wagc--*((self.BrakeLinePressure-self.ReservoirPressure)/0.6) --2
if self.Leak or self.BraieLineOpen then pr_speed = pr_speed*0.3 end
-- 334: 1 Fill reservoir from train line, fill brake line from train line
if (self.RealDriverValvePosition == 1) then
if TLDisconnect or self.ReservoirPressure > self.TrainLinePressure then
self:equalizePressure(dT,"ReservoirPressure", self.TrainLinePressure, 1,nil,nil,2)
if BLDisconnect then
self:equalizePressure(dT,"BrakeLinePressure", self.TrainLinePressure, pr_speed,nil,nil,2)
end
end
end
-- 334: 2 Brake line, reservoir replenished from brake line reductor
if (self.RealDriverValvePosition == 2) then
if TLDisconnect or self.ReservoirPressure > self.TrainToBrakeReducedPressure*1.05 then
self:equalizePressure(dT,"ReservoirPressure", self.TrainToBrakeReducedPressure*1.05, 0.55,nil,nil,2)
end
end
-- 334: 3 Close all valves
if (self.RealDriverValvePosition == 3) then
-- Typical leak
self:equalizePressure(dT,"ReservoirPressure", 0.00, 0.001)
end
-- 334: 4 Reservoir open to atmosphere, brake line equalizes with reservoir
if (self.RealDriverValvePosition == 4) then
self:equalizePressure(dT,"ReservoirPressure", 0.0,0.55,nil,nil,2)--0.35)-0.55
end
-- 334: 5 Reservoir and brake line open to atmosphere
if (self.RealDriverValvePosition == 5) then
self:equalizePressure(dT,"ReservoirPressure", 0.0, 1.00)--,nil,nil,2)--1.70
if BLDisconnect then
self:equalizePressure(dT,"BrakeLinePressure", 0.0, pr_speed,nil,nil,2)
end
end
if BLDisconnect and (TLDisconnect or self.ReservoirPressure < self.BrakeLinePressure) then
--local pr_speed = wagc*(1.375) --2
local pr_speed = 1.25*wagc
if self.Leak or self.BraieLineOpen then pr_speed = pr_speed*0.3 end
Train:SetPackedRatio("ReservoirPressure_dPdT",self:equalizePressure(dT,"BrakeLinePressure", self.ReservoirPressure,pr_speed,pr_speed*3,nil)/wagc*2)
else
Train:SetPackedRatio("ReservoirPressure_dPdT",0)
end
trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeLinePressure_dPdT)
trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.ReservoirPressure_dPdT)*0.05
else
pr_speed = 1.25*wagc --2
if self.Leak or self.BraieLineOpen then pr_speed = pr_speed*0.7 end
BLDisconnect = self.DisconnectType and Train.DriverValveBLDisconnect.Value > 0 or Train.DriverValveDisconnect.Value > 0
local TLDisconnect = self.DisconnectType and Train.DriverValveTLDisconnect.Value > 0 or Train.DriverValveDisconnect.Value > 0
-- 013: 1 Overcharge
if (self.RealDriverValvePosition == 1) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > self.TrainLinePressure) then
self:equalizePressure(dT,"BrakeLinePressure", math.min(6.0,self.TrainLinePressure), pr_speed)
end
-- 013: 2 Normal pressure
if (self.RealDriverValvePosition == 2) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > 1.01*math.min(5.1,self.TrainToBrakeReducedPressure)) then
self:equalizePressure(dT,"BrakeLinePressure", 1.01*math.min(5.1,self.TrainToBrakeReducedPressure), pr_speed,nil, nil, 1.0)-- nil, 1.0)
end
-- 013: 3 4.3 Atm
if (self.RealDriverValvePosition == 3) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > 1.01*math.min(4.3,self.TrainToBrakeReducedPressure)) then
self:equalizePressure(dT,"BrakeLinePressure", 1.01*math.min(4.3,self.TrainToBrakeReducedPressure), pr_speed,nil, nil, 1.0)
end
-- 013: 4 4.0 Atm
if (self.RealDriverValvePosition == 4) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > 1.01*math.min(4.0,self.TrainToBrakeReducedPressure)) then
self:equalizePressure(dT,"BrakeLinePressure", 1.01*math.min(4.0,self.TrainToBrakeReducedPressure), pr_speed,nil, nil, 1.0)
end
-- 013: 5 3.7 Atm
if (self.RealDriverValvePosition == 5) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > 1.01*math.min(3.7,self.TrainToBrakeReducedPressure)) then
self:equalizePressure(dT,"BrakeLinePressure", 1.01*math.min(3.7,self.TrainToBrakeReducedPressure), pr_speed,nil, nil, 1.0)
end
-- 013: 6 3.0 Atm
if (self.RealDriverValvePosition == 6) and BLDisconnect and (TLDisconnect or self.BrakeLinePressure > 1.01*math.min(3.0,self.TrainToBrakeReducedPressure)) then
self:equalizePressure(dT,"BrakeLinePressure", 1.01*math.min(3.0,self.TrainToBrakeReducedPressure), pr_speed,nil, nil, 1.0)
end
-- 013: 7 0.0 Atm
if (self.RealDriverValvePosition == 7) and BLDisconnect then
self:equalizePressure(dT,"BrakeLinePressure", 0.0, pr_speed)
end
trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeLinePressure_dPdT)
end
local leak
self.Leak = false
local pr_speed = 1.25*wagc
if HaveEPK and Train.EPKC then
local leak = 0
local epkDiff = math.abs(self.EPKPressure-self.BrakeLinePressure)
if BLDisconnect and Train.EPK.Value>0 then
if Train.EPKC.Value>0 then
self:equalizePressure(dT,"EPKPressure", self.BrakeLinePressure,math.min(1,epkDiff)*6--[[ pr_speed*math.min(1,epkDiff)*2--]] ,false,false,4*epkDiff*2)
end
if self.EPKPressure<self.BrakeLinePressure and math.abs(self.EPKPressure-self.BrakeLinePressure)>0.3 then
leak = self:equalizePressure(dT,"BrakeLinePressure", self.EPKPressure,pr_speed*epkDiff/2,pr_speed*epkDiff/2)
--[[ if self.ValveType==1 then
leak = self:equalizePressure(dT,"ReservoirPressure", self.EPKPressure,epkDiff/2,epkDiff/2)
end--]]
end
self.Leak = self.Leak or leak<-0.1
end
if Train.EPK.Value == 0 or Train.EPKC.Value == 0 then
leak = leak+self:equalizePressure(dT,"EPKPressure", 0,16,false,false,5)
end
if self.ValveType==2 and not BLDisconnect then
self:equalizePressure(dT,"EPKPressure", 0,16,false,false,5)
end
Train:SetPackedRatio("EmergencyValveEPK_dPdT", -leak/wagc)
end
if self.ValveType == 1 then
Train:SetPackedRatio("Crane_dPdT", self.ReservoirPressure_dPdT )
else
Train:SetPackedRatio("Crane_dPdT", self.BrakeLinePressure_dPdT/wagc*3 )
end
if self.EmergencyValveDisable and (self.BrakeLinePressure-self.OldBrakeLinePressure)>0.01 then
self.EmergencyValveDisable=false
self.EmergencyValve=false
end
self.OldBrakeLinePressure = self.BrakeLinePressure
local leak = 0
if self.EmergencyValve then
local leakst = 1.1*(Train:GetWagonCount())*math.Clamp(self.BrakeLinePressure/4,0,1)
leak = self:equalizePressure(dT,"BrakeLinePressure", 0.0,leakst*2,false,false,0.4)
if (leak >= -0.2*(Train:GetWagonCount()) or Train.UAVA.Value > 0) then
self.EmergencyValveDisable = true
end
self.Leak = true
end
local UAVABlocked = (self.BrakeLinePressure>3.5 and Train.UAVA.Value==0)
if (Train.UAVA.Blocked>0) ~= UAVABlocked then
Train.UAVA:TriggerInput("Block",UAVABlocked and 1 or 0)
end
local UAVACBlocked = self.EmergencyValve and not self.EmergencyValveDisable
if (Train.UAVAC.Blocked>0) ~= UAVACBlocked then
Train.UAVAC:TriggerInput("Block",UAVACBlocked and 1 or 0)
end
Train:SetPackedRatio("EmergencyValve_dPdT", -leak/wagc)
local leak = 0
if Train.EmergencyBrakeValve and Train.EmergencyBrakeValve.Value > 0.5 then
--local leakst = (1.6*(Train:GetWagonCount())*(self.BrakeLinePressure-math.min(2.5,self.TrainToBrakeReducedPressure))*0.9)
leak = self:equalizePressure(dT,"BrakeLinePressure", 0.0,(1.1*wagc)*2,false,false,0.4)
self.Leak = true
end
Train:SetPackedRatio("EmergencyBrakeValve_dPdT", -leak/wagc)
----------------------------------------------------------------------------
-- Fill brake cylinders
if Train.AirDistributorDisconnect.Value == 0 then
-- Valve #1
self.BrakeCylinderRegulationError = self.BrakeCylinderRegulationError or (math.random()*0.05 - 0.025)
local error = self.BrakeCylinderRegulationError
if (Train.PneumaticNo1.Value == 1.0) and (Train.PneumaticNo2.Value == 0.0) then
if self.PN1 == 0 then
--1,2
self.PN1 = math.min(self.TrainLinePressure,(1.1 + error + self.WeightLoadRatio*0.6))
end
elseif self.PN1 ~= 0 then
self.PN1 = 0
end
-- Valve #2
if Train.PneumaticNo2.Value == 1.0 then
if self.PN2 == 0 then
self.PN2 = math.min(self.TrainLinePressure,(2.7 + error + self.WeightLoadRatio*1.3))
if self.BePN2 == false and self.BrakeCylinderPressure > 1.6 then
Train:PlayOnce("PN2end","stop")
end
self.BePN2 = true
end
elseif self.PN2 ~= 0 then
self.PN2 = 0
end
local targetPres = math.max(0,math.min(5.2,--[[ 1.5--]] 1.35*(math.min(5.1,self.TrainToBrakeReducedPressure) - self.BrakeLinePressure)))
if self.BCPressure < targetPres then
self.BCPressure = math.min(targetPres,self.BCPressure+(0.5+math.max(0,(targetPres-self.BCPressure)-0.2)*0.6)*dT)
elseif self.BCPressure > targetPres then
self.BCPressure = math.max(targetPres,self.BCPressure-2*dT)
end
local targetPressure = self.PN1+self.PN2+self.BCPressure
if math.abs(self.BrakeCylinderPressure - targetPressure) > 0.150 then
self.BrakeCylinderValve = 1
end
if math.abs(self.BrakeCylinderPressure - targetPressure) < 0.025 then
self.BrakeCylinderValve = 0
end
if self.BrakeCylinderValve == 1 then
self:equalizePressure(dT,"BrakeCylinderPressure", math.min(2.7 + self.WeightLoadRatio*1.3,targetPressure), 1+math.Clamp((self.BrakeCylinderPressure-0.5)/2.8,0,0.7), 3.50, nil, 0.8+math.Clamp((self.BrakeCylinderPressure-0.75)/0.6,0,1)) --0.75, 1.25)
end
trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.BrakeCylinderPressure_dPdT*0.5)
else
self:equalizePressure(dT,"BrakeCylinderPressure", 0.0, 2.00)
end
if (self.BrakeCylinderPressure > 0.2 and self.BrakeCylinderPressure_dPdT > 0.1 or self.BrakeCylinderPressure_dPdT > 1) and not self.BrakeEngaged then
self.BrakeEngaged = true
Train:PlayOnce("brake","bass",1,math.Clamp(self.BrakeCylinderPressure_dPdT,0.7,1.2))
end
if self.BrakeCylinderPressure < 1 and self.BrakeCylinderPressure_dPdT < -0.1 and self.BrakeEngaged then
self.BrakeEngaged = false
end
Train:SetPackedRatio("BrakeCylinderPressure_dPdT", self.BrakeCylinderPressure_dPdT)
self.TrainLinePressure = self.TrainLinePressure-math.max(0,self.BrakeCylinderPressure_dPdT*0.002)
if Train.PneumaticNo2.Value == 0 then
if self.BePN2 == true then
self.BePN2 = CurTime()
elseif self.BePN2 and self.BrakeCylinderPressure_dPdT > -0.2 then
Train:PlayOnce("PN2end","bass",math.Clamp(math.min(1,(CurTime()-self.BePN2)/1.3)*((3.2-self.BrakeCylinderPressure)/1.2),0,1))
self.BePN2 = false
end
end
if self.BePN2 == false and (self.BrakeCylinderPressure_dPdT >= 0.2) then
self.BePN2 = nil
Train:PlayOnce("PN2end","stop")
end
--Parking brake simulation
local PBPressure = math.Clamp(self.TrainLinePressure/5,0,1)*2.7
if Train.ParkingBrake.Value == 0 then
self:equalizePressure(dT,"ParkingBrakePressure", PBPressure, 10,10,nil,0.5)
else
self:equalizePressure(dT,"ParkingBrakePressure", 0, 3,10,nil,0.5)
end
Train:SetPackedRatio("ParkingBrakePressure_dPdT",self.ParkingBrakePressure_dPdT)
trainLineConsumption_dPdT = trainLineConsumption_dPdT + math.max(0,self.ParkingBrakePressure_dPdT*0.5)
-- Simulate cross-feed between different wagons
self:UpdatePressures(Train,dT)
----------------------------------------------------------------------------
-- Simulate compressor operation and train line depletion
self.Compressor = Train.KK.Value * (Train.Electric.Aux750V > 550 and 1 or 0)
self.TrainLinePressure = self.TrainLinePressure - 0.07*trainLineConsumption_dPdT*dT -- 0.190 --0.170
if self.Compressor == 1 then self:equalizePressure(dT,"TrainLinePressure", 10.0, 0.04) end
self:equalizePressure(dT,"TrainLinePressure", 0,0.001)
-- Overpressure
if self.TrainLinePressure > 9.2 then self.TrainLineOverpressureValve = 1 end
if self.TrainLineOverpressureValve == 1 then
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.2)
self.TrainLineOpen = true
if self.TrainLinePressure < 5.2 then self.TrainLineOverpressureValve = 0 end
end
----------------------------------------------------------------------------
-- Pressure triggered relays
Train.AVT:TriggerInput("Open", self.BrakeCylinderPressure > 1.9) -- 1.8 - 2.0
Train.AVT:TriggerInput("Close",self.BrakeCylinderPressure < 0.9) -- 0.9 - 1.5
Train.AK:TriggerInput( "Open", self.TrainLinePressure > 8.2)
Train.AK:TriggerInput( "Close",self.TrainLinePressure < 6.3)
Train.AVU:TriggerInput("Open", self.BrakeLinePressure < 2.7) -- 2.7 - 2.9
Train.AVU:TriggerInput("Close",self.BrakeLinePressure > 3.5) -- 3.5 - 3.7
Train.SOT:TriggerInput("Open", self.EPKPressure < 1.3) -- 2.7 - 2.9
Train.SOT:TriggerInput("Close", self.EPKPressure > 1.5) -- 2.7 - 2.9
Train.BPT:TriggerInput("Set", (IsValid(Train.FrontBogey) and Train.FrontBogey.BrakeCylinderPressure+(not Train.FrontBogey.DisableParking and Train.FrontBogey.ParkingBrakePressure or 0) or self.BrakeCylinderPressure)>0.3)
Train.DKPT:TriggerInput("Set", self.BrakeCylinderPressure > 0.3) -- 1.8 - 2.0
Train.SQ3:TriggerInput("Set", Train.PassengerDoor and 0 or 1)
----------------------------------------------------------------------------
-- Simulate doors opening, closing
if self.DoorLinePressure > 3.5 then
if (Train.VDOL.Value == 1.0) and (Train.VDOP.Value == 0.0) and not self.DoorLeft then
self.DoorLeft = true
end
if (Train.VDOL.Value == 0.0) and (Train.VDOP.Value == 1.0) and not self.DoorRight then
self.DoorRight = true
end
if (Train.VDZ.Value == 1.0 or Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 or self.RZDTimer) and (self.DoorLeft or self.DoorRight) then
if not self.OpenWaitL or CurTime()-self.OpenWaitL < 0.2 then
self.DoorLeft = false
end
if not self.OpenWaitR or CurTime()-self.OpenWaitR < 0.2 then
self.DoorRight = false
end
else
self.CloseValue = nil
end
if Train.VDOL.Value == 1.0 and Train.VDOP.Value == 1.0 then
self.RZDTimer = CurTime()
elseif self.RZDTimer and CurTime()-self.RZDTimer > 0.1 then
self.RZDTimer = nil
end
end
if self.VDOL ~= Train.VDOL.Value then
self.VDOL = Train.VDOL.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.3)
if self.VDLoud and self.VDOL > 0 and not Train.LeftDoorsOpen then Train:PlayOnce("vdol_loud"..self.VDLoudID,"bass",self.VDLoud) end
end
if self.VDOP ~= Train.VDOP.Value then
self.VDOP = Train.VDOP.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.3)
if self.VDLoud and self.VDOP > 0 and not Train.RightDoorsOpen then Train:PlayOnce("vdop_loud"..self.VDLoudID,"bass",self.VDLoud) end
end
if self.VDZ ~= Train.VDZ.Value then
self.VDZ = Train.VDZ.Value
self:equalizePressure(dT,"TrainLinePressure", 0.0, 0.3)
if self.VDLoud and self.VDZ > 0 and (Train.RightDoorsOpen or Train.LeftDoorsOpen) then Train:PlayOnce("vzd_loud"..self.VDLoudID,"bass",self.VDLoud) end
end
if Train.CanStuckPassengerLeft then
for i in ipairs(self.LeftDoorStuck) do
self.LeftDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.LeftDoorSpeed[i])*0.2)*Train.CanStuckPassengerLeft*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerLeft = false
end
if Train.CanStuckPassengerRight then
for i in ipairs(self.RightDoorStuck) do
self.RightDoorStuck[i] = math.random() < (0.6+math.min(2,2-self.LeftDoorSpeed[i])*0.2)*Train.CanStuckPassengerRight*0.6 and (math.random() > 0.7 and CurTime()+math.random()*15)
end
Train.CanStuckPassengerRight = false
end
Train.LeftDoorsOpen = false
Train.RightDoorsOpen = false
local openL = true
local openR = true
for i=1,4 do
self.LeftDoorDir[i] = math.Clamp(self.LeftDoorDir[i]+dT/(self.DoorLeft and self.LeftDoorSpeed[i] or -self.LeftDoorSpeed[i]),-1,1)
self.RightDoorDir[i] = math.Clamp(self.RightDoorDir[i]+dT/(self.DoorRight and self.RightDoorSpeed[i] or -self.RightDoorSpeed[i]),-1,1)
self.LeftDoorState[i] = math.Clamp(self.LeftDoorState[i] + ((self.LeftDoorDir[i]/self.LeftDoorSpeed[i])*dT),self.LeftDoorStuck[i] and 0.3 or 0,1)
if self.LeftDoorState[i] == 0 or self.LeftDoorState[i] == 1 then self.LeftDoorDir[i] = 0 end
self.RightDoorState[i] = math.Clamp(self.RightDoorState[i] + ((self.RightDoorDir[i]/self.RightDoorSpeed[i])*dT),self.RightDoorStuck[i] and 0.3 or 0,1)
if self.RightDoorState[i] == 0 or self.RightDoorState[i] == 1 then self.RightDoorDir[i] = 0 end
if not Train.LeftDoorsOpen and self.LeftDoorState[i] > 0 then
Train.LeftDoorsOpen = true
end
if self.LeftDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitL = false end
if self.RightDoorState[i] > self.LeftDoorSpeed[i]/20 then self.OpenWaitR = false end
if self.LeftDoorState[i] > 0 then openL = false end
if self.RightDoorState[i] > 0 then openR = false end
if not Train.RightDoorsOpen and self.RightDoorState[i] > 0 then
Train.RightDoorsOpen = true
end
Train:SetPackedRatio("DoorL"..i,self.LeftDoorState[i])
Train:SetPackedRatio("DoorR"..i,self.RightDoorState[i])
if self.LeftDoorStuck[i] and (self.DoorLeft or type(self.LeftDoorStuck[i]) == "number" and CurTime()-self.LeftDoorStuck[i] > 0) then
self.LeftDoorStuck[i] = false
end
if self.RightDoorStuck[i] and (self.DoorRight or type(self.RightDoorStuck[i]) == "number" and CurTime()-self.RightDoorStuck[i] > 0) then
self.RightDoorStuck[i] = false
end
Train:SetPackedBool("DoorLS"..i,self.LeftDoorStuck[i])
Train:SetPackedBool("DoorRS"..i,self.RightDoorStuck[i])
end
if openL and not self.OpenWaitL then self.OpenWaitL = CurTime() end
if openR and not self.OpenWaitR then self.OpenWaitR = CurTime() end
Train:SetPackedBool("DoorL",self.DoorLeft)
Train:SetPackedBool("DoorR",self.DoorRight)
Train.BD:TriggerInput("Set",not Train.RightDoorsOpen and not Train.LeftDoorsOpen)
Train.LeftDoorsOpening = self.DoorLeft
Train.RightDoorsOpening = self.DoorRight
----------------------------------------------------------------------------
if self.DriverValveDisconnectPrevious ~= Train.DriverValveDisconnect.Value then
self.DriverValveDisconnectPrevious = Train.DriverValveDisconnect.Value
if self.DriverValveDisconnectPrevious == 0 then
self.DVDOffTimer = CurTime()
Train:PlayOnce("pneumo_disconnect2","cabin",0.9)
else
self.DVDOffTimer = nil
Train:PlayOnce("pneumo_disconnect1","cabin",0.9)
end
end
if self.DVDOffTimer then
if CurTime()-self.DVDOffTimer < 0.45 then
local pr_speed = 1.3*(Train:GetWagonCount()) --2
self:equalizePressure(dT,"BrakeLinePressure", 0,pr_speed)
else
self.DVDOffTimer = nil
end
end
----------------------------------------------------------------------------
-- FIXME
Train:SetNW2Bool("FbI",Train.FrontBrakeLineIsolation.Value ~= 0)
Train:SetNW2Bool("RbI",Train.RearBrakeLineIsolation.Value ~= 0)
Train:SetNW2Bool("FtI",Train.FrontTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("RtI",Train.RearTrainLineIsolation.Value ~= 0)
Train:SetNW2Bool("AD",Train.AirDistributorDisconnect.Value == 0)
local ValveType = self.ValveType > 1
self.Timer = self.Timer or CurTime()
if ((CurTime() - self.Timer > 0.10) and (self.DriverValvePosition > self.RealDriverValvePosition)) then
self.Timer = CurTime()
if not ValveType then
if self.RealDriverValvePosition ~= 3 then
Train:PlayOnce("br_334",self.RealDriverValvePosition.."-"..(self.RealDriverValvePosition+1))
end
else
Train:PlayOnce("br_013","cabin")
end
self.RealDriverValvePosition = self.RealDriverValvePosition + 1
end
if ((CurTime() - self.Timer > 0.10) and (self.DriverValvePosition < self.RealDriverValvePosition)) then
self.Timer = CurTime()
if not ValveType then
if self.RealDriverValvePosition ~= 5 then
Train:PlayOnce("br_334",self.RealDriverValvePosition.."-"..(self.RealDriverValvePosition-1))
end
else
Train:PlayOnce("br_013","cabin")
end
self.RealDriverValvePosition = self.RealDriverValvePosition - 1
end
end