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MetrostroiAddon/lua/entities/gmod_track_platform/cl_init.lua
2022-07-12 02:19:19 +03:00

410 lines
16 KiB
Lua

include("shared.lua")
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-- Random number generation
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local random = math.random
local sqrt = math.sqrt
local ln = math.log
local cos = math.cos
local sin = math.sin
local pi2 = 2*math.pi
-- Generate at least 60 random bits
local function rand60()
return random() + random()/(2^15) + random()/(2^30) + random()/(2^45)
end
-- Generate random gaussian-distributed value
local function gauss_random(x0,sigma)
local u,v = rand60(),rand60()
if u == 0.0 then return gauss_random(x0,sigma) end -- Remove singularity
local r = sqrt(-2 * ln(u))
local x,y = r * cos(pi2*v)
return x*(sigma or 0.5) + (x0 or 0)
end
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--
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local passengerModels = { -- Common passenger models
"models/metrostroi/passengers/f1.mdl",
"models/metrostroi/passengers/f2.mdl",
"models/metrostroi/passengers/f3.mdl",
"models/metrostroi/passengers/f4.mdl",
"models/metrostroi/passengers/m1.mdl",
"models/metrostroi/passengers/m2.mdl",
"models/metrostroi/passengers/m4.mdl",
"models/metrostroi/passengers/m5.mdl",
}
local rareModels = { -- Less common special models
"models/metrostroi/passengers/m3.mdl",
"models/metrostroi/passengers/f5.mdl",
}
function ENT:Initialize()
self.PassengerSounds = CreateSound(self,Sound( "subway_stations/announces/peoples.wav" ))
self.NonPassengerSounds = CreateSound(self,Sound( "ambient/levels/canals/tunnel_wind_loop1.wav" ))
self.ClientModels = {}
self.CleanupModels = {}
self:DrawShadow(false)
end
function ENT:OnRemove()
self.PassengerSounds:Stop()
self.NonPassengerSounds:Stop()
for k,v in pairs(self.ClientModels) do SafeRemoveEntity(v) end
self.ClientModels = {}
self.ClientsideModels = {}
self.CleanupModels = {}
self.Pool = nil
self.PassengersLeft = nil
end
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-- Is position in the world free or blocked by world
--------------------------------------------------------------------------------
local trace = {}
local function isPositionFree(pos)
local ped_size = 16
local ped_legs = 8
local ped_height = 90
trace.start = pos+Vector(0,0,ped_legs)
trace.endpos = pos+Vector(0,0,ped_height)
trace.mask = -1
local result = util.TraceLine(trace)
if result.Hit then return false end
trace.start = pos+Vector(-ped_size,0,ped_legs)
trace.endpos = pos+Vector(-ped_size,0,ped_height)
trace.mask = -1
local result = util.TraceLine(trace)
if result.Hit then return false end
trace.start = pos+Vector(ped_size,0,ped_legs)
trace.endpos = pos+Vector(ped_size,0,ped_height)
trace.mask = -1
local result = util.TraceLine(trace)
if result.Hit then return false end
trace.start = pos+Vector(0,-ped_size,ped_legs)
trace.endpos = pos+Vector(0,-ped_size,ped_height)
trace.mask = -1
local result = util.TraceLine(trace)
if result.Hit then return false end
trace.start = pos+Vector(0,ped_size,ped_legs)
trace.endpos = pos+Vector(0,ped_size,ped_height)
trace.mask = -1
local result = util.TraceLine(trace)
if result.Hit then return false end
return true
end
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-- Populate platform with pedestrians
--------------------------------------------------------------------------------
function ENT:PopulatePlatform(platformStart,platformEnd,stationCenter)
-- Define platform
local platformDir = platformEnd-platformStart
local platformN = (platformDir:Angle()+Angle(0,90,0)):Forward()
local platformD = platformDir:GetNormalized()
local platformWidth = ((platformStart-stationCenter) - ((platformStart-stationCenter):Dot(platformD))*platformD):Length()
-- Create pool
self.Pool = self.Pool or {}
-- Fill pool
math.randomseed(self:Seed() + #self.Pool)
local N = math.min(self:PoolSize() - #self.Pool,32)
for i=1,N do
local pedestrian = {}
local iterations = 1
while iterations <= 16 do
-- Generate random constants
local a = -1
while (a < 0) or (a > 1) do a = gauss_random(self:GetNW2Float("X0"),self:GetNW2Float("Sigma")) end
local b = math.abs(gauss_random(0.00,0.20))
-- Create random position
pedestrian.distance = b*platformWidth
pedestrian.pos = platformStart + platformDir*a + platformN*pedestrian.distance
-- Check if pedestrian is not standing in a building
if isPositionFree(pedestrian.pos) then break end
iterations = iterations + 1
end
-- Random other parameters
pedestrian.ang = platformN:Angle() + Angle(0,math.random(-50,50),0)
pedestrian.skin = math.random()
pedestrian.scale = 0.98 + gauss_random(0,0.03)
pedestrian.model = table.Random(passengerModels)
-- Add to pool
table.insert(self.Pool,pedestrian)
end
end
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-- Think loop that manages clientside models
--------------------------------------------------------------------------------
function ENT:Think()
--self.TestSound = CreateSound(self,Sound( "subway_stations_test1/orange_1.mp3" ))
--self.TestSound:SetDSP(117)
--self.TestSound:SetSoundLevel(105)
--self.TestSound:SetDSP(58)
--self.TestSound:Stop()
--self.TestSound:Play()
--self.TestSound:ChangeVolume(0.7)
self.PrevTime = self.PrevTime or CurTime()
self.DeltaTime = (CurTime() - self.PrevTime)
self.PrevTime = CurTime()
if self:IsDormant() then
if self.Pool then
self:OnRemove()
end
return
end
if self:GetNW2Bool("MustPlayAnnounces") then
self.PassengerSounds:SetSoundLevel(105)
self.PassengerSounds:Play()
self.PassengerSounds:SetSoundLevel(105)
self.PassengerSounds:ChangeVolume(0.3)
else
if self.PassengerSounds:IsPlaying() then
self.PassengerSounds:Stop()
end
end
if self:GetNW2Bool("MustPlaySpooky") then
self.NonPassengerSounds:SetSoundLevel(105)
self.NonPassengerSounds:Play()
self.NonPassengerSounds:SetSoundLevel(105)
self.NonPassengerSounds:ChangeVolume(1)
else
if self.NonPassengerSounds:IsPlaying() then
self.NonPassengerSounds:Stop()
end
end
-- Platform parameters
local platformStart = self:GetNW2Vector("PlatformStart",false)
local platformEnd = self:GetNW2Vector("PlatformEnd",false)
local stationCenter = self:GetPos()--self:GetNW2Vector("StationCenter",false)
if not platformStart or not platformEnd or not stationCenter or not self:GetNW2Float("X0",false) or not self:GetNW2Float("Sigma",false) then return end
-- Platforms with tracks in middle
local dot = (stationCenter - platformStart):Cross(platformEnd - platformStart)
if dot.z > 0.0 then
local a,b = platformStart,platformEnd
platformStart,platformEnd = b,a
end
-- If platform is defined and pool is not
--print(self:GetNW2Vector("StationCenter"))
--print(entStart,entEnd,self.Pool)
local dataReady = (self:GetNW2Float("X0",-1) >= 0) and (self:GetNW2Float("Sigma",-1) > 0)
local poolReady = (self.Pool) and (#self.Pool == self:PoolSize())
if (not poolReady) and (stationCenter:Length() > 0.0) then
self:PopulatePlatform(platformStart,platformEnd,stationCenter)
end
local modelCount = 0
-- Check if set of models changed
if (CurTime() - (self.ModelCheckTimer or 0) > 1.0) and poolReady then
self.ModelCheckTimer = CurTime()
local WindowStart = self:GetNW2Int("WindowStart")
local WindowEnd = self:GetNW2Int("WindowEnd")
for i=1,self:PoolSize() do
local in_bounds = false
if WindowStart <= WindowEnd then in_bounds = (i >= WindowStart) and (i < WindowEnd) end
if WindowStart > WindowEnd then in_bounds = (i >= WindowStart) or (i <= WindowEnd) end
if in_bounds then
-- Model in window
if not self.ClientModels[i] then
--self.ClientModels[i] = ents.CreateClientProp("models/metrostroi/81-717/reverser.mdl")
--self.ClientModels[i]:SetModel(self.Pool[i].model)
--hook.Add("MetrostroiBigLag",self.ClientModels[i],function(ent)
-- if not self.Pool then return end
-- ent:SetPos(self.Pool[i].pos)
-- ent:SetAngles(self.Pool[i].ang)
-- --if ent.Spawned then hook.Remove("MetrostroiBigLag",ent) end
-- --ent.Spawned = true
--end)
self.ClientModels[i] = ClientsideModel(self.Pool[i].model,RENDERGROUP_OPAQUE)
self.ClientModels[i]:SetPos(self.Pool[i].pos)
self.ClientModels[i]:SetAngles(self.Pool[i].ang)
self.ClientModels[i]:SetSkin(math.floor(self.ClientModels[i]:SkinCount()*self.Pool[i].skin))
self.ClientModels[i]:SetModelScale(self.Pool[i].scale,0)
self.ClientModels[i]:DestroyShadow()
self.ClientModels[i]:DrawShadow(false)
modelCount = modelCount + 1
if modelCount > 15 then poolReady = false self.ModelCheckTimer = self.ModelCheckTimer - 0.9 break end
end
else
-- Model found that is not in window
if IsValid(self.ClientModels[i]) then
-- Get nearest door
local count = self:GetNW2Int("TrainDoorCount",0)
local distance = 1e9
local target = Vector(0,0,0)
for j=1,count do
local vec = self:GetNW2Vector("TrainDoor"..j,Vector(0,0,0))
local d = vec:DistToSqr(self.ClientModels[i]:GetPos())
if d < distance then
target = vec
distance = d
end
end
-- Add to list of cleanups
table.insert(self.CleanupModels,{
ent = self.ClientModels[i],
target = target,
})
self.ClientModels[i] = nil
end
end
end
end
-- Add models for cleanup of people who left trains
self.PassengersLeft = self.PassengersLeft or self:GetNW2Int("PassengersLeft")
while poolReady and (self.PassengersLeft < self:GetNW2Int("PassengersLeft")) do
-- Get random door
local count = self:GetNW2Int("TrainDoorCount",0)
local i = math.max(1,math.min(count,1+math.floor((count-1)*math.random() + 0.5)))
local pos = self:GetNW2Vector("TrainDoor"..i,Vector(0,0,0))
pos.z = self:GetPos().z
-- Create clientside model
local i = math.max(1,math.min(self:PoolSize(),1+math.floor(math.random()*self:PoolSize() + 0.5)))
--local ent = ents.CreateClientProp("models/metrostroi/81-717/reverser.mdl")
--ent:SetModel(self.Pool[i].model)
--hook.Add("MetrostroiBigLag",ent,function(ent)
-- ent:SetPos(pos)
-- --if ent.Spawned then hook.Remove("MetrostroiBigLag",ent) end
-- --ent.Spawned = true
--end)
local ent= ClientsideModel(self.Pool[i].model,RENDERGROUP_OPAQUE)
ent:SetPos(pos)
ent:SetSkin(math.floor(ent:SkinCount()*self.Pool[i].skin))
ent:SetModelScale(self.Pool[i].scale,0)
-- Generate target pos
local platformDir = platformEnd-platformStart
local platformN = (platformDir:Angle()+Angle(0,90,0)):Forward()
local platformD = platformDir:GetNormalized()
local platformWidth = ((platformStart-stationCenter) - ((platformStart-stationCenter):Dot(platformD))*platformD):Length()
local target = pos + platformN*platformWidth
pos = pos - platformN * 4.0 * math.random()
pos = pos + platformD * 16.0 * math.random()
target = target + platformD * 128.0 * math.random()
-- Add to list of cleanups
table.insert(self.CleanupModels,{
ent = ent,
target = target,
})
-- Add passenger
self.PassengersLeft = self.PassengersLeft + 1
end
-- Animate models for cleanup
for k,v in pairs(self.CleanupModels) do
-- if not v or not IsValid(v) then self.CleanupModels[k] = nil return end
if not IsValid(v.ent) then
self.CleanupModels[k] = nil
continue
end
-- Get pos and target in XY plane
local pos = v.ent:GetPos()
local target = v.target
pos.z = 0
target.z = 0
local distance = pos:DistToSqr(target)
local count = self:GetNW2Int("TrainDoorCount",0)
-- Delete if reached the target point
if distance < 2*256--[[threshold]] or math.abs(LocalPlayer():GetPos().z - v.ent:GetPos().z) > 256 or count == 0 then
v.ent:Remove()
self.CleanupModels[k] = nil
continue
end
-- Find direction in which pedestrians must walk
local targetDir = (target - pos):GetNormalized()
-- Make it go along the platform if too far
local threshold = 16
if distance > 36864--[[192]] then
local platformDir = (platformEnd-platformStart):GetNormalized()
local projection = targetDir:Dot(platformDir)
if math.abs(projection) > 0.1 then
targetDir = (platformDir * projection):GetNormalized()
end
end
-- Move pedestrian
local speed = 150
if distance > 1048576--[[1024]] then speed = 256 end
v.ent:SetPos(v.ent:GetPos() + targetDir*math.min(threshold,speed*self.DeltaTime))
-- Rotate pedestrian
v.ent:SetAngles(targetDir:Angle() + Angle(0,180,0))
--[[ Check if door can be reached at all (it still exists)
local distance = 1e9
local new_target = target
for j=1,count do
local vec = self:GetNW2Vector("TrainDoor"..j,Vector(0,0,0))
local d = vec:DistToSqr(v.target)
if d < distance then
new_target = vec
distance = d
end
end
--if distance > 32
--then v.target = self:GetPos()
--else v.target = new_target
--end]]
end
end
--------------------------------------------------------------------------------
-- Make sure entity is not drawn
--------------------------------------------------------------------------------
function ENT:Draw()
if GetConVar("metrostroi_drawsignaldebug"):GetInt() ~= 1 then return end
local platformStart = self:GetNW2Vector("PlatformStart",false)
local platformEnd = self:GetNW2Vector("PlatformEnd",false)
local pos = self:GetPos()+Vector(0,0,50)
--[[ if platformStart and platformEnd then
pos = platformStart + (platformEnd-platformStart)/2+Vector(0,0,50)
end--]]
--print(2)
local ang = self:LocalToWorldAngles(Angle(0,180,90))
cam.Start3D2D(pos, ang, 0.25)
surface.SetDrawColor(125, 125, 0, 255)
surface.DrawRect(0, 0, 160, 24)
draw.DrawText(Format("[%d]/%d",self:GetNWInt("StationIndex"),self:GetNWInt("PlatformIndex")),"Trebuchet24",5,0,Color(0,0,0,255))
cam.End3D2D()
local ang = self:LocalToWorldAngles(Angle(0,0,90))
cam.Start3D2D(pos, ang, 0.25)
surface.SetDrawColor(125, 125, 0, 255)
surface.DrawRect(0, 0, 160, 24)
draw.DrawText(Format("[%d]/%d",self:GetNWInt("StationIndex"),self:GetNWInt("PlatformIndex")),"Trebuchet24",5,0,Color(0,0,0,255))
cam.End3D2D()
end