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MetrostroiAddon/lua/entities/gmod_train_bogey/cl_init.lua
Ilya Krasnow 0f52cf49b3 Fix #498
Resolve #498
2022-06-28 15:16:33 +03:00

471 lines
20 KiB
Lua

include("shared.lua")
-- Bogey-related sounds
ENT.SoundNames = {}
ENT.SoundNames["ted1_703"] = "subway_trains/bogey/engines/703/speed_8.wav"
ENT.SoundNames["ted2_703"] = "subway_trains/bogey/engines/703/speed_16.wav"
ENT.SoundNames["ted3_703"] = "subway_trains/bogey/engines/703/speed_24.wav"
ENT.SoundNames["ted4_703"] = "subway_trains/bogey/engines/703/speed_32.wav"
ENT.SoundNames["ted5_703"] = "subway_trains/bogey/engines/703/speed_40.wav"
ENT.SoundNames["ted6_703"] = "subway_trains/bogey/engines/703/speed_48.wav"
ENT.SoundNames["ted7_703"] = "subway_trains/bogey/engines/703/speed_56.wav"
ENT.SoundNames["ted8_703"] = "subway_trains/bogey/engines/703/speed_64.wav"
ENT.SoundNames["ted9_703"] = "subway_trains/bogey/engines/703/speed_72.wav"
ENT.SoundNames["ted10_703"] = "subway_trains/bogey/engines/703/speed_80.wav"
ENT.SoundNames["ted11_703"] = "subway_trains/bogey/engines/703/speed_88.wav"
--ENT.SoundNames["tedm_703"] = "subway_trains/bogey/engines/703/engines_medium.wav"
ENT.SoundNames["ted1_717"] = "subway_trains/bogey/engines/717/engines_8.wav"
ENT.SoundNames["ted2_717"] = "subway_trains/bogey/engines/717/engines_16.wav"
ENT.SoundNames["ted3_717"] = "subway_trains/bogey/engines/717/engines_24.wav"
ENT.SoundNames["ted4_717"] = "subway_trains/bogey/engines/717/engines_32.wav"
ENT.SoundNames["ted5_717"] = "subway_trains/bogey/engines/717/engines_40.wav"
ENT.SoundNames["ted6_717"] = "subway_trains/bogey/engines/717/engines_48.wav"
ENT.SoundNames["ted7_717"] = "subway_trains/bogey/engines/717/engines_56.wav"
ENT.SoundNames["ted8_717"] = "subway_trains/bogey/engines/717/engines_64.wav"
ENT.SoundNames["ted9_717"] = "subway_trains/bogey/engines/717/engines_72.wav"
ENT.SoundNames["ted10_717"] = "subway_trains/bogey/engines/717/engines_80.wav"
ENT.SoundNames["ted11_720"] = "subway_trains/bogey/engines/720/speed_88.wav"
ENT.SoundNames["ted1_720"] = "subway_trains/bogey/engines/720/speed_8.wav"
ENT.SoundNames["ted2_720"] = "subway_trains/bogey/engines/720/speed_16.wav"
ENT.SoundNames["ted3_720"] = "subway_trains/bogey/engines/720/speed_24.wav"
ENT.SoundNames["ted4_720"] = "subway_trains/bogey/engines/720/speed_32.wav"
ENT.SoundNames["ted5_720"] = "subway_trains/bogey/engines/720/speed_40.wav"
ENT.SoundNames["ted6_720"] = "subway_trains/bogey/engines/720/speed_48.wav"
ENT.SoundNames["ted7_720"] = "subway_trains/bogey/engines/720/speed_56.wav"
ENT.SoundNames["ted8_720"] = "subway_trains/bogey/engines/720/speed_64.wav"
ENT.SoundNames["ted9_720"] = "subway_trains/bogey/engines/720/speed_72.wav"
ENT.SoundNames["ted10_720"] = "subway_trains/bogey/engines/720/speed_80.wav"
--*0.975
--*1.025
ENT.SoundNames["flangea"] = "subway_trains/bogey/skrip1.wav"
ENT.SoundNames["flangeb"] = "subway_trains/bogey/skrip2.wav"
ENT.SoundNames["flange1"] = "subway_trains/bogey/flange_9.wav"
ENT.SoundNames["flange2"] = "subway_trains/bogey/flange_10.wav"
ENT.SoundNames["brakea_loop1"] = "subway_trains/bogey/braking_async1.wav"
ENT.SoundNames["brakea_loop2"] = "subway_trains/bogey/braking_async2.wav"
ENT.SoundNames["brake_loop1"] = "subway_trains/bogey/brake_rattle3.wav"
ENT.SoundNames["brake_loop2"] = "subway_trains/bogey/brake_rattle4.wav"
ENT.SoundNames["brake_loop3"] = "subway_trains/bogey/brake_rattle5.wav"
ENT.SoundNames["brake_loop4"] = "subway_trains/bogey/brake_rattle6.wav"
ENT.SoundNames["brake_loopb"] = "subway_trains/common/junk/junk_background_braking1.wav"
ENT.SoundNames["brake2_loop1"] = "subway_trains/bogey/brake_rattle2.wav"
ENT.SoundNames["brake2_loop2"] = "subway_trains/bogey/brake_rattle_h.wav"
ENT.SoundNames["brake_squeal1"] = "subway_trains/bogey/brake_squeal1.wav"
ENT.SoundNames["brake_squeal2"] = "subway_trains/bogey/brake_squeal2.wav"
ENT.EngineSNDConfig = {
{
{"ted1_703" ,08,00,16,1},
{"ted2_703" ,16,08-4,24,1},
{"ted3_703" ,24,16-4,32,1},
{"ted4_703" ,32,24-4,40,1},
{"ted5_703" ,40,32-4,48,1},
{"ted6_703" ,48,40-4,56,1},
{"ted7_703" ,56,48-4,64,1},
{"ted8_703" ,64,56-4,72,1},
{"ted9_703" ,72,64-4,80,1},
{"ted10_703",80,72-4,88,1},
{"ted11_703",88,80-4 ,1},
},
{
{"ted1_717" ,08,00,16,1},
{"ted2_717" ,16,08-4,24,1},
{"ted3_717" ,24,16-4,32,1},
{"ted4_717" ,32,24-4,40,1},
{"ted5_717" ,40,32-4,48,1},
{"ted6_717" ,48,40-4,56,1},
{"ted7_717" ,56,48-4,64,1},
{"ted8_717" ,64,56-4,72,1},
{"ted9_717" ,72,64-4,80,1},
{"ted10_717",80,72-4 ,1},
},
{
{"ted1_720" ,08,00,16,1*0.4},
{"ted2_720" ,16,08-4,24,1*0.43},
{"ted3_720" ,24,16-4,32,1*0.46},
{"ted4_720" ,32,24-4,40,1*0.49},
{"ted5_720" ,40,32-4,48,1*0.52},
{"ted6_720" ,48,40-4,56,1*0.55},
{"ted7_720" ,56,48-4,64,1*0.58},
{"ted8_720" ,64,56-4,72,1*0.61},
{"ted9_720" ,72,64-4,80,1*0.64},
{"ted10_720",80,72-4,88,1*0.67},
{"ted11_720",88,80-4 ,1*0.7},
},
}
--------------------------------------------------------------------------------
function ENT:ReinitializeSounds()
-- Remove old sounds
if self.Sounds then
for k,v in pairs(self.Sounds) do
v:Stop()
end
end
-- Create sounds
self.Sounds = {}
for k,v in pairs(self.SoundNames) do
--[[local e = self
if (k == "brake3a") and IsValid(self:GetNW2Entity("TrainWheels")) then
e = self:GetNW2Entity("TrainWheels")
end]]
self.Sounds[k] = CreateSound(self, Sound(v))
end
self.MotorSoundType = nil
end
function ENT:SetSoundState(sound,volume,pitch,name,level )
if not self.Sounds[sound] then
if self.SoundNames[name or sound] and (not wheels or IsValid(self:GetNW2Entity("TrainWheels"))) then
self.Sounds[sound] = CreateSound(wheels and self:GetNW2Entity("TrainWheels") or self, Sound(self.SoundNames[name or sound]))
else
return
end
end
local snd = self.Sounds[sound]
if (volume <= 0) or (pitch <= 0) then
if snd:IsPlaying() then
snd:ChangeVolume(0.0,0)
snd:Stop()
end
return
end
local pch = math.floor(math.max(0,math.min(255,100*pitch)) + math.random())
local vol = math.max(0,math.min(255,2.55*volume)) + (0.001/2.55) + (0.001/2.55)*math.random()
if name~=false and not snd:IsPlaying() or name==false and snd:GetVolume()==0 then
--if not self.Playing[sound] or name~=false and not snd:IsPlaying() or name==false and snd:GetVolume()==0 then
if level and snd:GetSoundLevel() ~= level then
snd:Stop()
snd:SetSoundLevel(level)
end
snd:PlayEx(vol,pch+1)
end
--snd:SetDSP(22)
snd:ChangeVolume(vol,0)
snd:ChangePitch(pch+1,0)
--snd:SetDSP(22)
end
function ENT:Initialize()
self.MotorPowerSound = 0
self.PlayTime = { 0, 0 }
self.SmoothAngleDelta = 0
self.CurrentBrakeSqueal = 0
self:ReinitializeSounds()
end
function ENT:OnRemove()
if self.Sounds then
for k,v in pairs(self.Sounds) do
v:Stop()
end
self.Sounds = {}
end
end
--------------------------------------------------------------------------------
function ENT:Think()
self.PrevTime = self.PrevTime or RealTime()-0.33
self.DeltaTime = (RealTime() - self.PrevTime)
self.PrevTime = RealTime()
-- Get interesting parameters
local train = self:GetNW2Entity("TrainEntity")
local soundsmul = 1
local streetC,tunnelC = 0,1
if IsValid(train) then
streetC,tunnelC = train.StreetCoeff or 0,train.TunnelCoeff or 1
soundsmul = math.Clamp(tunnelC^1.5+(streetC^0.5)*0.2,0,1)
end
local speed = self:GetSpeed()
-- Engine sound
local motorPower = self:GetMotorPower()*(1+math.max(0,(speed-55)/35)*0.4)
if self.MotorSoundType ~= self:GetNWInt("MotorSoundType",1) or self.DisableEngines ~= self:GetNWBool("DisableEngines") then
if self.MotorSoundType then
for _,snd in ipairs(self.EngineSNDConfig[self.MotorSoundType+1]) do
self:SetSoundState(snd[1],0,0)
end
end
self.MotorSoundType = self:GetNWInt("MotorSoundType",1)
self.DisableEngines = self:GetNWBool("DisableEngines")
self.MotorSoundArr = self.EngineSNDConfig [self.MotorSoundType+1]
end
if not self.DisableEngines and self.MotorSoundArr then
self.MotorPowerSound = math.Clamp(self.MotorPowerSound + (motorPower - self.MotorPowerSound)*self.DeltaTime*3,-1.5,1.5)
local t = RealTime()*2.5
local modulation = math.max(0,(speed-60)/30)*0.7+(0.2 + 1.0*math.max(0,0.2+math.sin(t)*math.sin(t*3.12)*math.sin(t*0.24)*math.sin(t*4.0)))*math.Clamp((speed-15)/60,0,1)
local mod2 = 1.0-math.min(1.0,(math.abs(self.MotorPowerSound)/0.1))
if (speed > -1.0) and (math.abs(self.MotorPowerSound)+modulation) >= 0.0 then
--local startVolRamp = 0.2 + 0.8*math.max(0.0,math.min(1.0,(speed - 1.0)*0.5))
local powerVolRamp
if self.MotorSoundType==2 then
powerVolRamp = 0.2*modulation*mod2 + 6*math.abs(self.MotorPowerSound)--2.0*(math.abs(motorPower)^2)
else
powerVolRamp = 0.3*modulation*mod2 + 2*math.abs(self.MotorPowerSound)--2.0*(math.abs(motorPower)^2)
end
--local k,x = 1.0,math.max(0,math.min(1.1,(speed-1.0)/80))
--local motorPchRamp = (k*x^3 - k*x^2 + x)
--local motorPitch = 0.03+1.85*motorPchRamp
local volumemul = math.min(1,(speed/4)^3)
local motorsnd = math.min(1.0,math.max(0.0,1.25*(math.abs(self.MotorPowerSound))))
local motorvol = (soundsmul^0.3)*math.Clamp(motorsnd + powerVolRamp,0,1)*volumemul
for i,snd in ipairs(self.MotorSoundArr) do
local prev = self.MotorSoundArr[i-1]
local next = self.MotorSoundArr[i+1]
local volume = 1
if prev and speed <= prev[4] then
volume = math.max(0,1-(prev[4]-speed)/(prev[4]-snd[3]))
elseif next and speed > next[3] then
volume = math.max(0,(snd[4]-speed)/(snd[4]-next[3]))
end
local pitch = math.max(0,speed/snd[2])+0.06*streetC
self:SetSoundState(snd[1],motorvol*volume*(snd[5] or 1),math.Clamp(pitch,0,2))
end
end
end
--Stop old sounds when we changind brake squeal type
if self.Async ~= self:GetNWBool("Async") then
self:SetSoundState("brake_loop1",0,0)
self:SetSoundState("brake_loop2",0,0)
self:SetSoundState("brake_loop3",0,0)
self:SetSoundState("brake_loop4",0,0)
self:SetSoundState("brake_loopb",0,0)
self:SetSoundState("brake2_loop1",0,0)
self:SetSoundState("brake2_loop2",0,0)
self:SetSoundState("brakea_loop1",0,0)
self:SetSoundState("brakea_loop2",0,0)
self.Async = self:GetNWBool("Async")
end
if self.Async then
local brakeSqueal = self:GetNW2Float("BrakeSqueal",0)
if (brakeSqueal) > 0.0 then
local nominalSqueal = self:GetNWFloat("SqualPitch",1)
local secondSqueal = math.Clamp(1-(speed-2)/5,0,1)
local squealPitch = nominalSqueal+secondSqueal*0.05
local squealVolume = math.Clamp(speed/2,0,1)
local volume = brakeSqueal*squealVolume* math.Clamp(1-(speed-2)/3,0,1)
self:SetSoundState("brakea_loop1",volume*(1-secondSqueal*0.5)*0.4,squealPitch,false,75)
self:SetSoundState("brakea_loop2",volume*secondSqueal*0.4,squealPitch,false,75)
elseif self.CurrentBrakeSqueal > 0 then
self:SetSoundState("brakea_loop1",0,0)
self:SetSoundState("brakea_loop2",0,0)
end
self.CurrentBrakeSqueal = brakeSqueal
else
local brakeSqueal1 = math.max(0.0,math.min(2,self:GetNW2Float("BrakeSqueal1")))
if not self.SquealVolume or brakeSqueal1 <= 0 and self.CurrentBrakeSqueal > 0 or self.SquealType ~= self:GetNW2Int("SquealType",1) then
self.SquealType = self:GetNW2Int("SquealType",1)
self.SquealSound1 = "brake_loop"..self.SquealType
self.SquealVolume = self.SquealType == 1 and 0.2 or 1
self:SetSoundState("brake_loop1",0,0)
self:SetSoundState("brake_loop2",0,0)
self:SetSoundState("brake_loop3",0,0)
self:SetSoundState("brake_loop4",0,0)
self:SetSoundState("brake_loopb",0,0)
self:SetSoundState("brake2_loop1",0,0)
self:SetSoundState("brake2_loop2",0,0)
elseif brakeSqueal1 > 0 then
--local brakeRamp1 = math.min(1.0,math.max(0.0,(speed-10)/50.0))^1.5
local brakeRamp2 = math.min(1.0,math.max(0.0,speed/3.0))
local ramp = 0.3+math.Clamp((40-speed)/40,0,1)*0.7
if self.SquealType <= 4 then
self:SetSoundState(self.SquealSound1,soundsmul*brakeSqueal1*ramp*self.SquealVolume,1+0.05*(1.0-brakeRamp2))
--[[self:SetSoundState("brake_loop1",typ==1 and soundsmul*brakeSqueal1*ramp*0.2 or 0,1+0.05*(1.0-brakeRamp2))
self:SetSoundState("brake_loop2",typ==2 and soundsmul*brakeSqueal1*ramp or 0,1+0.05*(1.0-brakeRamp2))
self:SetSoundState("brake_loop3",typ==3 and soundsmul*brakeSqueal1*ramp or 0,1+0.05*(1.0-brakeRamp2))
self:SetSoundState("brake_loop4",typ==4 and soundsmul*brakeSqueal1*ramp or 0,1+0.05*(1.0-brakeRamp2))
self:SetSoundState("brake_loopb",typ<=4 and 0*soundsmul*brakeSqueal1*ramp*0.4 or 0,1+0.05*(1.0-brakeRamp2))]]
elseif self.SquealType <= 7 then
local loop_h = soundsmul*brakeSqueal1*ramp*0.5
if loop_h > 0.1 and speed > 1.5 then
if not self.HighLoop then
self.HighLoop = math.random()>0.5 and "brake_squeal2" or "brake_squeal1"
end
self:SetSoundState(self.HighLoop,loop_h*1.5,1)
elseif loop_h<0.02 and self.HighLoop then
self:SetSoundState(self.HighLoop,0,0)
self.HighLoop = false
end
self.StartLoopStrength = loop_h
if self.SquealType <= 6 then
self:SetSoundState("brake2_loop1",math.Clamp(loop_h*0.5,0,0.5),1+0.06*(1.0-brakeRamp2))
end
if self.SquealType >= 6 then
self:SetSoundState("brake2_loop2",loop_h*0.3,1+0.06*(1.0-brakeRamp2))
end
end
end
self.CurrentBrakeSqueal = brakeSqueal1
end
-- Generate procedural landscape thingy
local a = self:GetPos().x
local b = self:GetPos().y
local c = self:GetPos().z
local f = math.sin(c/200 + a*c/3e7 + b*c/3e7) --math.sin(a/3000)*math.sin(b/3000)
-- Calculate flange squeal
self.PreviousAngles = self.PreviousAngles or self:GetAngles()
local deltaAngleYaw = math.abs(self:GetAngles().yaw - self.PreviousAngles.yaw)
deltaAngleYaw = (deltaAngleYaw) % 360
if deltaAngleYaw >= 180 then
deltaAngleYaw = deltaAngleYaw - 360
end
local speedAdd = math.max(1,math.min(2,1-(speed-60)/40))
local deltaAngle = deltaAngleYaw/math.max(0.1,self.DeltaTime)*speedAdd
deltaAngle = math.max(math.min(1.0,f*10)*math.abs(deltaAngle),0)
self.PreviousAngles = self:GetAngles()
-- Smooth it out
self.SmoothAngleDelta = math.min(7,self.SmoothAngleDelta + (deltaAngle - self.SmoothAngleDelta)*2*self.DeltaTime)
-- Create sound
local speed_mod = math.min(1.0,math.max(0.0,speed/5))
local flangea = math.Clamp((speed-18)/25,0,1)
local x = self.SmoothAngleDelta
local f1 = math.max(0,x-0.5)*0.1
local f2 = math.max(0,x-3-flangea*1)*0.6
local f3 = math.max(0,x-4.0-flangea*1.5)*0.6
local t = RealTime()
local modulation = 1.5*math.max(0,0.2+math.sin(t)*math.sin(t*3.12)*math.sin(t*0.24)*math.sin(t*4.0))
local pitch40 = math.max(0.9,1.0+(speed-40.0)/160.0)
--local pitch60 = math.max(0.9,1.0+(speed-60.0)/160.0)
-- Play it
self:SetSoundState("flangea",(0.3+soundsmul*0.7)*(speed_mod)*math.Clamp(f2,0,1),pitch40)
self:SetSoundState("flangeb",(0.3+soundsmul*0.7)*(speed_mod)*math.Clamp(f3*modulation,0,1),pitch40)
self:SetSoundState("flange1",(0.3+soundsmul*0.7)*(speed_mod)*f1*modulation,pitch40)
self:SetSoundState("flange2",(0.3+soundsmul*0.7)*(speed_mod)*f1,pitch40)
end
function ENT:Draw()
self:DrawModel()
end
local c_gui
if IsValid(c_gui) then c_gui:Close() end
local function addButton(parent,stext,state,scolor,btext,benabled,callback)
--local a = v[1]
local panel = vgui.Create("DPanel")
panel:Dock( TOP )
panel:DockMargin( 5, 0, 5, 5 )
panel:DockPadding( 5, 5, 5, 5 )
if benabled then
local button = vgui.Create("DButton",panel)
button:Dock(RIGHT)
button:SetText(Metrostroi.GetPhrase(btext))
button:DockPadding( 5, 5, 5, 5 )
button:SizeToContents()
button:SetContentAlignment(5)
button:SetEnabled(benabled)
button.DoClick = callback
end
--DrawCutText(panel,Metrostroi.GetPhrase("Workshop.Warning"),false,"DermaDefaultBold")
vgui.MetrostroiDrawCutText(panel,Metrostroi.GetPhrase(stext),false,"DermaDefaultBold")
vgui.MetrostroiDrawCutText(panel,Metrostroi.GetPhrase(state),scolor,"DermaDefaultBold")
panel:InvalidateLayout( true )
panel:SizeToChildren(true,true )
parent:AddItem(panel)
end
function ENT:DrawGUI(tbl)
if IsValid(c_gui) then c_gui:Close() end
c_gui = vgui.Create("DFrame")
c_gui:SetDeleteOnClose(true)
c_gui:SetTitle(Metrostroi.GetPhrase("Common.Bogey.Title"))
c_gui:SetSize(0, 0)
c_gui:SetDraggable(true)
c_gui:SetSizable(false)
c_gui:MakePopup()
local scrollPanel = vgui.Create( "DScrollPanel", c_gui )
addButton(scrollPanel,"Common.Bogey.ContactState",tbl.relcontact and "Common.Bogey.CReleased" or "Common.Bogey.CPressed",tbl.relcontact and Color(150,50,0) or Color(0,150,0),tbl.relcontact and "Common.Bogey.CPress" or "Common.Bogey.CRelease",tbl.access,function()
net.Start("metrostroi-bogey-menu")
net.WriteEntity(self)
net.WriteUInt(0,8)
net.SendToServer()
c_gui:Close()
end)
if tbl.havepb then
addButton(scrollPanel,"Common.Bogey.ParkingBrakeState",tbl.pbdisabled and "Common.Bogey.PBDisabled" or "Common.Bogey.PBEnabled", Color(0,150,0),tbl.pbdisabled and "Common.Bogey.PBEnable" or "Common.Bogey.PBDisable",tbl.access,function()
net.Start("metrostroi-bogey-menu")
net.WriteEntity(self)
net.WriteUInt(1,8)
net.SendToServer()
c_gui:Close()
end)
end
scrollPanel:Dock( FILL )
scrollPanel:InvalidateLayout( true )
scrollPanel:SizeToChildren(false,true)
local spPefromLayout = scrollPanel.PerformLayout
function scrollPanel:PerformLayout()
spPefromLayout(self)
if not self.First then self.First = true return end
local _,y = scrollPanel:ChildrenSize()
if self.Centered then return end
self.Centered = true
c_gui:SetSize(512,math.min(350,y)+35)
c_gui:Center()
end
end
net.Receive("metrostroi-bogey-menu",function()
local ent = net.ReadEntity()
if not IsValid(ent) or IsValid(c_gui) and c_gui.Entity ~= ent then return end
ent:DrawGUI{
access = net.ReadBool(),
relcontact=net.ReadBool(),
havepb=net.ReadBool(),
pbdisabled=net.ReadBool(),
}
end)
net.Receive("metrostroi_bogey_contact",function()
local ent = net.ReadEntity()
if not IsValid(ent) or not ent.PlayTime then return end
local PantNum = net.ReadUInt(1)+1
local PantPos = net.ReadVector()
local Spark = net.ReadUInt(1) > 0
local dt = CurTime() - ent.PlayTime[PantNum]
ent.PlayTime[PantNum] = CurTime()
local volume = 0.53
if dt < 1.0 then volume = 0.43 end
sound.Play("subway_trains/bogey/tr_"..math.random(1,5)..".wav",ent:LocalToWorld(PantPos),65,math.random(90,120),volume)
if not Spark then return end
local effectdata = EffectData()
effectdata:SetOrigin(ent:LocalToWorld(PantPos))
effectdata:SetNormal(Vector(0,0,-1))
util.Effect("stunstickimpact", effectdata, true, true)
local light = ents.CreateClientside("gmod_train_dlight")
light:SetPos(effectdata:GetOrigin())
light:SetDColor(Color(100,220,255))
light:SetSize(256)
light:SetBrightness(5)
light:Spawn()
SafeRemoveEntityDelayed(light,0.1)
sound.Play("subway_trains/bogey/spark.mp3",effectdata:GetOrigin(),75,math.random(100,150),volume)
end)