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mirror of https://github.com/metrostroi-repo/MetrostroiAddon.git synced 2026-05-02 00:42:29 +00:00
Files
MetrostroiAddon/lua/entities/gmod_subway_81-501/init.lua
2021-01-02 15:32:05 +03:00

582 lines
24 KiB
Lua

AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
ENT.BogeyDistance = 650 -- Needed for gm trainspawner
--"DURASelectMain","DURASelectAlternate","DURAToggleChannel","DURAPowerToggle",
ENT.SyncTable = {
"VB","AV","VU","VU1","VU2","VU3",
"KSD","KPVU",
"KRZD","KDL","LOn","LOff","VozvratRP","KSN","KDP","VMK","Ring","VUS","VUD",
"VDL","GV",
"Headlights","DriverValveBLDisconnect","DriverValveTLDisconnect",
"EmergencyBrakeValve"
}
ENT.SyncFunctions = {
""
}
function ENT:Initialize()
self.Plombs = {
--KAH = true,
--OtklAVU = true,
--RC1 = true,
--ALS = true,
--UOS = true,
VU = true,
Init = true,
UAVA = true,
}
-- Set model and initialize
self:SetModel("models/metrostroi_train/81-502/81-502.mdl")
self.BaseClass.Initialize(self)
self:SetPos(self:GetPos() + Vector(0,0,140))
-- Create seat entities
self.DriverSeat = self:CreateSeat("driver",Vector(425+3,-39.4,-31.5),Angle(0,0,0))
self.InstructorsSeat = self:CreateSeat("instructor",Vector(430,40,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
self.ExtraSeat1 = self:CreateSeat("instructor",Vector(443,0,-48+6+2.5),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
self.ExtraSeat2 = self:CreateSeat("instructor",Vector(420,-20,-48+6),Angle(0,90,0),"models/vehicles/prisoner_pod_inner.mdl")
-- Hide seats
self.DriverSeat:SetColor(Color(0,0,0,0))
self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA)
self.InstructorsSeat:SetColor(Color(0,0,0,0))
self.InstructorsSeat:SetRenderMode(RENDERMODE_TRANSALPHA)
self.ExtraSeat1:SetColor(Color(0,0,0,0))
self.ExtraSeat1:SetRenderMode(RENDERMODE_TRANSALPHA)
self.ExtraSeat2:SetColor(Color(0,0,0,0))
self.ExtraSeat2:SetRenderMode(RENDERMODE_TRANSALPHA)
-- Create bogeys
if Metrostroi.BogeyOldMap then
self.FrontBogey = self:CreateBogey(Vector( 317-5,0,-89),Angle(0,180,0),true,"717")
self.RearBogey = self:CreateBogey(Vector(-317+0,0,-89),Angle(0,0,0),false,"717")
self.FrontCouple = self:CreateCouple(Vector( 419.5+3.5,0,-75),Angle(0,0,0),true,"722")
self.RearCouple = self:CreateCouple(Vector(-421.5-3.5,0,-75),Angle(0,180,0),false,"717")
else
self.FrontBogey = self:CreateBogey(Vector( 317-11,1.0,-85),Angle(0,180,0),true,"717")
self.RearBogey = self:CreateBogey(Vector(-317+0,1.3,-85),Angle(0,0,0),false,"717")
self.FrontCouple = self:CreateCouple(Vector( 421-4-3.6+4.5,1.0,-72),Angle(0,0,0),true,"702")
self.RearCouple = self:CreateCouple(Vector(-421+2+3.6-4.5,1.3,-72),Angle(0,180,0),false,"702")
end
self.FrontBogey:SetNWInt("MotorSoundType",0)
self.RearBogey:SetNWInt("MotorSoundType",0)
self.FrontBogey.PneumaticPow = 1.5
self.RearBogey.PneumaticPow = 1.5
-- Initialize key mapping
self.KeyMap = {
[KEY_1] = "KVSetX1B",
[KEY_2] = "KVSetX2",
[KEY_3] = "KVSetX3",
[KEY_4] = "KVSet0",
[KEY_5] = "KVSetT1B",
[KEY_6] = "KVSetT1AB",
[KEY_7] = "KVSetT2",
[KEY_G] = "VozvratRPSet",
[KEY_0] = "KVReverserUp",
[KEY_9] = "KVReverserDown",
[KEY_PAD_PLUS] = "KVReverserUp",
[KEY_PAD_MINUS] = "KVReverserDown",
[KEY_W] = "KVUp",
[KEY_S] = "KVDown",
[KEY_F] = "PneumaticBrakeUp",
[KEY_R] = "PneumaticBrakeDown",
[KEY_A] = {"KDL",helper="VDLSet"},
[KEY_D] = "KDP",
[KEY_V] = "VUDToggle",
[KEY_L] = "HornEngage",
[KEY_PAD_1] = "PneumaticBrakeSet1",
[KEY_PAD_2] = "PneumaticBrakeSet2",
[KEY_PAD_3] = "PneumaticBrakeSet3",
[KEY_PAD_4] = "PneumaticBrakeSet4",
[KEY_PAD_5] = "PneumaticBrakeSet5",
[KEY_BACKSPACE] = {"EmergencyBrake",helper="EmergencyBrakeValveToggle"},
[KEY_PAD_ENTER] = "KVWrenchKV",
[KEY_PAD_0] = "DriverValveDisconnect",
[KEY_LSHIFT] = {
[KEY_W] = "KVUp_Unlocked",
[KEY_1] = "LOnSet",
[KEY_2] = "LOffSet",
[KEY_4] = "KVSet0Fast",
[KEY_L] = "DriverValveDisconnect",
[KEY_7] = "KVWrenchNone",
[KEY_9] = "KVWrenchKV",
[KEY_0] = "KVWrenchKV",
[KEY_6] = "KVSetT1A",
[KEY_PAD_ENTER] = "KVWrenchNone",
},
}
self.KeyMap[KEY_RALT] = self.KeyMap[KEY_LALT]
self.KeyMap[KEY_RSHIFT] = self.KeyMap[KEY_LSHIFT]
self.KeyMap[KEY_RCONTROL] = self.KeyMap[KEY_LCONTROL]
self.InteractionZones = {
{
ID = "FrontBrakeLineIsolationToggle",
Pos = Vector(469, -29, -62), Radius = 8,
},
{
ID = "FrontTrainLineIsolationToggle",
Pos = Vector(469, 29, -62), Radius = 8,
},
{
ID = "RearTrainLineIsolationToggle",
Pos = Vector(-474, -30, -62), Radius = 8,
},
{
ID = "RearBrakeLineIsolationToggle",
Pos = Vector(-474, 30, -62), Radius = 8,
},
{
ID = "FrontDoor",
Pos = Vector(469,32,-10), Radius = 12,
},
{
ID = "CabinDoor",
Pos = Vector(469,58,-10), Radius = 10,
},
{
ID = "CabinDoor",
Pos = Vector(469,58,-30), Radius = 10,
},
{
ID = "CabinDoor",
Pos = Vector(390,64,-10), Radius = 16,
},
{
ID = "PassengerDoor",
Pos = Vector(389,35,8), Radius = 16,
},
{
ID = "RearDoor",
Pos = Vector(-469,-35,-10), Radius = 20,
},
{
ID = "GVToggle",
Pos = Vector(155,63.7,-75), Radius = 10,
},
{
ID = "AirDistributorDisconnectToggle",
Pos = Vector(-224.5, 50, -66), Radius = 20,
},
}
self.Lights = {
-- Head
[2] = { "glow", Vector(469.4, 45.43,-30.7), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 1.0 },
[4] = { "glow", Vector(458+9,-14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
[5] = { "glow", Vector(458+9,0, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
[6] = { "glow", Vector(458+9, 14.86, 58), Angle(0,0,0), Color(255,220,180), brightness = 1, scale = 0.5 },
-- Cabin
[23] = { "dynamiclight", Vector(425,-10.0,30), Angle(0,0,0), Color(255,255,255), brightness = 0.0003, distance = 600},
-- Interior
[9] = { "dynamiclight", Vector(200, 0, -5), Angle(0,0,0), Color(255,220,180), brightness = 3, distance = 200},
[10] = { "dynamiclight", Vector(-150, 0, -5), Angle(0,0,0), Color(255,220,180), brightness = 3, distance = 200},
[11] = { "dynamiclight", Vector( 200, 0, -5), Angle(0,0,0), Color(255,220,180), brightness = 4, distance = 260},
[12] = { "dynamiclight", Vector( 0, 0, -5), Angle(0,0,0), Color(255,220,180), brightness = 4, distance = 260},
[13] = { "dynamiclight", Vector(-260, 0, -5), Angle(0,0,0), Color(255,220,180), brightness = 4, distance = 260},
[15] = { "light",Vector(414.5,69.4,37+3.25), Angle(0,0,0), Color(254,254,254), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[16] = { "light",Vector(414.5,69.4,37-0.02), Angle(0,0,0), Color(40,240,122), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[17] = { "light",Vector(414.5,69.4,37-3.3), Angle(0,0,0), Color(254,210,18), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[18] = { "light",Vector(414.5,-66.4,37+3.25), Angle(0,0,0), Color(254,254,254), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[19] = { "light",Vector(414.5,-66.4,37-0.02), Angle(0,0,0), Color(40,240,122), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[20] = { "light",Vector(414.5,-66.4,37-3.3), Angle(0,0,0), Color(254,210,18), brightness = 0.1, scale = 0.2, texture = "sprites/light_glow02.vmt" },
[30] = { "light", Vector(465+5 , -45, -37), Angle(0,0,0), Color(255,220,180), brightness = 0.2, scale = 1.5, texture = "sprites/light_glow02.vmt" },
[31] = { "light", Vector(465+5 , 45, -37), Angle(0,0,0), Color(255,220,180), brightness = 0.2, scale = 1.5, texture = "sprites/light_glow02.vmt" },
[32] = { "light", Vector(465+5 , 0, 48), Angle(0,0,0), Color(255,220,180), brightness = 0.2, scale = 2.5, texture = "sprites/light_glow02.vmt" },
}
-- Cross connections in train wires
self.TrainWireInverts = {
[15]=true,
}
self.TrainWireCrossConnections = {
[5] = 4, -- Reverser F<->B
[30] = 29, -- Reverser F<->B
[31] = 32, -- Doors L<->R
}
-- Setup door positions
self.LeftDoorPositions = {}
self.RightDoorPositions = {}
for i=0,3 do
table.insert(self.LeftDoorPositions,Vector(353.0 - 35*0.5 - 231*i,65,-1.8))
table.insert(self.RightDoorPositions,Vector(353.0 - 35*0.5 - 231*i,-65,-1.8))
end
-- KV wrench mode
self:OnButtonPress("KVWrenchNone")
-- Parking brake ratio
self.ManualBrake = 0.0
self.RearDoor = false
self.FrontDoor = false
self.CabinDoor = false
self.PassengerDoor = false
-- self.A5:TriggerInput("Set",0)
self:SetNW2Float("UPONoiseVolume",math.Rand(0,0.3))
self:SetNW2Float("UPOVolume",math.Rand(0.8,1))
self.EMAType = self.EMAType or 1
self:TrainSpawnerUpdate()
end
function ENT:TrainSpawnerUpdate()
if IsValid(self.FrontBogey) then
self.FrontBogey:SetNW2Int("SquealType",math.floor(math.random()*7)+1)
end
if IsValid(self.RearBogey) then
self.RearBogey:SetNW2Int("SquealType",math.floor(math.random()*7)+1)
end
end
--------------------------------------------------------------------------------
function ENT:Think()
local RetVal = self.BaseClass.Think(self)
self:SetPackedBool("PanelLights",self.PanelLamp.Value > 0.5)
local lightsActive2 = math.min(1,self.Panel.MainLights2)^2
local lightsActive1 = math.min(1,self.Panel.MainLights1)^2
local emerActive1 = self.Panel.EmergencyLights1
local emerActive2 = self.Panel.EmergencyLights2
self:SetPackedBool("Lamps_emer1",emerActive1 > 0 and lightsActive1 == 0)
--self:SetLightPower(9, false)
self:SetLightPower(23, emerActive1 > 0)
self:SetPackedBool("Lamps_emer2",emerActive2 > 0)
self:SetPackedBool("Lamps_half1",lightsActive1 > 0)
self:SetPackedBool("Lamps_half2",lightsActive2 > 0)
if lightsActive1 == 0 then
self:SetLightPower(9,emerActive1 > 0,emerActive1*0.3+emerActive2*0.7)
self:SetLightPower(10,emerActive2 > 0)
self:SetLightPower(11, false)
self:SetLightPower(12, false)
self:SetLightPower(13, false)
else
self:SetLightPower(9,false)
self:SetLightPower(10,false)
self:SetLightPower(11, lightsActive1 > 0, lightsActive1*0.1+lightsActive2*0.9)
self:SetLightPower(12, lightsActive1 > 0, lightsActive1*0.4+lightsActive2*0.6)
self:SetLightPower(13, lightsActive1 > 0, lightsActive1*0.9+lightsActive2*0.1)
end
self:SetPackedRatio("LampsStrength",lightsActive1)
-- Signal if doors are open or no to platform simulation
self.LeftDoorsOpen =
(self.Pneumatic.LeftDoorState[1] > 0.5) or
(self.Pneumatic.LeftDoorState[2] > 0.5) or
(self.Pneumatic.LeftDoorState[3] > 0.5) or
(self.Pneumatic.LeftDoorState[4] > 0.5)
self.RightDoorsOpen =
(self.Pneumatic.RightDoorState[1] > 0.5) or
(self.Pneumatic.RightDoorState[2] > 0.5) or
(self.Pneumatic.RightDoorState[3] > 0.5) or
(self.Pneumatic.RightDoorState[4] > 0.5)
local TW18 = 0
if self.Panel.SSN > 0 then
local wags = #self.WagonList
for _,v in ipairs(self.WagonList) do
TW18 = TW18+(v.Panel.TW18 or 0)/wags
end
end
self:SetPackedBool("CPS_AV",self.Panel.SSD > 0)
self:SetPackedRatio("CPS_SN1",math.Clamp(TW18^0.7,0,1))
self:SetPackedBool("CPS_6",self.Panel.S6 > 0)
self:SetPackedBool("CPS_1",self.Panel.S1 > 0)
self:SetPackedBool("CPS_2",self.Panel.S2 > 0)
self:SetPackedBool("CPS_RP",self.Panel.GreenRP > 0)
self:SetPackedBool("CPS_SD",self.Panel.SSD > 0)
self:SetPackedRatio("LampsCount",math.Clamp(1-self.Electric.Cosume,0.3,1))
self:SetLightPower(15,self.Panel.DoorsW > 0)
self:SetLightPower(16,self.Panel.GreenRP > 0)
self:SetLightPower(17,self.Panel.BrY > 0)
self:SetLightPower(18,self.Panel.DoorsW > 0)
self:SetLightPower(19,self.Panel.GreenRP > 0)
self:SetLightPower(20,self.Panel.BrY > 0)
self:SetPackedBool("DoorsW",self.Panel.DoorsW > 0)
self:SetPackedBool("GRP",self.Panel.GreenRP > 0)
self:SetPackedBool("BrY",self.Panel.BrY > 0)
self:SetPackedBool("DoorsWC",self.Panel.DoorsWC > 0)
local TW18 = 0
if self.Panel.SSN > 0 then
local wags = #self.WagonList
for _,v in ipairs(self.WagonList) do
TW18 = TW18+(v.Panel.TW18 or 0)/wags
end
end
self:SetPackedRatio("RRP",math.Clamp(TW18^1.2,0,1))
self.TrueBrakeAngle = self.TrueBrakeAngle or 0
if self.ManualBrake < 0.001 and self.ManualBrake > self.TrueBrakeAngle then self.TrueBrakeAngle = self.ManualBrake end
if self.ManualBrake > 0.999 and self.ManualBrake < self.TrueBrakeAngle then self.TrueBrakeAngle = self.ManualBrake end
self.TrueBrakeAngle = self.TrueBrakeAngle + (self.ManualBrake - self.TrueBrakeAngle)*2.0*(self.DeltaTime or 0)
self:SetPackedRatio("ManualBrake",self.TrueBrakeAngle)
self.BD2:TriggerInput("Set",self.PassengerDoor and 1 or 0)
self:SetPackedBool("Compressor",self.Pneumatic.Compressor == 1.0)
self:SetPackedBool("RK",(self.RheostatController.Velocity ~= 0.0))
self:SetPackedBool("RearDoor",self.RearDoor)
self:SetPackedBool("FrontDoor",self.FrontDoor)
self:SetPackedBool("PassengerDoor",self.PassengerDoor)
self:SetPackedBool("CabinDoor",self.CabinDoor)
self:SetPackedBool("AnnPlay",self.Panel.AnnouncerPlaying > 0)
--self:SetPackedBool("VPR",self.RST.Value > 0 and self.Panel["V1"] > 0)
self:SetNW2Int("WrenchMode",self.KVWrenchMode)
self:SetPackedRatio("CranePosition", self.Pneumatic.DriverValvePosition/7)
self:SetPackedRatio("ControllerPosition", (self.KV.ControllerPosition+3)/7)
self:SetPackedRatio("ReverserPosition", 1-(self.KV.ReverserPosition+1)/2)
self:SetPackedBool("RCUPosition", self.KV.RCU > 0)
self:SetPackedRatio("BLPressure", self.Pneumatic.ReservoirPressure/16.0)
self:SetPackedRatio("TLPressure", self.Pneumatic.TrainLinePressure/16.0)
self:SetPackedRatio("BCPressure", self.Pneumatic.BrakeCylinderPressure/6.0)
self:SetPackedRatio("EnginesVoltage", self.Engines.E24/2000.0)
self:SetPackedRatio("EnginesCurrent", 0.5 + 0.5*(self.Electric.I24/500.0))
-- Update ARS system (no ars on E)
self:SetPackedRatio("Speed", self.Speed/100)
self:SetNW2Bool("UPOPlaying",self:ReadTrainWire(47) > 0)
-- Exchange some parameters between engines, pneumatic system, and real world
self.Engines:TriggerInput("Speed",self.Speed)
if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then
local A = 2*self.Engines.BogeyMoment
self.FrontBogey.MotorForce = 22050+3000*(A < 0 and 1 or 0)
self.FrontBogey.Reversed = (self.Reverser.NZ > 0.5)
self.RearBogey.MotorForce = 22050+3000*(A < 0 and 1 or 0)
self.RearBogey.Reversed = (self.Reverser.VP > 0.5)
-- These corrections are required to beat source engine friction at very low values of motor power
local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
if math.abs(A) > 0.4 then P = math.abs(A) end
if math.abs(A) < 0.05 then P = 0 end
if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end
self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
-- Apply brakes
self.FrontBogey.PneumaticBrakeForce = 50000.0-2000
self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure
self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
self.FrontBogey.ParkingBrakePressure = self.ManualBrake
self.RearBogey.PneumaticBrakeForce = 50000.0-2000
self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure
self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
end
self:GenerateJerks()
-- Temporary hacks
--self:SetNW2Float("V",self.Speed)
--self:SetNW2Float("A",self.Acceleration)
return RetVal
end
--------------------------------------------------------------------------------
function ENT:OnButtonPress(button,ply)
if string.find(button,"PneumaticBrakeSet") then
self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1)))
return
end
-- Parking brake
if button == "ParkingBrakeLeft" then
self.ManualBrake = math.max(0.0,(self.ManualBrake or 0) - 0.05)
if self.ManualBrake == 0.0 then return end
end
if button == "ParkingBrakeRight" then
self.ManualBrake = math.min(1.0,(self.ManualBrake or 0) + 0.05)
if self.ManualBrake == 1.0 then return end
end
if string.find(button,"PneumaticBrakeSet") then
self.Pneumatic:TriggerInput("BrakeSet",tonumber(button:sub(-1,-1)))
return
end
if button == "FrontDoor" then self.FrontDoor = not self.FrontDoor end
if button == "RearDoor" then self.RearDoor = not self.RearDoor end
if button == "PassengerDoor" then self.PassengerDoor = not self.PassengerDoor end
if button == "CabinDoor" then self.CabinDoor = not self.CabinDoor end
-- Parking brake
if button == "ManualBrakeLeft" then
self.ManualBrake = math.max(0.0,self.ManualBrake - 0.008)
if self.ManualBrake == 0.0 then return end
--print(self.ManualBrake)
end
if button == "ManualBrakeRight" then
self.ManualBrake = math.min(1.0,self.ManualBrake + 0.008)
if self.ManualBrake == 1.0 then return end
--print(self.ManualBrake)
end
if button == "KVUp" then
if self.KV.ControllerPosition ~= -1 then
self.KV:TriggerInput("ControllerUp",1.0)
end
end
if button == "KVUp_Unlocked" then self.KV:TriggerInput("ControllerUp",1.0) end
if button == "KVDown" then self.KV:TriggerInput("ControllerDown",1.0) end
if button == "KVSetT1B" then
if self.KV.ControllerPosition == -1 then
self.KV:TriggerInput("ControllerSet",-2)
else
self.KV:TriggerInput("ControllerSet",-1)
end
end
if button == "KVSetX1B" then
if self.KV.ControllerPosition == 1 then
self.KV:TriggerInput("ControllerSet",2)
else
self.KV:TriggerInput("ControllerSet",1)
end
end
if button == "KVSetT1AB" then
if self.KV.ControllerPosition == -2 then
self.KV:TriggerInput("ControllerSet",-1)
else
self.KV:TriggerInput("ControllerSet",-2)
end
end
if button == "KVWrenchKV" then
if self.KVWrenchMode == 0 then
self:PlayOnce("revers_in","cabin",0.7)
self.KVWrenchMode = 1
self.DriversWrenchMissing = false
self.KV:TriggerInput("Enabled",1)
end
end
if button == "KVWrenchNone" then
if self.KVWrenchMode == 0 then
self:PlayOnce("revers_in","cabin",0.7)
self.KVWrenchMode = 3
self.DriversWrenchMissing = false
elseif self.KVWrenchMode ~= 0 and self.KV.ReverserPosition == 0 then
self:PlayOnce("revers_out","cabin",0.7)
self.KVWrenchMode = 0
self.DriversWrenchMissing = true
self.KV:TriggerInput("Enabled",0)
end
end
if (self.KVWrenchMode == 3) and (button == "KVReverserUp") then
self.KV:TriggerInput("RCU",1)
end
if (self.KVWrenchMode == 3) and (button == "KVReverserDown") then
self.KV:TriggerInput("RCU",0)
end
--if button == "KVT2Set" then self.KVT:TriggerInput("Close",1) end
if button == "KDL" and self.VUD.Value < 1 then self.KDL:TriggerInput("Close",1) self:OnButtonPress("KDLSet") end
if button == "KDP" and self.VUD.Value < 1 then self.KDP:TriggerInput("Close",1) self:OnButtonPress("KDPSet") end
if button == "EmergencyBrake" then
self.KV:TriggerInput("ControllerSet",-3)
self.Pneumatic:TriggerInput("BrakeSet",7)
self.DriverValveBLDisconnect:TriggerInput("Set",1)
return
end
if button == "DriverValveDisconnect" then
if self.DriverValveBLDisconnect.Value == 0 or self.DriverValveTLDisconnect.Value == 0 then
self.DriverValveBLDisconnect:TriggerInput("Set",1)
self.DriverValveTLDisconnect:TriggerInput("Set",1)
else
--self:PlayOnce("pneumo_disconnect1","cabin",0.9)
self.DriverValveBLDisconnect:TriggerInput("Set",0)
self.DriverValveTLDisconnect:TriggerInput("Set",0)
end
end
if button == "VUDToggle" then
self.VDL:TriggerInput("Open",1)
self.KDL:TriggerInput("Open",1)
self.KDP:TriggerInput("Open",1)
end
if button == "GVToggle" then
if self.GV.Value > 0.5 then
self:PlayOnce("revers_f",nil,0.7)
else
self:PlayOnce("revers_b",nil,0.7)
end
return
end
end
function ENT:OnButtonRelease(button)
if string.find(button,"PneumaticBrakeSet") then
if button == "PneumaticBrakeSet1" and (self.Pneumatic.DriverValvePosition == 1) then
self.Pneumatic:TriggerInput("BrakeSet",2)
end
return
end
--if button == "KVT2Set" then self.KVT:TriggerInput("Open",1) end
if button == "KDL" and self.VUD.Value < 1 then self.KDL:TriggerInput("Open",1) self:OnButtonRelease("KDLSet") end
if button == "KDP" and self.VUD.Value < 1 then self.KDP:TriggerInput("Open",1) self:OnButtonRelease("KDPSet") end
if button == "KVSetT1AB" then
if self.KV.ControllerPosition > -2 then
self.KV:TriggerInput("ControllerSet",-2)
end
end
if button == "KVSetX1B" then
if self.KV.ControllerPosition > 1 then
self.KV:TriggerInput("ControllerSet",1)
end
end
if button == "KVSetT1B" then
if self.KV.ControllerPosition < -1 then
self.KV:TriggerInput("ControllerSet",-1)
end
end
end
function ENT:OnCouple(train,isfront)
if isfront and self.FrontAutoCouple then
self.FrontBrakeLineIsolation:TriggerInput("Open",1.0)
self.FrontTrainLineIsolation:TriggerInput("Open",1.0)
self.FrontAutoCouple = false
elseif not isfront and self.RearAutoCouple then
self.RearBrakeLineIsolation:TriggerInput("Open",1.0)
self.RearTrainLineIsolation:TriggerInput("Open",1.0)
self.RearAutoCouple = false
end
self.BaseClass.OnCouple(self,train,isfront)
end
function ENT:TriggerTurbostroiInput(sys,name,val)
self.BaseClass.TriggerTurbostroiInput(self,sys,name,val)
if sys == "Panel" then
if name == "Headlights1" or name == "Headlights2" then
self:SetPackedBool("Headlights1",self.Panel["Headlights1"] > 0)
self:SetPackedBool("Headlights2",self.Panel["Headlights2"] > 0)
self:SetLightPower(30,self.Panel["Headlights1"] > 0.5)
self:SetLightPower(31,self.Panel["Headlights1"] > 0.5)
self:SetLightPower(32,self.Panel["Headlights2"] > 0.5)
end
end
end