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MetrostroiAddon/lua/metrostroi/systems/_obsolete/sys_pmp.lua
g_brzhezinskiy 1d05caf866 init
2021-01-02 12:51:45 +03:00

93 lines
2.5 KiB
Lua

--------------------------------------------------------------------------------
-- Пульт для манверовых передвижений вагонов
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("PMP")
function TRAIN_SYSTEM:Initialize()
self.Position = 0
self.RealPosition = 0
self.Matrix = {
{"3", "4" },
{ 1, 0, 1 },
{"9", "10"},
{ 1, 0, 1 },
{"5", "6" },
{ 1, 0, 0 },
{"7", "8" },
{ 0, 0, 1 },
}
-- Initialize contacts values
for i=1,#self.Matrix/2 do
local v = self.Matrix[i*2-1]
self[v[1].."-"..v[2]] = 0
end
end
function TRAIN_SYSTEM:Inputs()
return { "Set", "Up", "Down" }
end
function TRAIN_SYSTEM:Outputs()
return { "Position" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
-- Change position
if name == "Set" then
if (self.Enabled ~= 0) and (math.floor(value) ~= self.Position) then
local prevPosition = self.Position
self.Position = math.floor(value)
-- Limit motion
if self.Position > 1 then self.Position = 1 end
if self.Position < -1 then self.Position = -1 end
-- Play sounds
if prevPosition < self.Position then
local P,R = prevPosition,self.Position
if P == -1 and R == 0 then self.Train:PlayOnce("kru_0_1", "cabin",0.9) end
if P == 0 and R == 1 then self.Train:PlayOnce("kru_1_2", "cabin",0.9) end
end
if prevPosition > self.Position then
local P,R = prevPosition,self.Position
if P == 0 and R == -1 then self.Train:PlayOnce("kru_1_0", "cabin",0.9) end
if P == 1 and R == 0 then self.Train:PlayOnce("kru_2_1", "cabin",0.9) end
end
end
elseif (name == "Up") and (value > 0.5) then
self:TriggerInput("Set",self.Position+1)
elseif (name == "Down") and (value > 0.5) then
self:TriggerInput("Set",self.Position-1)
end
end
function TRAIN_SYSTEM:Think()
local Train = self.Train
if (self.Enabled == 0) and (self.Position ~= 0) then
self.Position = 0
self.Train:PlayOnce("kv1","cabin",0.6)
end
-- Move controller
self.Timer = self.Timer or CurTime()
if ((CurTime() - self.Timer > 0.15) and (self.Position > self.RealPosition)) then
self.Timer = CurTime()
self.RealPosition = self.RealPosition + 1
end
if ((CurTime() - self.Timer > 0.15) and (self.Position < self.RealPosition)) then
self.Timer = CurTime()
self.RealPosition = self.RealPosition - 1
end
-- Update contacts
for i=1,#self.Matrix/2 do
local v = self.Matrix[i*2-1]
local d = self.Matrix[i*2]
self[v[1].."-"..v[2]] = d[self.RealPosition+2]
end
end