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Files
MetrostroiAddon/lua/entities/_obsolete/gmod_subway_ema/init.lua
g_brzhezinskiy 1d05caf866 init
2021-01-02 12:51:45 +03:00

959 lines
35 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.BogeyDistance = 650 -- Needed for gm trainspawner
---------------------------------------------------
-- Defined train information
-- Types of wagon(for wagon limit system):
-- 0 = Head or intherim
-- 1 = Only head
-- 2 = Only intherim
---------------------------------------------------
ENT.SubwayTrain = {
Type = "E",
Name = "Ema",
WagType = 0,
ARS = {
HaveASNP = false,
}
}
function ENT:Initialize()
-- Set model and initialize
self:SetModel("models/metrostroi_train/em/ema.mdl")
self.BaseClass.Initialize(self)
self:SetPos(self:GetPos() + Vector(0,0,140))
-- Create seat entities
self.DriverSeat = self:CreateSeat("driver",Vector(430,-39,-21.5),Angle(0,0,0))
self.InstructorsSeat = self:CreateSeat("instructor",Vector(430,40,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
self.ExtraSeat1 = self:CreateSeat("instructor",Vector(443,0,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
self.ExtraSeat2 = self:CreateSeat("instructor",Vector(420,-20,-48+6),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
-- Hide seats
self.DriverSeat:SetColor(Color(0,0,0,0))
self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA)
self.InstructorsSeat:SetColor(Color(0,0,0,0))
self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA)
self.ExtraSeat1:SetColor(Color(0,0,0,0))
self.ExtraSeat1:SetRenderMode(RENDERMODE_TRANSALPHA)
self.ExtraSeat2:SetColor(Color(0,0,0,0))
self.ExtraSeat2:SetRenderMode(RENDERMODE_TRANSALPHA)
-- Create bogeys
self.FrontBogey = self:CreateBogey(Vector( 320,0,-80),Angle(0,180,0),true)
self.RearBogey = self:CreateBogey(Vector(-320,0,-80),Angle(0,0,0),false)
local pneumoPow = 0.8+(math.random()^0.4)*0.3
self.FrontBogey.PneumaticPow = pneumoPow
self.RearBogey.PneumaticPow = pneumoPow
-- Initialize key mapping
self.KeyMap = {
[KEY_1] = "KVSetX1",
[KEY_2] = "KVSetX2",
[KEY_3] = "KVSetX3",
[KEY_4] = "KVSet0",
[KEY_5] = "KVSetT1",
[KEY_6] = "KVSetT1AB",
[KEY_7] = "KVSetT2",
[KEY_8] = "KRP",
[KEY_EQUAL] = "R_Program1Set",
[KEY_MINUS] = "R_Program2Set",
[KEY_G] = "VozvratRPSet",
[KEY_0] = "KVReverserUp",
[KEY_9] = "KVReverserDown",
[KEY_PAD_PLUS] = "KVReverserUp",
[KEY_PAD_MINUS] = "KVReverserDown",
[KEY_W] = "KVUp",
[KEY_S] = "KVDown",
[KEY_F] = "PneumaticBrakeUp",
[KEY_R] = "PneumaticBrakeDown",
[KEY_A] = "KDL",
[KEY_D] = "KDP",
[KEY_V] = "VUD1Toggle",
[KEY_L] = "HornEngage",
[KEY_N] = "VZ1Set",
[KEY_PAD_1] = "PneumaticBrakeSet1",
[KEY_PAD_2] = "PneumaticBrakeSet2",
[KEY_PAD_3] = "PneumaticBrakeSet3",
[KEY_PAD_4] = "PneumaticBrakeSet4",
[KEY_PAD_5] = "PneumaticBrakeSet5",
[KEY_PAD_6] = "PneumaticBrakeSet6",
[KEY_PAD_7] = "PneumaticBrakeSet7",
[KEY_PAD_DIVIDE] = "KRPSet",
[KEY_PAD_MULTIPLY] = "KAHSet",
[KEY_SPACE] = "PBSet",
[KEY_BACKSPACE] = "EmergencyBrake",
[KEY_PAD_0] = "DriverValveDisconnect",
[KEY_PAD_DECIMAL] = "EPKToggle",
[KEY_LSHIFT] = {
[KEY_W] = "KVUp_Unlocked",
[KEY_SPACE] = "KVTSet",
[KEY_A] = "DURASelectAlternate",
[KEY_D] = "DURASelectMain",
[KEY_V] = "DURAToggleChannel",
[KEY_1] = "DIPonSet",
[KEY_2] = "DIPoffSet",
[KEY_4] = "KVSet0Fast",
[KEY_L] = "DriverValveDisconnect",
[KEY_7] = "KVWrenchNone",
[KEY_8] = "KVWrenchKRU",
[KEY_9] = "KVWrenchKV",
[KEY_0] = "KVWrench0",
[KEY_6] = "KVSetT1A",
},
[KEY_RSHIFT] = {
[KEY_7] = "KVWrenchNone",
[KEY_8] = "KVWrenchKRU",
[KEY_9] = "KVWrenchKV",
[KEY_0] = "KVWrench0",
[KEY_L] = "DriverValveDisconnect",
[KEY_F] = "BCCDSet",
[KEY_R] = "VZPSet",
},
[KEY_LALT] = {
[KEY_V] = "VUD1Toggle",
[KEY_L] = "EPKToggle",
},
[KEY_RALT] = {
[KEY_L] = "EPKToggle",
},
}
self.InteractionZones = {
{ Pos = Vector(-471,-30,0),
Radius = 28,
ID = "RearDoor"
},
{ Pos = Vector(473,32,28),
Radius = 28,
ID = "FrontDoor1"
},
{ Pos = Vector(473,32,-28),
Radius = 28,
ID = "FrontDoor2"
},
{ Pos = Vector(383.02,31.85,2),
Radius = 28,
ID = "PassengerDoor1"
},
{ Pos = Vector(383.02,-31.85,2),
Radius = 28,
ID = "PassengerDoor2"
},
{ Pos = Vector(408.18,63.59,-26),
Radius = 16,
ID = "CabinDoor1"
},
{ Pos = Vector(408.18,63.59,6),
Radius = 16,
ID = "CabinDoor2"
},
{ Pos = Vector(408.18,63.59,38),
Radius = 16,
ID = "CabinDoor3"
},
{ Pos = Vector(458.18,63.59,-26),
Radius = 16,
ID = "CabinDoor4"
},
{ Pos = Vector(458.18,63.59,6),
Radius = 16,
ID = "CabinDoor5"
},
{ Pos = Vector(458.18,63.59,38),
Radius = 16,
ID = "CabinDoor6"
},
}
self.Lights = {
-- Head
[1] = { "headlight", Vector(475,0,-20), Angle(0,0,0), Color(216,161,92), fov = 100 },
[2] = { "glow", Vector(469.4, 45.43,-30.7), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 },
[3] = { "glow", Vector(469.4,-45.43,-30.7), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 },
[4] = { "glow", Vector(458+9,-14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
[5] = { "glow", Vector(458+9,0, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
[6] = { "glow", Vector(458+9, 14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
-- Reverse
--[8] = { "light", Vector(458+11,-30.7, 54.2), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1.0 },
--[9] = { "light", Vector(458+11, 30.7, 54.2), Angle(0,0,0), Color(255,0,0), brightness = 10, scale = 1.0 },
-- Cabin
[10] = { "dynamiclight", Vector(435,0,20), Angle(0,-0,0), Color(255,107,50), brightness = 0.004, distance = 600, shadows = 1},
-- Interior
[11] = { "dynamiclight", Vector( 250, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 300 , fov=180,farz = 128 },
[12] = { "dynamiclight", Vector( 0, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 400, fov=180,farz = 128 },
[13] = { "dynamiclight", Vector(-300, 0, 0), Angle(0,0,0), Color(255,95,10), brightness = 5, distance = 400 , fov=180,farz = 128 },
-- Side lights
--//[14] = { "light", Vector(390+12.15, 69, 54), Angle(0,0,0), Color(255,0,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[15] = { "light", Vector(390+12.15, 69, 51), Angle(0,0,0), Color(150,255,255), brightness = 0.6, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[16] = { "light", Vector(390+12.15, 69, 48), Angle(0,0,0), Color(50,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[17] = { "light", Vector(390+12.15, 69, 45), Angle(0,0,0), Color(255,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[18] = { "light", Vector(390+12.15, -69, 54), Angle(0,0,0), Color(255,0,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[19] = { "light", Vector(390+12.15, -69, 51), Angle(0,0,0), Color(150,255,255), brightness = 0.6, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[20] = { "light", Vector(390+12.15, -69, 48), Angle(0,0,0), Color(50,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
--[21] = { "light", Vector(390+12.15, -69, 45), Angle(0,0,0), Color(255,255,0), brightness = 0.5, scale = 0.10, texture = "models/metrostroi_signals/signal_sprite_002.vmt" },
[15] = { "light", Vector(402.202942,69.270073,44.79285), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
[16] = { "light", Vector(402.202942,69.270073,41.509621), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
[17] = { "light", Vector(402.202942,69.270073,37.3862), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
--[19] = { "light", Vector(15, -69, 58.3), Angle(0,0,0), Color(150,255,255), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
--[20] = { "light", Vector(12, -69, 58.3), Angle(0,0,0), Color(50,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
--[21] = { "light", Vector(9, -69, 58.3), Angle(0,0,0), Color(255,255,0), brightness = 0.9, scale = 0.10, texture = "sprites/light_glow02.vmt" },
[32] = { "headlight", Vector(450.70,-56.3,28), Angle(-90,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 77 },
[33] = { "headlight", Vector(450.70,-56.3,32), Angle(-90,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 77 },
[34] = { "headlight", Vector(448.65,-56.40,22.60), Angle(-30,0,-45), Color(216,161,92), farz = 6, nearz = 4, shadows = 0, brightness = 2, fov = 140 },
[35] = { "headlight", Vector(450.6,-55.84,12.73), Angle(-90,-90,-180), Color(216,161,92), farz = 7, nearz = 4, shadows = 0, brightness = 2, fov = 130 },
[36] = { "headlight", Vector(455.2,-53.2,5.35), Angle(-90,-90,-180), Color(216,161,92), farz = 4, nearz = 4, shadows = 0, brightness = 2, fov = 130 },
[37] = { "headlight", Vector(458.3,-20.32,19.6), Angle(-90,-120,-180), Color(216,161,92), farz = 4, nearz = 4, shadows = 0, brightness = 3, fov = 160 },
[38] = { "headlight", Vector( -20, 0, 30), Angle(90,0,90), Color(255,95,10), brightness = 1, distance = 999,fov=179, shadows = 0, farz = 500},
[39] = { "headlight", Vector( -20, 0, 10), Angle(-90,0,90), Color(255,95,10), brightness = 1, distance = 999,fov=179, shadows = 0, farz = 500},
[70 ] = { "headlight", Vector( 450, -60, -47), Angle(45,-90,0), Color(255,255,255), brightness = 0.5, distance = 400 , fov=120, shadows = 1 },
}
self.NetworkSwitches = {
"VB","VBA",
"KVT","VZP","VZD","KRZD",
"KDL","DIPon","DIPoff","VozvratRP","KSN","KDP",
"KU1","Ring","VUS","KAK","VAutodrive","VUD1",
"RezMK",
"VUD2","VUD2L","VDL",
"VRU","VAH","VAD","OVT","KSD","DP","VKF",
"OtklAVU","KRP",
"RC1","RC2","VRD",
"PB","VU3","VU1","VU2","AV8B","VU","KDLK","VDLK","KDPK","KAHK","L_3","RST","VSOSD",
}
self.Plombs = {
RST = true,
VAH = true,
VAD = true,
OVT = true,
RC1 = true,
RC2 = true,
Init = true,
}
-- Lights
--[[
for i = 1,23 do
self.Lights[69+i] = { "light", Vector(-470 + 35*i, 0, 65), Angle(180,0,0), Color(255,220,180), brightness = 0.25, scale = 0.75}
--self:SetLightPower(69+i,RealTime()%1*2>1)
end]]
-- Cross connections in train wires
self.TrainWireInverts = {
[18] = true,
[34] = true,
}
self.TrainWireCrossConnections = {
[5] = 4, -- Reverser F<->B
[31] = 32, -- Doors L<->R
}
-- Setup door positions
self.LeftDoorPositions = {}
self.RightDoorPositions = {}
for i=0,3 do
table.insert(self.LeftDoorPositions,Vector(353.0 - 35*0.5 - 231*i,65,-1.8))
table.insert(self.RightDoorPositions,Vector(353.0 - 35*0.5 - 231*i,-65,-1.8))
end
-- KV wrench mode
self.KVWrenchMode = 0
-- Parking brake ratio
self.ManualBrake = 0.0
self.RearDoor = false
self.FrontDoor = false
self.CabinDoor = false
self.PassengerDoor = false
-- self.A5:TriggerInput("Set",0)
self:UpdateTextures()
end
function ENT:UpdateTextures()
local texture = Metrostroi.Skins["train"][self.Texture]
local passtexture = Metrostroi.Skins["pass"][self.PassTexture]
local cabintexture = Metrostroi.Skins["cab"][self.CabTexture]
for k,v in pairs(self:GetMaterials()) do
self:SetSubMaterial(k-1,"")
end
for k,v in pairs(self:GetMaterials()) do
if v == "models/metrostroi_train/81/int02" then
if not Metrostroi.Skins["717_schemes"] or not Metrostroi.Skins["717_schemes"]["m"] then
--self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"][""])
else
if not self.Adverts or self.Adverts ~= 4 then
--self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].adv)
else
--self:SetSubMaterial(k-1,Metrostroi.Skins["717_schemes"]["m"].clean)
end
end
end
local tex = string.Explode("/",v)
tex = tex[#tex]
if cabintexture and cabintexture.textures[tex] then
self:SetSubMaterial(k-1,cabintexture.textures[tex])
end
if passtexture and passtexture.textures[tex] then
self:SetSubMaterial(k-1,passtexture.textures[tex])
end
if texture and texture.textures[tex] then
self:SetSubMaterial(k-1,texture.textures[tex])
end
end
self:SetNW2String("texture",self.Texture)
self:SetNW2String("passtexture",self.PassTexture)
self:SetNW2String("cabtexture",self.CabTexture)
end
--------------------------------------------------------------------------------
function ENT:Think()
self.RetVal = self.BaseClass.Think(self)
-- Check if wrench was pulled out
if self.DriversWrenchPresent then
self.KV:TriggerInput("Enabled",self:IsWrenchPresent() and 1 or 0)
end
self:SetLightPower(1, self.Panel["HeadLights3"] > 0.5,(math.min(1,self.Panel["HeadLights1"])*0.50 +
math.min(1,self.Panel["HeadLights2"])*0.25 +
math.min(1,self.Panel["HeadLights3"])*0.25)
)
--self:SetLightPower(2, self.Panel["HeadLights2"] > 0.5)
--self:SetLightPower(3, self.Panel["HeadLights2"] > 0.5)
--self:SetLightPower(4, self.Panel["HeadLights1"] > 0.5)
--self:SetLightPower(5, self.Panel["HeadLights1"] > 0.5)
--self:SetLightPower(6, self.Panel["HeadLights1"] > 0.5)
--self:SetLightPower(7, self.Panel["HeadLights2"] > 0.5)
-- Reverser lights
--self:SetLightPower(8, self.Panel["RedLightRight"] > 0.5)
--self:SetLightPower(9, self.Panel["RedLightLeft"] > 0.5)
self:SetPackedBool("HeadLights1",self.Panel["HeadLights1"] > 0.5)
self:SetPackedBool("HeadLights2",self.Panel["HeadLights2"] > 0.5)
self:SetPackedBool("RedLight",self.Panel["RedLightLeft"] > 0.5 or self.Panel["RedLightRight"] > 0.5)
-- Interior/cabin lights
self:SetLightPower(10, self.Panel["CabinLight"] > 0.5)
local lightsActive2 = self.PowerSupply.XT3_4 > 65.0
local lightsActive1 = self.Panel["EmergencyLight"] > 0.5 or lightsActive2
self:SetPackedBool("Lamps_emer",lightsActive1)
self:SetPackedBool("Lamps_full",lightsActive2)
--local I = math.Round((self.Electric.I24-150)/1000.0,1.5)
local Light
if self.Pneumatic.Compressor == 1 then
Light = (lightsActive2 and 0.6 or 0.3)
--[[
if I > 0 then
Light = Light*(1-math.abs(I*0.1))
end
]]
self:SetLightPower(11, lightsActive1, Light)
self:SetLightPower(12, lightsActive1, Light)
self:SetLightPower(13, lightsActive1, Light)
else
Light = (lightsActive2 and 0.8 or 0.4)
--[[
if I > 0 then
Light = Light*(1-math.abs(I*0.1))
end
]]
self:SetLightPower(11, lightsActive1, Light)
self:SetLightPower(12, lightsActive1, Light)
self:SetLightPower(13, lightsActive1, Light)
end
self:SetPackedRatio("LampsI",math.Round((self.Electric.I24-150)/1000.0,1.5))
self.SOSD = self.Panel["SD"] <= 0 and self.Panel["V1"] > 0 and self.KV.ReverserPosition ~= 0 and self.VSOSD.Value > 0.5
self:SetLightPower(70,self.SOSD)
--self:SetLightPower(12, lightsActive1,0.1 + ((self.PowerSupply.XT3_4 > 65.0) and 0.7 or 0))
--self:SetLightPower(13, lightsActive2, 0.8)
--for i = 1,23 do
--self:SetLightPower(69+i,lightsActive2 and true or lightsActive1 and i%5==1 or false)
--end
--self:SetLightPower(12, self.Panel["EmergencyLight"] > 0.5)
--self:SetLightPower(13, self.PowerSupply.XT3_4 > 65.0)
-- Side lights
--self:SetLightPower(15, self.Panel["TrainDoors"] > 0.5)
--self:SetLightPower(19, self.Panel["TrainDoors"] > 0.5)
--self:SetLightPower(16, self.Panel["GreenRP"] > 0.5)
--self:SetLightPower(20, self.Panel["GreenRP"] > 0.5)
--self:SetLightPower(17, self.Panel["TrainBrakes"] > 0.5)
--self:SetLightPower(21, self.Panel["TrainBrakes"] > 0.5)
self:SetLightPower(32,self.L_3.Value > 0.5)
self:SetLightPower(33,self.L_3.Value > 0.5)
self:SetLightPower(34,self.L_3.Value > 0.5)
self:SetLightPower(35,self.L_3.Value > 0.5)
self:SetLightPower(36,self.L_3.Value > 0.5)
self:SetLightPower(37,self.L_3.Value > 0.5)
-- Total temperature
local IGLA_Temperature = math.max(self.Electric.T1,self.Electric.T2)
-- Switch and button states
self:SetPackedBool(0,self:IsWrenchPresent())
-- Signal if doors are open or no to platform simulation
self.LeftDoorsOpen =
(self.Pneumatic.LeftDoorState[1] > 0.5) or
(self.Pneumatic.LeftDoorState[2] > 0.5) or
(self.Pneumatic.LeftDoorState[3] > 0.5) or
(self.Pneumatic.LeftDoorState[4] > 0.5)
self.RightDoorsOpen =
(self.Pneumatic.RightDoorState[1] > 0.5) or
(self.Pneumatic.RightDoorState[2] > 0.5) or
(self.Pneumatic.RightDoorState[3] > 0.5) or
(self.Pneumatic.RightDoorState[4] > 0.5)
self:WriteTrainWire(35,(self.Pneumatic.BrakeCylinderPressure > 0.1) and 1 or 0)
-- DIP/power
self:SetPackedBool(32,self.Panel["V1"] > 0.5)
-- Red RP
local TW18 = self:GetTrainWire18()
if self:ReadTrainWire(20) == 0 or (self.Panel["V1"] < 0.5) then TW18 = 0 end--(self.KV.ControllerPositionAutodrive == 0 and self.KV.ControllerPosition == 0)
self:SetPackedBool(35,TW18 > 0.5)
self:SetPackedBool(131,TW18 > 0)
-- Green RP
self:SetPackedBool(36,self.Panel["GreenRP"] > 0.5)
-- Cabin heating
--self:SetPackedBool(37,self.Panel["KUP"] > 0.5)
-- AVU
--self:SetPackedBool(38,self.Panel["AVU"] > 0.5)
-- Ring
self:SetPackedBool(39,self.Panel["Ring"] > 0.5)
-- SD
self:SetPackedBool(40,self.Panel["SD"] > 0.5)
-- OCh
self:SetPackedBool(41,self.ALS_ARS.NoFreq)
-- 0
self:SetPackedBool(42,self.ALS_ARS.Signal0)
-- 40
self:SetPackedBool(43,self.ALS_ARS.Signal40)
-- 60
self:SetPackedBool(44,self.ALS_ARS.Signal60)
-- 75
self:SetPackedBool(45,self.ALS_ARS.Signal70)
-- 80
self:SetPackedBool(46,self.ALS_ARS.Signal80)
-- KT
self:SetPackedBool(47,self.ALS_ARS.LKT and self.Panel["V1"] > 0.5)
-- KVD
self:SetPackedBool(48,self.ALS_ARS.LVD)
self:SetPackedBool("DriverValveBLDisconnect",self.DriverValveBLDisconnect.Value == 1.0)
self:SetPackedBool("DriverValveTLDisconnect",self.DriverValveTLDisconnect.Value == 1.0)
self:SetPackedBool("EPK",self.EPK.Value == 1.0)
for i=1,#self.NetworkSwitches do
local switch = self.NetworkSwitches[i]
self:SetPackedBool(switch,self[switch].Value == 1.0)
end
self:SetPackedBool("VPR",self.RST.Value > 0 and self.Panel["V1"] > 0)
self:SetPackedBool("Lamp6",self:ReadTrainWire(6) > 0.5)
self:SetPackedBool("Lamp1",self:ReadTrainWire(1) > 0.5)
self:SetPackedBool("Lamp2",self:ReadTrainWire(2) > 0.5)
self:SetPackedBool("DoorsWag",self.BD.Value == 0.0 and self.Panel["V1"] > 0.5 and self.KSD.Value > 0.5)
self:SetPackedBool(20,self.Pneumatic.Compressor == 1.0)
self:SetPackedBool(21,self.Pneumatic.LeftDoorState[1] > 0.5)
self:SetPackedBool(25,self.Pneumatic.RightDoorState[1] > 0.5)
self:SetPackedBool(112,(self.RheostatController.Velocity ~= 0.0))
self:SetPackedBool(156,self.RearDoor)
self:SetPackedBool(157,self.FrontDoor)
self:SetPackedBool(158,self.PassengerDoor)
self:SetPackedBool(159,self.CabinDoor)
if self.VUD2.Blocked > 0 and self.VUD2L.Value > 0.5 then
self.VUD2:TriggerInput("Block",0)
end
if self.VUD2.Blocked == 0 and self.VUD2L.Value == 0 then
self.VUD2:TriggerInput("Block",1)
end
if self.VUD2L.Blocked > 0 and self.VUD2.Value > 0 then
self.VUD2L:TriggerInput("Block",0)
end
if self.VUD2L.Blocked == 0 and self.VUD2.Value == 0 then
self.VUD2L:TriggerInput("Block",1)
end
self:SetPackedBool("VUD2Bl",self.VUD2.Blocked > 0)
self:SetPackedBool("VUD2LBl",self.VUD2L.Blocked > 0)
--[[
-- LST
self:SetPackedBool(49,self:ReadTrainWire(6) > 0.5)
-- LVD
self:SetPackedBool(50,self:ReadTrainWire(1) > 0.5)
self:SetPackedBool(165,self.PB.Value > 0)
-- AV states
-- for i,v in ipairs(self.Panel.AVMap) do
-- if tonumber(v)
-- then self:SetPackedBool(64+(i-1),self["A"..v].Value == 1.0)
-- elseif self[v] then self:SetPackedBool(64+(i-1),self[v].Value == 1.0)
-- end
-- end
self:SetPackedBool(62,self.L_3.Value > 0.5)
self:SetPackedBool(64+19,self.VU1.Value > 0.5)
self:SetPackedBool(64+12,self.VU.Value > 0.5)
self:SetPackedBool(64+24,self.RST.Value > 0.5)
self:SetPackedBool(64+7 ,self.AV8B.Value > 0.5)
self:SetPackedBool(64+36,self.VU2.Value > 0.5)
self:SetPackedBool(64+13,self.VU3.Value > 0.5)
self:SetPackedBool("VPR",self.RST.Value == 1.0 and self.Panel["V1"])
]]
-- Feed packed floats
self:SetPackedRatio(0, 1-self.Pneumatic.DriverValvePosition/7)
self:SetPackedRatio(1, (self.KV.ControllerPosition+3)/7)
self:SetPackedRatio(2, 1-(self.KV.ReverserPosition+1)/2)
self:SetPackedRatio(4, self.Pneumatic.ReservoirPressure/16.0)
self:SetPackedRatio(5, self.Pneumatic.TrainLinePressure/16.0)
self:SetPackedRatio(6, math.min(2.7,self.Pneumatic.BrakeCylinderPressure + 4.0*self.ManualBrake)/6.0)
self:SetPackedRatio(7, self.Electric.Power750V/1000.0)
self:SetPackedRatio(8, math.abs(self.Electric.I24)/1000.0)
--self:SetPackedRatio(9, self.Pneumatic.BrakeLinePressure_dPdT or 0)
if self.Pneumatic.TrainLineOpen then
self:SetPackedRatio(9, (-self.Pneumatic.TrainLinePressure_dPdT or 0)*6)
else
self:SetPackedRatio(9, self.Pneumatic.BrakeLinePressure_dPdT or 0)
end
self:SetPackedRatio(10,(self.Panel["V1"] * self.Battery.Voltage) / 82.0)
self:SetPackedRatio(11,IGLA_Temperature)
-- Update ARS system
self:SetPackedRatio(3, self.ALS_ARS.Speed/100.0)
self:SetPackedRatio("Speed", self.Speed/120)
if (self.ALS_ARS.Ring == true) then
self:SetPackedBool(39,true)
end
-- Exchange some parameters between engines, pneumatic system, and real world
self.Engines:TriggerInput("Speed",self.Speed)
if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then
local A = 2*self.Engines.BogeyMoment
self.FrontBogey.MotorForce = 30300+25000*(A < 0 and 1 or 0)
self.FrontBogey.Reversed = (self.RKR.Value > 0.5)
self.RearBogey.MotorForce = 30300+25000*(A < 0 and 1 or 0)
self.RearBogey.Reversed = (self.RKR.Value < 0.5)
-- These corrections are required to beat source engine friction at very low values of motor power
local A = 2*self.Engines.BogeyMoment
local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
if math.abs(A) > 0.4 then P = math.abs(A) end
if math.abs(A) < 0.05 then P = 0 end
if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end
self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
-- Apply brakes
self.FrontBogey.PneumaticBrakeForce = 50000.0
self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure + 7.0*self.ManualBrake
self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
self.FrontBogey.ParkingBrake = false
self.RearBogey.PneumaticBrakeForce = 50000.0
self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure + 7.0*self.ManualBrake
self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
--self.RearBogey.ParkingBrake = self.ManualBrake.Value > 0.5
end
-- Generate bogey sounds
local jerk = math.abs((self.Acceleration - (self.PrevAcceleration or 0)) / self.DeltaTime)
self.PrevAcceleration = self.Acceleration
if jerk > (2.0 + self.Speed/15.0) then
self.PrevTriggerTime1 = self.PrevTriggerTime1 or CurTime()
self.PrevTriggerTime2 = self.PrevTriggerTime2 or CurTime()
if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime1 > 1.5) then
self.PrevTriggerTime1 = CurTime()
self.FrontBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110))
end
if ((math.random() > 0.00) or (jerk > 10)) and (CurTime() - self.PrevTriggerTime2 > 1.5) then
self.PrevTriggerTime2 = CurTime()
self.RearBogey:EmitSound("subway_trains/bogey/chassis_"..math.random(1,5)..".wav", 70, math.random(96,110))
end
end
-- Temporary hacks
--self:SetNW2Float("V",self.Speed)
--self:SetNW2Float("A",self.Acceleration)
return self.RetVal
end
--------------------------------------------------------------------------------
function ENT:OnButtonPress(button,ply)
-- Parking brake
if button == "ParkingBrakeLeft" then
self.ManualBrake = math.max(0.0,(self.ManualBrake or 0) - 0.008)
if self.ManualBrake == 0.0 then return end
--print(self.ManualBrake)
end
if button == "ParkingBrakeRight" then
self.ManualBrake = math.min(1.0,(self.ManualBrake or 0) + 0.008)
if self.ManualBrake == 1.0 then return end
--print(self.ManualBrake)
end
if string.find(button,"PneumaticBrakeSet") then
self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1)))
return
end
if button:find("FrontDoor") then
self.FrontDoor = not self.FrontDoor
if self.FrontDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end
end
if button:find("RearDoor") then
self.RearDoor = not self.RearDoor
if self.RearDoor then self:PlayOnce("door_open_tor") else self:PlayOnce("door_close_tor") end
end
if button:find("PassengerDoor") then
self.PassengerDoor = not self.PassengerDoor
if self.PassengerDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end
end
if button:find("CabinDoor") then
self.CabinDoor = not self.CabinDoor
if self.CabinDoor then self:PlayOnce("door_open_tor","cabin") else self:PlayOnce("door_close_tor","cabin") end
end
if button == "UAVAToggle" then
local state = self.UAVA.TargetValue < 0.5 and "enabled" or "disabled"
RunConsoleCommand("say",ply:GetName().." "..state.." UAVA!")
end
if button == "VRDToggle" then
local state = self.VRD.TargetValue < 0.5 and "enabled" or "disabled"
RunConsoleCommand("say",ply:GetName().." "..state.." VRD!")
end
if button == "NextSign" then
self:PrepareSigns()
self.SignsIndex = self.SignsIndex + 1
if self.SignsIndex > #self.SignsList then self.SignsIndex = 1 end
self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2])
end
if button == "PrevSign" then
self:PrepareSigns()
self.SignsIndex = self.SignsIndex - 1
if self.SignsIndex < 1 then self.SignsIndex = #self.SignsList end
self:SetNW2String("FrontText",self.SignsList[self.SignsIndex][2])
end
if button == "Num1P" then
if not self.RouteNumber then self.RouteNumber = "00" end
local num = tonumber(self.RouteNumber[2])
num = num + 1
if num > 9 then num = 0 end
self.RouteNumber = string.SetChar(self.RouteNumber,2, num)
self:SetNW2String("RouteNumber",self.RouteNumber)
local trn = self.WagonList[#self.WagonList]
if IsValid(trn) and trn ~= self then
trn.RouteNumber = self.RouteNumber
trn:SetNW2String("RouteNumber",self.RouteNumber)
end
end
if button == "Num1M" then
if not self.RouteNumber then self.RouteNumber = "00" end
local num = tonumber(self.RouteNumber[2])
num = num - 1
if num < 0 then num = 9 end
self.RouteNumber = string.SetChar(self.RouteNumber,2, num)
self:SetNW2String("RouteNumber",self.RouteNumber)
local trn = self.WagonList[#self.WagonList]
if IsValid(trn) and trn ~= self then
trn.RouteNumber = self.RouteNumber
trn:SetNW2String("RouteNumber",self.RouteNumber)
end
end
if button == "Num2P" then
if not self.RouteNumber then self.RouteNumber = "00" end
local num = tonumber(self.RouteNumber[1])
num = num + 1
if num > 9 then num = 0 end
self.RouteNumber = string.SetChar(self.RouteNumber,1, num)
self:SetNW2String("RouteNumber",self.RouteNumber)
local trn = self.WagonList[#self.WagonList]
if IsValid(trn) and trn ~= self then
trn.RouteNumber = self.RouteNumber
trn:SetNW2String("RouteNumber",self.RouteNumber)
end
end
if button == "Num2M" then
if not self.RouteNumber then self.RouteNumber = "00" end
local num = tonumber(self.RouteNumber[1])
num = num - 1
if num < 0 then num = 9 end
self.RouteNumber = string.SetChar(self.RouteNumber,1, num)
self:SetNW2String("RouteNumber",self.RouteNumber)
local trn = self.WagonList[#self.WagonList]
if IsValid(trn) and trn ~= self then
trn.RouteNumber = self.RouteNumber
trn:SetNW2String("RouteNumber",self.RouteNumber)
end
end
-- Parking brake
if button == "ManualBrakeLeft" then
self.ManualBrake = math.max(0.0,self.ManualBrake - 0.008)
if self.ManualBrake == 0.0 then return end
--print(self.ManualBrake)
end
if button == "ManualBrakeRight" then
self.ManualBrake = math.min(1.0,self.ManualBrake + 0.008)
if self.ManualBrake == 1.0 then return end
--print(self.ManualBrake)
end
if button == "KVUp" then
if self.KV.ControllerPosition ~= -1 then
self.KV:TriggerInput("ControllerUp",1.0)
end
end
if button == "KVUp_Unlocked" then
self.KV:TriggerInput("ControllerUp",1.0)
end
if button == "KVDown" then
self.KV:TriggerInput("ControllerDown",1.0)
end
-- KRU
if (self.KVWrenchMode == 2) and (button == "KVReverserUp") then
self.KRU:TriggerInput("Up",1)
self:OnButtonPress("KRUUp")
end
if (self.KVWrenchMode == 2) and (button == "KVReverserDown") then
self.KRU:TriggerInput("Down",1)
self:OnButtonPress("KRUDown")
end
if (self.KVWrenchMode == 2) and (button == "KVSetX1") then
self.KRU:TriggerInput("SetX1",1)
self:OnButtonPress("KRUSetX1")
end
if (self.KVWrenchMode == 2) and (button == "KVSetX2") then
self.KRU:TriggerInput("SetX2",1)
self:OnButtonPress("KRUSetX2")
end
if (self.KVWrenchMode == 2) and (button == "KVSetX3") then
self.KRU:TriggerInput("SetX3",1)
self:OnButtonPress("KRUSetX3")
end
if (self.KVWrenchMode == 2) and (button == "KVSet0") then
self.KRU:TriggerInput("Set0",1)
self:OnButtonPress("KRUSet0")
end
if button == "KVSetT1AB" then
if self.KV.ControllerPosition == -2 then
self.KV:TriggerInput("ControllerSet",-1)
timer.Simple(0.20,function()
self.KV:TriggerInput("ControllerSet",-2)
end)
else
self.KV:TriggerInput("ControllerSet",-2)
end
end
if button == "KVWrench0" then
if self.KVWrenchMode == 3 or self.KVWrenchMode == 1 then
if self.KVWrenchMode ~= 1 then
self:PlayOnce("revers_in","cabin",0.7)
end
self.KVWrenchMode = 0
self.DriversWrenchPresent = false
self.DriversWrenchMissing = false
self.KV:TriggerInput("Enabled",1)
self.KRU:TriggerInput("Enabled",0)
end
end
if button == "KVWrenchKV" then
if self.KVWrenchMode == 3 or self.KVWrenchMode == 0 then
if self.KVWrenchMode ~= 0 then
self:PlayOnce("revers_in","cabin",0.7)
end
self.KVWrenchMode = 1
self.DriversWrenchPresent = true
self.DriversWrenchMissing = false
self.KV:TriggerInput("Enabled",1)
self.KRU:TriggerInput("Enabled",0)
end
end
--THERE IS NO KRU IN THIS EZH MODEL
--[[
if button == "KVWrenchKRU" then
if self.KVWrenchMode == 3 then
self:PlayOnce("kru_in","cabin",0.7)
self.KVWrenchMode = 2
self.DriversWrenchPresent = false
self.DriversWrenchMissing = true
self.KV:TriggerInput("Enabled",0)
self.KRU:TriggerInput("Enabled",1)
self.KRU:TriggerInput("LockX3",1)
end
end]]
if button == "KVWrenchNone" then
if self.KVWrenchMode ~= 3 and self.KV.ReverserPosition == 0 then
if self.KVWrenchMode == 2 then
self:PlayOnce("kru_out","cabin",0.7)
else
self:PlayOnce("revers_out","cabin",0.7)
end
self.KVWrenchMode = 3
self.DriversWrenchPresent = false
self.DriversWrenchMissing = true
self.KV:TriggerInput("Enabled",0)
self.KRU:TriggerInput("Enabled",0)
end
end
--if button == "KVT2Set" then self.KVT:TriggerInput("Close",1) end
if button == "KDL" and self.VUD1.Value < 1 then self.KDL:TriggerInput("Close",1) self:OnButtonPress("KDLSet") end
if button == "KDP" and self.VUD1.Value < 1 then self.KDP:TriggerInput("Close",1) self:OnButtonPress("KDPSet") end
if button == "VDL" and self.VUD1.Value < 1 then self.VDL:TriggerInput("Close",1) self:OnButtonPress("VDLSet") end
if button == "KRP" then
self.KRP:TriggerInput("Set",1)
self:OnButtonPress("KRPSet")
end
if button == "EmergencyBrake" then
self.KV:TriggerInput("ControllerSet",-3)
self.Pneumatic:TriggerInput("BrakeSet",7)
self.DriverValveBLDisconnect:TriggerInput("Set",1)
return
end
if button == "DriverValveDisconnect" then
if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then
self.DriverValveBLDisconnect:TriggerInput("Set",1)
self.DriverValveTLDisconnect:TriggerInput("Set",1)
else
self.DriverValveBLDisconnect:TriggerInput("Set",0)
self.DriverValveTLDisconnect:TriggerInput("Set",0)
end
if self.DriverValveBLDisconnect.Value == 1.0 then
if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end
else
if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end
end
return
end
if button == "DriverValveBLDisconnectToggle" then
if self.DriverValveBLDisconnect.Value == 1.0 then
if self.EPK.Value == 1 then self:PlayOnce("epv_off","cabin",0.9) end
else
if self.EPK.Value == 1 then self:PlayOnce("epv_on","cabin",0.9) end
end
return
end
-- Special logic
if (button == "VDL") or (button == "KDL") or (button == "KDP") then
--self.VUD1:TriggerInput("Open",1)
end
if (button == "KDP") then
--self.DoorSelect:TriggerInput("Close",1)
end
if (button == "VUD1Set") or (button == "VUD1Toggle") or
(button == "VUD2Set") or (button == "VUD2Toggle") then
self.VDL:TriggerInput("Open",1)
self.KDL:TriggerInput("Open",1)
self.KDP:TriggerInput("Open",1)
end
if button == "GVToggle" then
if self.GV.Value > 0.5 then
self:PlayOnce("revers_f",nil,0.7)
else
self:PlayOnce("revers_b",nil,0.7)
end
return
end
if (button == "UAVAToggle") then
if self.UAVA then
if self.UAVA.Value > 0.5 then
self:PlayOnce("uava_off","cabin")
else
self:PlayOnce("uava_off","cabin")
end
end
return
end
if button == "EPKToggle" and self.DriverValveBLDisconnect.Value == 1.0 then
if self.EPK.Value == 0.0 then
self:PlayOnce("epv_off","cabin",0.9)
else
self:PlayOnce("epv_on","cabin",0.9)
end
return
end
end
function ENT:OnButtonRelease(button)
if string.find(button,"PneumaticBrakeSet") then
return
end
--if button == "KVT2Set" then self.KVT:TriggerInput("Open",1) end
if button == "KDL" and self.VUD1.Value < 1 then self.KDL:TriggerInput("Open",1) self:OnButtonRelease("KDLSet") end
if button == "KDP" and self.VUD1.Value < 1 then self.KDP:TriggerInput("Open",1) self:OnButtonRelease("KDPSet") end
if button == "VDL" and self.VUD1.Value < 1 then self.VDL:TriggerInput("Open",1) self:OnButtonRelease("VDLSet") end
if button == "KRP" then
self.KRP:TriggerInput("Set",0)
self:OnButtonRelease("KRPSet")
end
--[[
if (button == "PneumaticBrakeDown") and (self.Pneumatic.DriverValvePosition == 1) then
self.Pneumatic:TriggerInput("BrakeSet",2)
end
if self.Pneumatic.ValveType == 1 then
if (button == "PneumaticBrakeUp") and (self.Pneumatic.DriverValvePosition == 5) then
self.Pneumatic:TriggerInput("BrakeSet",4)
end
end
]]
if (not string.find(button,"KVT")) and string.find(button,"KV") then return end
if string.find(button,"KRU") then return end
end
function ENT:OnCouple(train,isfront)
if isfront and self.FrontAutoCouple then
self.FrontBrakeLineIsolation:TriggerInput("Open",1.0)
self.FrontTrainLineIsolation:TriggerInput("Open",1.0)
self.FrontAutoCouple = false
elseif not isfront and self.RearAutoCouple then
self.RearBrakeLineIsolation:TriggerInput("Open",1.0)
self.RearTrainLineIsolation:TriggerInput("Open",1.0)
self.RearAutoCouple = false
end
self.BaseClass.OnCouple(self,train,isfront)
end