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Files
MetrostroiAddon/lua/metrostroi/systems/sys_kru.lua
g_brzhezinskiy 1d05caf866 init
2021-01-02 12:51:45 +03:00

134 lines
4.8 KiB
Lua

--------------------------------------------------------------------------------
-- Emergency controller
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("KRU")
function TRAIN_SYSTEM:Initialize()
self.Enabled = 0
self.LockX3 = 0
self.Position = 0
self.RealPosition = 0
self.Matrix = {
{"14/1", "B3" },
{ 0, 1, 1, 1 },
{"1/3", "ZM31" },
{ 0, 1, 1, 1 },
{"2/3", "ZM31" },
{ 0, 0, 1, 1 },
{"5/3", "ZM31" },
{ 0, 1, 1, 1 },
{"3/3", "ZM31" },
{ 0, 0, 0, 1 },
{"20/3", "ZM31" },
{ 0, 1, 1, 1 },
{"11/3", "FR1" },
{ 0, 1, 1, 1 },
{"11/3", "D1/1" },
{ 0, 1, 1, 1 },
{"15/2", "D8" },
{ 1, 0, 0, 0 },
}
-- Initialize contacts values
for i=1,#self.Matrix/2 do
local v = self.Matrix[i*2-1]
self[v[1].."-"..v[2]] = 0
end
end
function TRAIN_SYSTEM:Inputs()
return { "LockX3", "Enabled", "Set", "Up", "Down", "SetX1", "SetX2", "SetX3", "Set0","14/1-B3" }
end
function TRAIN_SYSTEM:Outputs()
return { "Position","14/1-B3" }
end
function TRAIN_SYSTEM:TriggerInput(name,value)
local prevReverserPosition = self.ReverserPosition
-- Change position
if name == "Enabled" then
self.Enabled = math.floor(value)
elseif name == "LockX3" then
self.LockX3 = math.floor(value)
elseif name == "Set" then
if (self.Enabled ~= 0) and (math.floor(value) ~= self.Position) then
local prevPosition = self.Position
self.Position = math.floor(value)
-- Limit motion
if self.LockX3 == 0 then
if self.Position > 3 then self.Position = 3 end
else
if self.Position > 2 then self.Position = 2 end
end
if self.Position < 0 then self.Position = 0 end
--[[
-- Play sounds
if prevPosition < self.Position then
local P,R = prevPosition,self.Position
if P == 0 and R == 1 then self.Train:PlayOnce("kru_0_1", "cabin",0.9) end
if P == 1 and R == 2 then self.Train:PlayOnce("kru_1_2", "cabin",0.9) end
end
if prevPosition > self.Position then
local P,R = prevPosition,self.Position
if P == 1 and R == 0 then self.Train:PlayOnce("kru_1_0", "cabin",0.9) end
if P == 2 and R == 1 then self.Train:PlayOnce("kru_2_1", "cabin",0.9) end
end
]]
end
elseif (name == "Up") and (value > 0.5) then
self:TriggerInput("Set",self.Position+1)
elseif (name == "Down") and (value > 0.5) then
self:TriggerInput("Set",self.Position-1)
elseif (name == "SetX1") and (value > 0.5) then
self:TriggerInput("Set",1)
elseif (name == "SetX2") and (value > 0.5) then
self:TriggerInput("Set",2)
elseif (name == "SetX3") and (value > 0.5) then
self:TriggerInput("Set",3)
elseif (name == "Set0") and (value > 0.5) then
self:TriggerInput("Set",0)
end
end
function TRAIN_SYSTEM:Think()
local Train = self.Train
if (self.Enabled == 0) and (self.Position ~= 0) then
self.Position = 0
end
-- Move controller
self.Timer = self.Timer or CurTime()
if ((CurTime() - self.Timer > 0.15) and (self.Position > self.RealPosition)) then
local P,R = self.RealPosition,self.Position
if P == 0 and R == 1 then self.Train:PlayOnce("kru_0_1", "cabin",0.9) end
if P == 1 and R == 2 then self.Train:PlayOnce("kru_1_2", "cabin",0.9) end
if P == 2 and R == 3 then self.Train:PlayOnce("kru_2_3", "cabin",0.9) end
self.Timer = CurTime()
self.RealPosition = self.RealPosition + 1
-- Play sounds
end
if ((CurTime() - self.Timer > 0.15) and (self.Position < self.RealPosition)) then
local P,R = self.RealPosition,self.Position
if P == 1 and R == 0 then self.Train:PlayOnce("kru_1_0", "cabin",0.9) end
if P == 2 and R == 1 then self.Train:PlayOnce("kru_2_1", "cabin",0.9) end
if P == 3 and R == 2 then self.Train:PlayOnce("kru_3_2", "cabin",0.9) end
self.Timer = CurTime()
self.RealPosition = self.RealPosition - 1
end
-- Update contacts
for i=1,#self.Matrix/2 do
local v = self.Matrix[i*2-1]
local d = self.Matrix[i*2]
self[v[1].."-"..v[2]] = d[self.RealPosition+1]
end
end