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Merge pull request #638 from ZONT3/unstable

Фикс сцепки при спавне
This commit is contained in:
Sherbanov Kosmik
2026-04-30 03:10:58 +03:00
committed by GitHub
2 changed files with 19 additions and 1 deletions

View File

@@ -313,7 +313,17 @@ function ENT:OnDecouple()
end
end
local vector_zero = Vector(0, 0, 0)
function ENT:Think()
self:NextThink(CurTime()+1)
if self.TrainSpawnerCoupleFix then
-- Fixing crazy physics on spawn
local phy = self:GetPhysicsObject()
if IsValid(phy) then
phy:SetAngleVelocityInstantaneous(vector_zero)
end
self:NextThink(CurTime())
else
self:NextThink(CurTime() + 1)
end
return true
end

View File

@@ -327,6 +327,12 @@ function TOOL:SpawnWagon(trace)
ent:UpdateTextures()
ent.FrontAutoCouple = i > 1 and i < self.Settings.WagNum
ent.RearAutoCouple = self.Settings.WagNum > 1
if IsValid(ent.FrontCouple) then
ent.FrontCouple.TrainSpawnerCoupleFix = ent.FrontAutoCouple
end
if IsValid(ent.RearCouple) then
ent.RearCouple.TrainSpawnerCoupleFix = ent.RearAutoCouple
end
LastEnt = ent
end
undo.SetPlayer(ply)
@@ -342,6 +348,8 @@ function TOOL:SpawnWagon(trace)
train.RearBogey.BrakeCylinderPressure = 3
train.FrontBogey.MotorPower = 0
train.RearBogey.MotorPower = 0
train.FrontCouple.TrainSpawnerCoupleFix = nil
train.RearCouple.TrainSpawnerCoupleFix = nil
train.OnCoupled = nil
end
timer.Simple(1,function() for i,train in ipairs(trains) do train.IgnoreEngine = false end end)