mirror of
https://github.com/metrostroi-repo/MetrostroiAddon.git
synced 2026-05-02 00:42:29 +00:00
* 81-722, 81-723, 81-724. Перенос освещения с сервера на клиент. Добавление спрайтов на лампочки и кнопочки пульта. Перенос спрайтов. * 81-720, 81-721. Перенос освещения и спрайтов с сервера на клиент. Добавил спрайты на лампочки и светодиоды
201 lines
8.7 KiB
Lua
201 lines
8.7 KiB
Lua
AddCSLuaFile("cl_init.lua")
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AddCSLuaFile("shared.lua")
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include("shared.lua")
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ENT.BogeyDistance = 650 -- Needed for gm trainspawner
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ENT.SyncTable = {
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"SF31","SF32","SF33","SF34","SF35","SF36","SF37","SF38","SF41","SF42","SF43","SF44","SF45","SF46","SF47","SF48","SF49","SF51","SF52","SF53","SF54","SF55","SF56","SF57","SF58","SF59",
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"FrontBrakeLineIsolation","FrontTrainLineIsolation",
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"RearBrakeLineIsolation","RearTrainLineIsolation",
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}
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--------------------------------------------------------------------------------
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function ENT:Initialize()
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-- Set model and initialize
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self:SetModel("models/metrostroi_train/81-722/81-723.mdl")
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self.BaseClass.Initialize(self)
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self:SetPos(self:GetPos() + Vector(0,0,140))
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-- Create seat entities
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self.DriverSeat = self:CreateSeat("instructor",Vector(450,11,-35))
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-- Hide seats
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self.DriverSeat:SetRenderMode(RENDERMODE_TRANSALPHA)
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self.DriverSeat:SetColor(Color(0,0,0,0))
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-- Create bogeys
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self.FrontBogey = self:CreateBogey(Vector( 322,0,-90),Angle(0,180,0),true,"722")
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self.RearBogey = self:CreateBogey(Vector(-333,0,-90),Angle(0,0,0),false,"722")
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self.FrontBogey:SetNWBool("Async",true)
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self.RearBogey:SetNWBool("Async",true)
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self.FrontBogey:SetNWFloat("SqualPitch",0.8)
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self.RearBogey:SetNWFloat("SqualPitch",0.8)
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self.FrontBogey:SetNWBool("DisableEngines",true)
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self.RearBogey:SetNWBool("DisableEngines",true)
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if Metrostroi.BogeyOldMap then
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self.FrontCouple = self:CreateCouple(Vector( 413.7+7.5,0,-77),Angle(0,0,0),true,"717")
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self.RearCouple = self:CreateCouple(Vector(-419-7.5,0,-77),Angle(0,180,0),false,"717")
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else
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self.FrontCouple = self:CreateCouple(Vector( 420 -8,0,-79),Angle(0,0,0),true,"717")
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self.RearCouple = self:CreateCouple(Vector(-419-6.8+8,0,-79),Angle(0,180,0),false,"717")
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end
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self.FrontBogey.DisableSound = 1
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self.RearBogey.DisableSound = 1
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-- Initialize key mapping
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self.KeyMap = {
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[KEY_F] = "PneumaticBrakeUp",
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[KEY_R] = "PneumaticBrakeDown",
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[KEY_PAD_1] = "PneumaticBrakeSet1",
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[KEY_PAD_2] = "PneumaticBrakeSet2",
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[KEY_PAD_3] = "PneumaticBrakeSet3",
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[KEY_PAD_4] = "PneumaticBrakeSet4",
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[KEY_PAD_5] = "PneumaticBrakeSet5",
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[KEY_PAD_6] = "PneumaticBrakeSet6",
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}
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self.TrainWireInverts = { [8]=true }
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-- Cross connections in train wires
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self.TrainWireCrossConnections = {
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[4] = 3, -- Orientation F<->B
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[13] = 12, -- Reverser F<->B
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[38] = 37, -- Doors L<->R
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}
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self.InteractionZones = {
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{
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ID = "FrontBrakeLineIsolationToggle",
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Pos = Vector(463.3, -34, -65), Radius = 8,
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},
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{
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ID = "FrontTrainLineIsolationToggle",
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Pos = Vector(463.3, 35, -65), Radius = 8,
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},
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{
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ID = "RearTrainLineIsolationToggle",
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Pos = Vector(-469.8, -34, -65), Radius = 8,
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},
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{
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ID = "RearBrakeLineIsolationToggle",
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Pos = Vector(-469.8, 35, -65), Radius = 8,
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},
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{
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ID = "RearDoor",
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Pos = Vector(-464.8, -38, 0), Radius = 20,
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},
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{
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ID = "FrontDoor",
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Pos = Vector(457.8, 36, 0), Radius = 20,
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},
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}
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self.FrontDoor = false
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self.RearDoor = false
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self:SetNW2Float("UPONoiseVolume",math.Rand(0,0.3))
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self:SetNW2Float("UPOVolume",math.Rand(0.8,1))
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end
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--------------------------------------------------------------------------------
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function ENT:Think()
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local retVal = self.BaseClass.Think(self)
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local power = self.BUKV.Power > 0
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if self.AsyncInverter.State==1 then
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local state = math.abs(self.AsyncInverter.InverterFrequency/13)--(10+8*math.Clamp((self.AsyncInverter.State-0.4)/0.4,0,1)))
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self:SetPackedRatio("asynccurrent", math.Clamp(state*(state+self.AsyncInverter.State/1),0,1))
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else
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local state = math.abs(self.AsyncInverter.InverterFrequency/(11+self.AsyncInverter.State*5))--(10+8*math.Clamp((self.AsyncInverter.State-0.4)/0.4,0,1)))
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self:SetPackedRatio("asynccurrent", math.Clamp(state*(state+self.AsyncInverter.State/1),0,1))
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end
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self:SetPackedRatio("asyncstate", math.Clamp(self.AsyncInverter.State/0.2*math.abs(self.AsyncInverter.Current)/100,0,1))
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self:SetPackedRatio("chopper", math.Clamp(self.Electric.Chopper>0 and self.Electric.Iexit/100 or 0,0,1))
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self:SetPackedRatio("Speed", self.Speed)
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self:SetPackedRatio("SalonLighting",math.min(1,self.Panel.MainLights+self.Panel.EmergencyLights*0.3))
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--self:SetPackedBool("BattPressed",self.BUKV.BatteryPressed)
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self:SetNW2Int("PassSchemesLED",self.PassSchemes.PassSchemeCurr)
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self:SetNW2Int("PassSchemesLEDN",self.PassSchemes.PassSchemeNext)
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self:SetPackedBool("PassSchemesLEDO",self.PassSchemes.PassSchemePath)
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self:SetPackedBool("SarmatLeft",self.Panel.PassSchemePowerL)
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self:SetPackedBool("SarmatRight",self.Panel.PassSchemePowerR)
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self:SetPackedBool("CompressorWork",self.Pneumatic.Compressor)
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--self:SetPackedRatio("Cran", self.Pneumatic.DriverValvePosition)
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--self:SetPackedRatio("BL", self.Pneumatic.BrakeLinePressure/16.0)
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--self:SetPackedRatio("TL", self.Pneumatic.TrainLinePressure/16.0)
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--self:SetPackedRatio("BC", math.min(3.2,self.Pneumatic.BrakeCylinderPressure)/6.0)
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self:SetPackedBool("FrontDoor",self.FrontDoor)
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self:SetPackedBool("RearDoor",self.RearDoor)
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self:SetPackedBool("BortPneumo",self.Panel.BrW>0)
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self:SetPackedBool("BortLSD",self.Panel.DoorsW>0)
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self:SetPackedBool("BortBV",self.Panel.GRP>0)
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self:SetPackedBool("DoorAlarmL",self.BUKV.CloseRing)
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self:SetPackedBool("DoorAlarmR",self.BUKV.CloseRing)
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self:SetNW2Int("PassSchemesLED",self.PassSchemes.PassSchemeCurr)
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self:SetNW2Int("PassSchemesLEDN",self.PassSchemes.PassSchemeNext)
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self:SetPackedBool("PassSchemesLEDO",self.PassSchemes.PassSchemePath)
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self:SetPackedBool("SarmatLeft",self.Panel.PassSchemePowerL)
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self:SetPackedBool("SarmatRight",self.Panel.PassSchemePowerR)
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self:SetPackedBool("AnnPlay",self.Panel.AnnouncerPlaying > 0)
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self:SetPackedBool("AnnPlayUPO",self.Announcer.AnnTable=="AnnouncementsUPO")
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self.AsyncInverter:TriggerInput("Speed",self.Speed)
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if IsValid(self.FrontBogey) and IsValid(self.RearBogey) and not self.IgnoreEngine then
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local A = self.AsyncInverter.Torque
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self.FrontBogey.MotorForce = 43000+9000*(A < 0 and 1 or 0)--35300
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self.FrontBogey.Reversed = self.Electric.Reverser < 0
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self.FrontBogey.DisableSound = 1
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self.FrontBogey.DisableContacts = self.Electric.DisablePant > 0
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self.RearBogey.MotorForce = 43000+9000*(A < 0 and 1 or 0)--35300
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self.RearBogey.Reversed = self.Electric.Reverser > 0
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self.RearBogey.DisableSound = 1
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self.RearBogey.DisableContacts = self.Electric.DisablePant > 0
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-- These corrections are required to beat source engine friction at very low values of motor power
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local P = math.max(0,0.04449 + 1.06879*math.abs(A) - 0.465729*A^2)
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if math.abs(A) > 0.4 then P = math.abs(A) end
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if math.abs(A) < 0.05 then P = 0 end
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if self.Speed < 10 then P = P*(1.0 + 0.5*(10.0-self.Speed)/10.0) end
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self.RearBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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self.FrontBogey.MotorPower = P*0.5*((A > 0) and 1 or -1)
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-- Apply brakes
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self.FrontBogey.PneumaticBrakeForce = 50000.0--3000 --40000
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self.FrontBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure
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self.FrontBogey.ParkingBrakePressure = math.max(0,(3-self.Pneumatic.ParkingBrakePressure)/3)/2
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self.FrontBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
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self.RearBogey.PneumaticBrakeForce = 50000.0--3000 --40000
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self.RearBogey.BrakeCylinderPressure = self.Pneumatic.BrakeCylinderPressure
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self.RearBogey.BrakeCylinderPressure_dPdT = -self.Pneumatic.BrakeCylinderPressure_dPdT
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self.RearBogey.ParkingBrakePressure = math.max(0,(3-self.Pneumatic.ParkingBrakePressure)/3)/2
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end
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return retVal
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end
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function ENT:OnCouple(train,isfront)
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if isfront and self.FrontAutoCouple then
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self.FrontBrakeLineIsolation:TriggerInput("Open",1.0)
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self.FrontTrainLineIsolation:TriggerInput("Open",1.0)
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self.FrontAutoCouple = false
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elseif not isfront and self.RearAutoCouple then
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self.RearBrakeLineIsolation:TriggerInput("Open",1.0)
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self.RearTrainLineIsolation:TriggerInput("Open",1.0)
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self.RearAutoCouple = false
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end
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self.BaseClass.OnCouple(self,train,isfront)
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end
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function ENT:OnButtonPress(button,ply)
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if button == "FrontDoor" then self.FrontDoor = not self.FrontDoor end
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if button == "RearDoor" then self.RearDoor = not self.RearDoor end
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end
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