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Files
MetrostroiAddon/lua/entities/gmod_track_horlift_signal/cl_init.lua
g_brzhezinskiy 1d05caf866 init
2021-01-02 12:51:45 +03:00

158 lines
5.7 KiB
Lua

include("shared.lua")
ENT.DigitPositions = {
{
{Vector(7.61,-26.57,25.16),4,4},
{Vector(7.59,-27.33,13.00),5,4},
},
{
{Vector(7.41,-27.54,25.26),1,4},
{Vector(7.41,-27.54,14.00),2,1},
{Vector(7.43,4.46,25.26),3},
{Vector(7.43,4.46,14.00),3},
}
}
ENT.ModelNames = {
"models/metrostroi/signals/mus/lamp_base.mdl",
"models/metrostroi/signals/mus/lamp_base.mdl",
"models/metrostroi/signals/mus/lamp_lens.mdl",
"models/metrostroi/signals/mus/lamp_base_horlift_square.mdl",
"models/metrostroi/signals/mus/lamp_base_horlift_dots.mdl",
}
function ENT:Initialize()
self.Models = {}
self.Anims = {}
end
function ENT:Animate(clientProp, value, min, max, speed, damping, stickyness)
local id = clientProp
if not self.Anims[id] then
self.Anims[id] = {}
self.Anims[id].val = value
self.Anims[id].V = 0.0
end
--if self["_anim_old_"..id] == value then return self["_anim_old_"..id] end
-- Generate sticky value
if stickyness and damping then
self.Anims[id].stuck = self.Anims[id].stuck or false
self.Anims[id].P = self.Anims[id].P or value
if (math.abs(self.Anims[id].P - value) < stickyness) and (self.Anims[id].stuck) then
value = self.Anims[id].P
self.Anims[id].stuck = false
else
self.Anims[id].P = value
end
end
if damping == false then
local dX = speed * self.DeltaTime
if value > self.Anims[id].val then
self.Anims[id].val = self.Anims[id].val + dX
end
if value < self.Anims[id].val then
self.Anims[id].val = self.Anims[id].val - dX
end
if math.abs(value - self.Anims[id].val) < dX then
self.Anims[id].val = value
end
else
-- Prepare speed limiting
local delta = math.abs(value - self.Anims[id].val)
local max_speed = 1.5*delta / self.DeltaTime
local max_accel = 0.5 / self.DeltaTime
-- Simulate
local dX2dT = (speed or 128)*(value - self.Anims[id].val) - self.Anims[id].V * (damping or 8.0)
if dX2dT > max_accel then dX2dT = max_accel end
if dX2dT < -max_accel then dX2dT = -max_accel end
self.Anims[id].V = self.Anims[id].V + dX2dT * self.DeltaTime
if self.Anims[id].V > max_speed then self.Anims[id].V = max_speed end
if self.Anims[id].V < -max_speed then self.Anims[id].V = -max_speed end
self.Anims[id].val = math.max(0,math.min(1,self.Anims[id].val + self.Anims[id].V * self.DeltaTime))
-- Check if value got stuck
if (math.abs(dX2dT) < 0.001) and stickyness and (self.DeltaTime > 0) then
self.Anims[id].stuck = true
end
end
--print(id,min + (max-min)*self.Anims[id].val,value, min + (max-min)*value)
--self["_anim_old_"..id] = min + (max-min)*self.Anims[id].val
return min + (max-min)*self.Anims[id].val
end
------
function ENT:AnimateFrom(clientProp,from)
if IsValid(self.ClientEnts[clientProp]) then
self.ClientEnts[clientProp]:SetPoseParameter("position",self.Anims[from].val)
end
return self.Anims[from].val
end
function ENT:OnRemove()
self:RemoveModels()
end
function ENT:RemoveModels()
if self.Models then
for k,v in pairs(self.Models) do v:Remove() end
end
self.Models = {}
end
function ENT:Think()
if self:IsDormant() then self:OnRemove();return end
self.PrevTime = self.PrevTime or RealTime()
self.DeltaTime = (RealTime() - self.PrevTime)
self.PrevTime = RealTime()
self.Type = self:GetNWInt("Type")
self.YellowSignal = not self:GetNWBool("Yellow")
self.WhiteSignal = not self:GetNWBool("White")
self.PeopleGoing = not self:GetNWBool("White2")
if self.Type ~= self.OldType then
if self.Models then
for k,v in pairs(self.Models) do v:Remove() end
end
self.OldType = self.Type
end
for k,v in pairs(self.DigitPositions[self.Type+1]) do
if not IsValid(self.Models[k]) then
--self.Models[k] = ents.CreateClientProp("models/metrostroi/81-717/reverser.mdl")
--self.Models[k]:SetModel(self.ModelNames[v[2]])
--hook.Add("MetrostroiBigLag",self.Models[k],function(ent)
-- ent:SetPos(self:LocalToWorld(v[1]))
-- --if ent.Spawned then hook.Remove("MetrostroiBigLag",ent) end
-- --ent.Spawned = true
--end)
self.Models[k] = ClientsideModel(self.ModelNames[v[2]],RENDERGROUP_OPAQUE)
self.Models[k]:SetPos(self:LocalToWorld(v[1]))
self.Models[k]:SetAngles(self:LocalToWorldAngles(Angle(v[2]==5 and 90 or 0,0,0)))
if k < 3 then
self.Models[k]:SetRenderMode(RENDERMODE_TRANSALPHA)
end
if v[3] then
self.Models[k]:SetSkin(v[3])
end
self.Models[k]:SetParent(self)
end
end
if self.Type == 0 then
local State = self:Animate("white", self.WhiteSignal and 1 or 0, 0,1, 256)
if IsValid(self.Models[1]) then
self.Models[1]:SetColor(Color(255,255,255,State*255))
end
State = self:Animate("white1", self.PeopleGoing and 1 or 0, 0,1, 256)
if IsValid(self.Models[2]) then
self.Models[2]:SetColor(Color(255,255,255,State*255))
end
else
local State = self:Animate("white", self.WhiteSignal and 1 or 0, 0,1, 256)
if IsValid(self.Models[1]) then
self.Models[1]:SetColor(Color(255,255,255,State*255))
end
State = self:Animate("yellow", self.YellowSignal and 1 or 0, 0,1, 256)
if IsValid(self.Models[2]) then
self.Models[2]:SetColor(Color(255,255,255,State*255))
end
end
end